約 7,431,359 件
https://w.atwiki.jp/shadowbane/pages/17.html
Fighterは大きく3種類のタイプに分けられる。 ①近接Melee BarbarianやWarriorなど近接武器を使用するタイプで, 高HP・高レジ,場合によっては高DEFを生かして敵群に突っ込み撹乱し, HealerやMageなどを武器Powerなどで封じ込め,殴り殺す。 一時期はCasterにDamageAbsorberが付与されたことや, 早足が重ならなくなったことなどからMelee不遇の時代が訪れたが, 最近のパッチでSnare解除Powerに10秒間のSnare無効効果が追加されたため, Melee時代の再来かとも言われている。 ②RangedMelee Warrior,Ranger,HuntressでBow・Xbowを使用するRangedMeleeタイプで, スタンススイッチによって,ダメージの増加するOffensiveとDEFを上昇させるDeffensiveを併用する場合が多い。 Atr下げ・Def下げ・打ち落としなどサポート的な働きから純粋な火力まで幅広く活用される。 ③Hybrid Templar,Warlock,Sentinel,Crusader,Huntressなど, 武器Powerに加えてIntベースのPowerを使用するタイプ。 通常のCasterと比べて, MediumArmorまたはHeavyArmorを着られることで硬い, DeffensiveスタンスでもPowerが弱くならないためDefをあげやすい, 優秀な武器Powerを併せて使用することができる,などの特徴がある。 Def型でPowerをメインに使っていくタイプ(Warlock,Crusaderなど)と, 武器Powerと魔法Powerを併用していくタイプ(Huntress,バランス型Templarなど)に分けられる。 Discを装着する事で全てのClassでTrack可能。 STR +5 CON +5 INT -10 Skill Axe (LV1) Bow (LV1) Dagger (LV1) Hammer (LV1) Pole Arm (LV1) Sword (LV1) Unarmed Combat (LV1) LA (LV1) Block (Lv3)15%のボーナス付き Parry (Lv5) MA (LV5) Power Shield Block - Block確率上昇buff (LV10 Block26) 盾装備が使用条件。Train不要。 Wall of Steel - Parry確率上昇buff (LV10 Parry26) Bow, XBowや投げ武器では使えない。Train不要。 上位Class Warrior ToughnessとAthleticsのSkillを得るので高HP、高Stamina。 鎧もHAまで装備可能。 近接武器を持って敵陣に飛び込んだり、Bowなどで遠距離から攻撃したりと育成の幅は広い。 DEXタイプとSTRタイプのどちらでも育成が可能。 覚えられるPowerはほとんど無いので、Disc選択も重要となってくる。 武器Powerがどれも高いので、どの武器も使いこなす事ができる。 全ての種族で転職可能なClassであるが、Centaur, Half Giant, Dwarf, Aelfborn, Minotaur, VampireのWarriorを見かける事が多い。 Barbarian Meleeとしての能力はWarriorを凌ぐと言われる。 ToughnessとAthleticsのSkillを得るので高HP、高Stamina。 武器はGreatAxe、または二刀流にしての投げAxeが主流。 必中のAE Stunを持ち、Battle RageでステータスUP+HP Stamina回復+Stun無効となるなど、敵陣の中で暴れるのが仕事。 装備できる鎧はMAまで。 かつてはそのほとんどがCentaurかMinotaurであったが、最近ではHalf Giant, AelfbornのBarbarianも多い。また、Aracoixで空中から斧を投げるという選択肢もある。 Crusader Defensive StanceにしてもPower Damageが変化しない事を利用したHoly DDによるdef型Casterとして育成される場合が多く、武器攻撃メインのCrusaderはあまり見かけられない。 Def Stanceのランクが40である事や、自己Def Buffが他のDef Buffと重なる事から、def2500を超える事も可能。85%の強力なHealはFighterでも使用可能である。 しかし、DDの火力が微妙だったりDefを下げられた場合の対処法が無かったりといい事ばかりでもなく、Fighter CrusaderはマイナーなClassとなっている。 HPは中程度。HAまで装備可能。 高defに育成する場合にはHuman, Elf, Aelfbornを選ぶことが多い。 Huntress Rogue Huntressに比べ、Toughnessを持つHGで作成することができる。 Rogueと違い、武器にSpearを選ぶという選択肢も出てくるが、Rogueと同様高defでの育成も可能である。 武器攻撃の他にSnare付きのCold DD, Stun付きのLightning DD, 専用武器によるPoison DoTを覚える。 また、猫に変身してステータス上昇、移動速度上昇、HPとStaminaを回復する事もできる。 Class専用武器にBowとSpearがあり、どちらかを選ぶのが一般的。Bowの場合はDEXタイプ、Spearの場合はSTRタイプでの育成となるが、Poison DoT,Cold DoT(槍およびWyrmslayer装備の場合),Lightning DDやProcのダメージに特化する場合にはStr,Dexを全く上げずにInt,Conのみを上げる育成法もある。鎧はMAまで。 Spear装備の場合はHalf Giant, Crntaur、Bow装備の場合はHuman, Aelfborn, Centaur, Aracoixが向いている。 現在(2007年3月)見かけるのは専らHalf GiantのHR特化ばかりである。 女性専用Class。 Ranger Stanceでダメージを増加させることができるので、Rogue Rangerよりも攻撃力が高い。 Damage WS buff, STR DEX buff, def buff, SR buff, HR buff等個人用のbuff Powerが豊富。 Healも可能で、狼に変身してステータスが大幅にUP+移動速度上昇+HP Stam回復を行う事もできる。 Class専用Swordがあるが、BowやBM, BW等のDEX武器や盾持ちでAxeを選択したりする場合が多い。 HPは中程度。鎧はMAまで。 種族選択の幅は豊富で、高defに育成する場合はHuman, Shade, Aelfnorn等。Offensive Stanceでガンガン攻める場合はCentaur, Half Giant等が向いている。 Sentinel Debuffに特化されたClass。0レンジのHolyレジストdebuff, INT SPI debuffを初めとする数多くのdebuffを持つ。 また、0レンジのAE holy DDを2種類持ち、そのうちの1つは「核」と呼ばれ、即死者が出る事もある程強力なダメージを叩き出し、多くのプレーヤーを恐れさせる。(「核」は自分にもGroupメンバーにも当たる) Powerの多くが0レンジであるため、敵陣に突入する事を想定した高defもしくは高HP高レジストな育成を強いられる。 また、必中のAE Snere Mana Drain(レンジ120units)という優秀なPowerを持つ。 HAを装備可能。 HPはやや高い。 高defならAelfbotn, Human, Centaur、高HPの場合はDwarf, Half Giantが適している。 Templar Stamina Drain付きのFire DoT, Drain DD, Drain DoT, 専用SwordによるFire DoTと0レンジだが強力なFire AEを持つハイブリッドClass。 近距離からの武器PowerやDisc Powerを絡めた複数DoTが強烈。 更には、天使に変身する事でステータス上昇+HP Mana100%回復+飛行可能になるという非常に強力なClass。 Humanで高INT高defに育成される事が多かったが、HG強化の影響からか最近では、Defを捨てHPを特化したHG Templarも多く見かけるようになった。 武器は専用Swordが主流。 yoroihaHAまで可能。 HumanとHalf Giantのみ転職可能。 Warlock Fighter Warlockは専ら高def Casterとしての育成が主流。 原理は高def Crusaderと同じだが、MentalレジストdebuffからMental DDが撃てる事や豊富なDebuffを持つ事、また自己Debuff消しのPowerでSnearやDef Debuff,更にはSMまで消せるのでCrusaderに比べて人気が高い。 Mage Warlockに比べて火力は劣るものの、状況によっては前線で剣を振るいながら戦う事も可能。 武器は専用Swordを選択するの事が多いが、Unarmed Combatの武器Power Rankも30と意外に高い。 飛行Powerを持つ。鎧はMAまで。 Shade, Vampireが多い。 男性専用Class。
https://w.atwiki.jp/warband/pages/416.html
menu_start_game_0|The year is Eighteen-Hundred Nine and the Corsican-born Napoleon Bonaparte sits on the throne of the French Empire. Napoleon's reign as ruler of France has been a period of almost perpetual war with some nation or another, and indeed France now finds itself engulfed by bitter fighting in the Iberian Peninsula. Recognising an opportunity to reclaim land and the status it lost in previous wars, Austria, though it has sent no official declaration of war, launched armies at France's allies in Bavaria, Italy and Poland. With Napoleon in Paris, command of the French forces in Bavaria has fallen on the shoulders on Marshal Berthier, Napoleon's Chief of Staff. Meanwhile, an alliance of Spain, Portugal and Britain tries desperately to check France's advance into Portugal and southern Spain. mno_start_mod|Quick Character (Don't click this unless you need to.) mno_choose_scene|Scene Chooser mno_continue|Continue... mno_go_back|Go back menu_start_phase_2|Whether seeking adventure or driven from your home by war, you find yourself travelling Europe. Whatever your reasons, you find yourself weary from the road and decided to stop and look for a tavern in... mno_town_1|Paris, capital of the French Empire. mno_town_2|London, capital of the United Kingdom. mno_town_3|Frankfurt, capital of the Confederation of the Rhine. mno_town_4|Vienna, capital of the Austrian Empire. mno_town_5|Berlin, capital of the Kingdom of Prussia. mno_town_6|Saint Petersburg, capital of the Russian Empire. menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_go_back_dot|Go back. menu_reports|Character Renown {reg5}^Honor Rating {reg6}^Party Morale {reg8}^Party Size Limit {reg7}^Social Standing {s2}^Military Rank {s1}^Prizefights Won {reg9}^ mno_view_character_report|View character report. mno_view_party_size_report|View party size report. mno_view_npc_mission_report|View companion mission report. mno_view_weekly_budget_report|View weekly budget report. mno_view_morale_report|View party morale report. mno_lord_relations|View list of known lords by relation. mno_courtship_relations|View courtship relations. mno_view_faction_relations_report|View faction relations report. mno_resume_travelling|Resume travelling. menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally cleaned {reg7} clocks in the fighting. menu_start_game_1|Select your character's sex. mno_start_male|Male mno_start_female|Female menu_start_character_1|While you were a child your father was... mno_start_noble|A nobleman. mno_start_merchant|A storekeeper. mno_start_guard|A soldier. mno_start_forester|A hunter. menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A student of priests. mno_apprentice|An engineer's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A hunter's assistant. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A gun-for-hire. mno_lady|A governess. mno_troubadour|A rake about town. mno_student|A university student. mno_peddler|A military student. mno_craftsman|An engineer. mno_poacher|A trapper. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. mno_camp_cheat|CHEAT MENU! menu_camp_cheat|Select a cheat mno_camp_cheat_find_item|Find an item... menu_camp_action|Choose an action mno_camp_recruit_prisoners|Recruit some of your prisoners to your party. mno_action_read_book|Select a book to read. mno_action_prebattle_mod_preferences|PBOD Mod Preferences. mno_action_rename_kingdom|Rename your kingdom. mno_action_change_party_name|Change your party's name. mno_action_retire|Retire from adventuring. mno_camp_action_4|Back to camp menu. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. menu_camp_action_read_book_start|{s1} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave. menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. menu_arena_duel_fight|You and your opponent prepare to duel. menu_naval_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. mno_encounter_attack|Close for boarding! mno_encounter_order_attack|Order your troops to attack without you. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. {s4} mno_encounter_attack_deployment|Choose who will join you in battle. mno_encounter_attack_plan|Plan your battle with the enemy. mno_encounter_attack_do_plan|Enough planning. To battle! mno_encounter_attack_clear_plan|Re-assess the situation. mno_encounter_attack_hold|Take the field. mno_encounter_attack_follow|Lead your troops. menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase. mno_leave_behind|Go on. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your troops prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. mno_pre_join_help_defenders|Rush to the aid of the {s1}. mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. {s4} mno_join_attack_deployment|Choose who will join you in battle. mno_join_attack_plan|Plan your attack on the enemy. mno_join_attack_do_plan|Enough planning. To battle! mno_join_attack_clear_plan|Re-assess the situation. mno_join_attack_hold|Take the field. mno_join_attack_follow|Lead your troops. mno_join_attack|Charge the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town center. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_salt_mine|You enter the salt mine. mno_enter|Enter. menu_four_ways_inn|You arrive at the Four Ways Inn. menu_test_scene|You enter the test scene. menu_dhorak_keep|You enter the Dhorak Keep menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. ^^{s4} mno_talk_to_siege_commander| Request a meeting with the commander. mno_siege_attack_plan|Plan your assault. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you closely. mno_request_shelter|Request entry to the castle. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_guard_meet_s5|{s5}. mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} ^^{s4} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_wait_24_hours|Wait until tomorrow. mno_castle_lead_attack|Lead your soldiers in an assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_build_ladders|Prepare the siegeworks. mno_build_siege_tower|Build a siege tower. mno_lift_siege|Abandon the siege. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_castle_besiege_inner_battle|{s1} menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build sufficient siegework for the assault. mno_build_ladders_cont|Make it so. menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_taken_by_friends|Nothing to see here. menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {wife/husband}. mno_castle_taken_no_claim|Ask no rewards. menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ He has decided to grant {s2}{reg3? and the nearby village of {s4} } to you, with all due incomes and titles, to hold in {reg4?her his} name for as long as you maintain your oath of homage.. menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She He} has decided to grant {s2}{reg3? and the nearby village of {s4} } to your husband, {s7}. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the place, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} francs to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} francs to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} mno_village_manage|Manage this village. mno_recruit_volunteers|Recruit Volunteers. mno_village_center|Go to the village center. mno_village_center_door|Door to the village center. mno_village_buy_food|Buy supplies from the peasants. mno_village_attack_bandits|Attack the bandits. mno_village_wait|Wait here for some time. mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_leave|Leave... menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force the peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_village_loot|Loot and burn this village. menu_recruit_volunteers|{s18} mno_continue_not_enough_gold|I don't have enough money... mno_recruit_them|Recruit them as Line Infantry ({reg6} francs). mno_recruit_themlight|Recruit them as Light Infantry ({reg6} francs). mno_recruit_themcav|Recruit them as Line Cavalry ({reg6} francs). mno_recruit_themlcav|Recruit them as Light Cavalry ({reg6} francs). menu_recruit_volunteers_town|{s18} menu_regiment_recruitment|Presently, you have {reg1} pieces of artillery in the party. You currently can own up to {reg5} pieces. In battle, cannons are placed in control group '9'. mno_12_pound_recruit|Recruit twelve-pounder. Cost {reg12} mno_3_pound_disband|Disband three pound cannon crew. mno_6_pound_disband|Disband six pound cannon crew. mno_12_pound_disband|Disband twelve pound cannon crew. mno_back_to_town_menu|Head back. menu_french_depot|This is the Depot. From here various items and soldiers can be purchased. mno_recruit_guy|Recruiter mno_purchase_items|Quartermaster mno_purchase_weapons|Armourer mno_cannon_foundry_entrance|Arsenal. menu_french_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting standard bearers requires 30 of one type of infantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) mno_lancers|'Rine Rush! menu_french_depot_uniform_types|Select which class of uniforms you would like to browse mno_infantry|Infantry mno_lightinfantry|Light Infantry mno_cavalry|Cavalry menu_french_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. mno_fusilier|Line Fusilier (Ranker) mno_linevolt|Line Voltigeur (Ranker) mno_grenadier|Line Grenadier (Ranker) mno_guardgrenadier|Grenadier of the Imperial Guard (Ranker) mno_guardfusgren|Fusilier-Grenadier of the Imperial Guard (Ranker) menu_french_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. mno_dragoon|Line Dragoon (Ranker) mno_chasseur|Chasseur a Cheval (Ranker) mno_cuirassier|Line Cuirassier (Ranker) menu_french_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_british_depot|This is the Depot. From here various items and soldiers can be purchased. mno_purchase_itemsbrit|Quartermaster menu_british_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_british_depot_uniform_types|Select which class of uniforms you would like you browse menu_british_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. mno_officer|Company Officer (Lieutenant) mno_engofficer|Royal Engineers Officer (Lieutenant) menu_british_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_british_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. mno_lightoffr|Light Infantry Officer (Lieutenant) menu_austria_depot|This is the Depot. From here various items and soldiers can be purchased. menu_austria_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_austria_depot_uniform_types|Select which class of uniforms you would like you browse menu_austria_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_austria_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_austria_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_rhine_depot|This is the Depot. From here various items and soldiers can be purchased. menu_rhine_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_rhine_depot_uniform_types|Select which class of uniforms you would like you browse menu_rhine_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_rhine_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_rhine_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_prussian_depot|This is the Depot. From here various items and soldiers can be purchased. menu_prussian_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_prussian_depot_uniform_types|Select which class of uniforms you would like you browse menu_prussian_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_prussian_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_prussian_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_russian_depot|This is the Depot. From here various items and soldiers can be purchased. menu_russian_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_russian_depot_uniform_types|Select which class of uniforms you would like to browse menu_russian_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_russian_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_russian_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_polish_depot|This is the Depot. From here various items and soldiers can be purchased. menu_polish_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_polish_depot_uniform_types|Select which class of uniforms you would like to browse menu_polish_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_polish_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_polish_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_naples_depot|This is the Depot. From here various items and soldiers can be purchased. menu_naples_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_naples_depot_uniform_types|Select which class of uniforms you would like to browse menu_naples_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_naples_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_naples_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_italian_depot|This is the Depot. From here various items and soldiers can be purchased. menu_italian_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_italian_depot_uniform_types|Select which class of uniforms you would like to browse menu_italian_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_italian_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_italian_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_dutch_depot|This is the Depot. From here various items and soldiers can be purchased. menu_dutch_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note Not all troops corrently have an associated standard bearer) menu_dutch_depot_uniform_types|Select which class of uniforms you would like to browse menu_dutch_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_dutch_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_dutch_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} francs and will take {reg6} days. mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} francs. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_disembark_yes|Yes. mno_disembark_no|No. menu_close|Nothing. menu_town|{s10} {s14}^{s11}{s12}{s13} mno_castle_castle|Go to the headquarters{s1}. mno_castle_castle_door|Door to the headquarters. mno_apartment|Enter your apartment mno_apartment_door|Door to the apartment. mno_town_castle|Go to the cityhall{s1}. mno_town_castle_door|Door to the cityhall. mno_town_center|Take a walk around the streets. mno_town_center_door|Door to the town centre. mno_town_tavern|Visit the tavern. mno_town_tavern_door|Door to the tavern. mno_town_merchant|Speak with the merchant. mno_town_merchant_door|Door to the shop. mno_town_arena|Enter the arena. mno_town_arena_door|Door to the arena. mno_town_dungeon|Never Enter the prison. mno_town_dungeon_door|Door to the dungeon. mno_haydn_house|Never Enter Haydn's House. mno_haydn_house_door|Door to Haydn's House mno_castle_inspect|Take a walk around the parade ground. mno_castle_inspect_door|To the castle courtyard. mno_town_enterprise|Visit your {s3}. mno_town_enterprise_door|Door to your enterprise. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|Door to the garden. mno_trade_with_merchants|Go to the marketplace. mno_walled_center_manage|Manage this {reg0?town castle}. mno_walled_center_move_court|Move your court here. mno_castle_station_troops|Manage the garrison {s10} mno_castle_wait|Wait here for some time{s1}. mno_french_depot_entrance|Enter the Depot. mno_british_depot_entrance|Enter the Depot. mno_austrian_depot_entrance|Enter the Depot. mno_rhine_depot_entrance|Enter the Depot. mno_russian_depot_entrance|Enter the Depot. mno_prussian_depot_entrance|Enter the Depot. mno_polish_depot_entrance|Enter the Depot. mno_naples_depot_entrance|Enter the Depot. mno_italian_depot_entrance|Enter the Depot. mno_dutch_depot_entrance|Enter the Depot. mno_town_leave|Leave... mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} francs. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} francs on yourself, and if you win, you will earn {reg2} francs. } How much do you want to bet? mno_bet_100_denars|100 francs. mno_bet_50_denars|50 francs. mno_bet_20_denars|20 francs. mno_bet_10_denars|10 francs. mno_bet_5_denars|5 francs. menu_tournament_bet_confirm|If you bet {reg1} francs, you will earn {reg2} francs if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} francs in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} francs as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} francs^Tariff Income {reg2} francs^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the Gunsmith. mno_trade_with_armor_merchant|Trade with the Tailor. mno_trade_with_horse_merchant|Trade with the Horse Breeder. mno_trade_with_goods_merchant|Trade with the General Merchant. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} francs in silver if you are willing to sell him {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and altough you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} francs of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} his fiefs with him menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in Europe will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. menu_notification_one_faction_left|Europe Conquered by One State^^{s1} has defeated all rivals and stands as the sole sovereign state. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}! menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57} menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' menu_garden|{s12} mno_nurse|Go with the nurse menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_bandit_lair|{s3} mno_continue_1|Attack the hideout... mno_leave_no_attack|Leave... mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_start_phase_3|{s16}^^You are exhausted by the time you find an inn in {s1}, and as you stumble sleepily towards the stairs to the bedroom floor you pass by the bar and bump into a man. He's drunk and well-dressed and was about to put back another drink before you spilled it all over him... menu_start_phase_4|A man in a black coat who'd been standing in the shadows watching the events unfold stepped towards you and offered his services as your second. You had little choice but to accept. He introduced himself as {s11} and said he could provide the necessary weapons. You went to your room, this time without ruining any drinks, and attempted to sleep. Nervousness about the morning, however, kept you awake for most of the night. Shortly after dawn, {s11} and the other man's second arrived and took you to the meeting place... menu_start_phase_5|{s11}^^When you awoke a few hours later, the duel seemed a distant memory and you had nearly pushed it from your mind when a knock came suddenly on your door... menu_attack_smugglers|Following the directions of the greenhorn smuggler, you and a small force of customs officers march toward the smugglers' den. As you approach you hear the distinctive report of gunfire... menu_start_final|{s11} menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} francs. menu_choose_scenes_0|Choose a scene (Page 1 of 71) mno_back|Go back. mno_next|Next... mno_choose_scene_0|apartment 1 generate mno_choose_scene_1|apartment 10 generate mno_choose_scene_2|apartment 2 generate mno_choose_scene_3|apartment 3 generate mno_choose_scene_4|apartment 4 generate mno_choose_scene_5|apartment 5 generate mno_choose_scene_6|apartment 6 generate mno_choose_scene_7|apartment 7 generate mno_choose_scene_8|apartment 8 generate mno_choose_scene_9|apartment 9 generate mno_choose_scene_10|camp scene generate|auto entry points mno_choose_scene_11|camp scene horse track generate|auto entry points mno_choose_scene_12|castle 10 exterior generate menu_choose_scenes_13|Choose a scene (Page 2 of 71) mno_previous|Previous... mno_choose_scene_13|castle 10 interior generate mno_choose_scene_14|castle 10 prison indoors mno_choose_scene_15|castle 11 exterior generate mno_choose_scene_16|castle 11 interior indoors mno_choose_scene_17|castle 11 prison indoors mno_choose_scene_18|castle 12 exterior generate mno_choose_scene_19|castle 12 interior indoors mno_choose_scene_20|castle 12 prison indoors mno_choose_scene_21|castle 13 exterior generate mno_choose_scene_22|castle 13 interior indoors mno_choose_scene_23|castle 13 prison indoors mno_choose_scene_24|castle 14 exterior generate mno_choose_scene_25|castle 14 interior indoors menu_choose_scenes_26|Choose a scene (Page 3 of 71) mno_choose_scene_26|castle 14 prison indoors mno_choose_scene_27|castle 15 exterior generate mno_choose_scene_28|castle 15 interior indoors mno_choose_scene_29|castle 15 prison indoors mno_choose_scene_30|castle 16 exterior generate mno_choose_scene_31|castle 16 interior indoors mno_choose_scene_32|castle 16 prison indoors mno_choose_scene_33|castle 17 exterior generate mno_choose_scene_34|castle 17 interior indoors mno_choose_scene_35|castle 17 prison indoors mno_choose_scene_36|castle 18 exterior generate mno_choose_scene_37|castle 18 interior indoors mno_choose_scene_38|castle 18 prison indoors menu_choose_scenes_39|Choose a scene (Page 4 of 71) mno_choose_scene_39|castle 19 exterior generate mno_choose_scene_40|castle 19 interior indoors mno_choose_scene_41|castle 19 prison indoors mno_choose_scene_42|castle 1 exterior generate mno_choose_scene_43|castle 1 interior generate mno_choose_scene_44|castle 1 prison indoors mno_choose_scene_45|castle 20 exterior generate mno_choose_scene_46|castle 20 interior indoors mno_choose_scene_47|castle 20 prison indoors mno_choose_scene_48|castle 21 exterior generate mno_choose_scene_49|castle 21 interior indoors mno_choose_scene_50|castle 21 prison indoors mno_choose_scene_51|castle 22 exterior generate menu_choose_scenes_52|Choose a scene (Page 5 of 71) mno_choose_scene_52|castle 22 interior indoors mno_choose_scene_53|castle 22 prison indoors mno_choose_scene_54|castle 23 exterior generate mno_choose_scene_55|castle 23 interior indoors mno_choose_scene_56|castle 23 prison indoors mno_choose_scene_57|castle 24 exterior generate mno_choose_scene_58|castle 24 interior indoors mno_choose_scene_59|castle 24 prison indoors mno_choose_scene_60|castle 25 exterior generate mno_choose_scene_61|castle 25 interior indoors mno_choose_scene_62|castle 25 prison indoors mno_choose_scene_63|castle 26 exterior generate mno_choose_scene_64|castle 26 interior indoors menu_choose_scenes_65|Choose a scene (Page 6 of 71) mno_choose_scene_65|castle 26 prison indoors mno_choose_scene_66|castle 27 exterior generate mno_choose_scene_67|castle 27 interior indoors mno_choose_scene_68|castle 27 prison indoors mno_choose_scene_69|castle 28 exterior generate mno_choose_scene_70|castle 28 interior indoors mno_choose_scene_71|castle 28 prison indoors mno_choose_scene_72|castle 29 exterior generate mno_choose_scene_73|castle 29 interior indoors mno_choose_scene_74|castle 29 prison indoors mno_choose_scene_75|castle 2 exterior generate mno_choose_scene_76|castle 2 interior generate mno_choose_scene_77|castle 2 prison indoors menu_choose_scenes_78|Choose a scene (Page 7 of 71) mno_choose_scene_78|castle 30 exterior generate mno_choose_scene_79|castle 30 interior indoors mno_choose_scene_80|castle 30 prison indoors mno_choose_scene_81|castle 31 exterior generate mno_choose_scene_82|castle 31 interior indoors mno_choose_scene_83|castle 31 prison indoors mno_choose_scene_84|castle 32 exterior generate mno_choose_scene_85|castle 32 interior indoors mno_choose_scene_86|castle 32 prison indoors mno_choose_scene_87|castle 33 exterior generate mno_choose_scene_88|castle 33 interior indoors mno_choose_scene_89|castle 33 prison indoors mno_choose_scene_90|castle 34 exterior generate menu_choose_scenes_91|Choose a scene (Page 8 of 71) mno_choose_scene_91|castle 34 interior indoors mno_choose_scene_92|castle 34 prison indoors mno_choose_scene_93|castle 35 exterior generate mno_choose_scene_94|castle 35 interior indoors mno_choose_scene_95|castle 35 prison indoors mno_choose_scene_96|castle 36 exterior generate mno_choose_scene_97|castle 36 interior indoors mno_choose_scene_98|castle 36 prison indoors mno_choose_scene_99|castle 37 exterior generate mno_choose_scene_100|castle 37 interior indoors mno_choose_scene_101|castle 37 prison indoors mno_choose_scene_102|castle 38 exterior generate mno_choose_scene_103|castle 38 interior generate menu_choose_scenes_104|Choose a scene (Page 9 of 71) mno_choose_scene_104|castle 38 prison indoors mno_choose_scene_105|castle 39 exterior generate mno_choose_scene_106|castle 39 interior indoors mno_choose_scene_107|castle 39 prison indoors mno_choose_scene_108|castle 3 exterior generate mno_choose_scene_109|castle 3 interior generate mno_choose_scene_110|castle 3 prison indoors mno_choose_scene_111|castle 40 exterior generate mno_choose_scene_112|castle 40 interior indoors mno_choose_scene_113|castle 40 prison indoors mno_choose_scene_114|castle 41 exterior generate mno_choose_scene_115|castle 41 interior indoors mno_choose_scene_116|castle 41 prison indoors menu_choose_scenes_117|Choose a scene (Page 10 of 71) mno_choose_scene_117|castle 42 exterior generate mno_choose_scene_118|castle 42 interior indoors mno_choose_scene_119|castle 42 prison indoors mno_choose_scene_120|castle 43 exterior generate mno_choose_scene_121|castle 43 interior indoors mno_choose_scene_122|castle 43 prison indoors mno_choose_scene_123|castle 44 exterior generate mno_choose_scene_124|castle 44 interior indoors mno_choose_scene_125|castle 44 prison indoors mno_choose_scene_126|castle 45 exterior generate mno_choose_scene_127|castle 45 interior indoors mno_choose_scene_128|castle 45 prison indoors mno_choose_scene_129|castle 46 exterior generate menu_choose_scenes_130|Choose a scene (Page 11 of 71) mno_choose_scene_130|castle 46 interior indoors mno_choose_scene_131|castle 46 prison indoors mno_choose_scene_132|castle 47 exterior generate mno_choose_scene_133|castle 47 interior indoors mno_choose_scene_134|castle 47 prison indoors mno_choose_scene_135|castle 48 exterior generate mno_choose_scene_136|castle 48 interior indoors mno_choose_scene_137|castle 48 prison indoors mno_choose_scene_138|castle 4 exterior generate mno_choose_scene_139|castle 4 interior generate mno_choose_scene_140|castle 4 prison indoors mno_choose_scene_141|castle 5 exterior generate mno_choose_scene_142|castle 5 interior generate menu_choose_scenes_143|Choose a scene (Page 12 of 71) mno_choose_scene_143|castle 5 prison indoors mno_choose_scene_144|castle 6 exterior generate mno_choose_scene_145|castle 6 interior generate mno_choose_scene_146|castle 6 prison indoors mno_choose_scene_147|castle 7 exterior generate mno_choose_scene_148|castle 7 interior generate mno_choose_scene_149|castle 7 prison indoors mno_choose_scene_150|castle 8 exterior generate mno_choose_scene_151|castle 8 interior generate mno_choose_scene_152|castle 8 prison indoors mno_choose_scene_153|castle 9 exterior generate mno_choose_scene_154|castle 9 interior generate mno_choose_scene_155|castle 9 prison indoors menu_choose_scenes_156|Choose a scene (Page 13 of 71) mno_choose_scene_156|coast battle 1 generate mno_choose_scene_157|conversation scene mno_choose_scene_158|dhorak keep generate mno_choose_scene_159|duel austrian generate mno_choose_scene_160|duel british generate mno_choose_scene_161|duel french generate mno_choose_scene_162|duel german generate mno_choose_scene_163|duel prussian generate mno_choose_scene_164|duel russian generate mno_choose_scene_165|enterprise brewery indoors mno_choose_scene_166|enterprise dyeworks indoors mno_choose_scene_167|enterprise linen weavery indoors mno_choose_scene_168|enterprise mill indoors menu_choose_scenes_169|Choose a scene (Page 14 of 71) mno_choose_scene_169|enterprise oil press indoors mno_choose_scene_170|enterprise smithy indoors mno_choose_scene_171|enterprise tannery generate mno_choose_scene_172|enterprise winery indoors mno_choose_scene_173|enterprise wool weavery indoors mno_choose_scene_174|field 1 generate mno_choose_scene_175|field 2 generate mno_choose_scene_176|field 3 generate mno_choose_scene_177|field 4 generate mno_choose_scene_178|field 5 generate mno_choose_scene_179|field battle 1 generate mno_choose_scene_180|field battle 2 generate mno_choose_scene_181|field battle 3 generate menu_choose_scenes_182|Choose a scene (Page 15 of 71) mno_choose_scene_182|field battle small 1 generate mno_choose_scene_183|field battle small 2 generate mno_choose_scene_184|field battle small 3 generate mno_choose_scene_185|field battle small 4 generate mno_choose_scene_186|field battle small 5 generate mno_choose_scene_187|field forest large 1 generate mno_choose_scene_188|field forest small 1 generate mno_choose_scene_189|field river large 1 generate mno_choose_scene_190|field river small 1 generate mno_choose_scene_191|four ways inn generate mno_choose_scene_192|haydn house generate mno_choose_scene_193|lair desert bandits generate mno_choose_scene_194|lair forest bandits generate menu_choose_scenes_195|Choose a scene (Page 16 of 71) mno_choose_scene_195|lair mountain bandits generate mno_choose_scene_196|lair sea raiders generate mno_choose_scene_197|lair steppe bandits generate mno_choose_scene_198|lair taiga bandits generate mno_choose_scene_199|meeting scene desert mno_choose_scene_200|meeting scene desert forest mno_choose_scene_201|meeting scene plain mno_choose_scene_202|meeting scene plain forest mno_choose_scene_203|meeting scene snow mno_choose_scene_204|meeting scene snow forest mno_choose_scene_205|meeting scene steppe mno_choose_scene_206|meeting scene steppe forest mno_choose_scene_207|multi scene 1 generate menu_choose_scenes_208|Choose a scene (Page 17 of 71) mno_choose_scene_208|multi scene 10 generate mno_choose_scene_209|multi scene 11 generate mno_choose_scene_210|multi scene 12 generate mno_choose_scene_211|multi scene 13 generate mno_choose_scene_212|multi scene 14 generate mno_choose_scene_213|multi scene 15 generate mno_choose_scene_214|multi scene 16 generate mno_choose_scene_215|multi scene 17 generate mno_choose_scene_216|multi scene 18 generate|muddy water mno_choose_scene_217|multi scene 2 generate mno_choose_scene_218|multi scene 3 generate mno_choose_scene_219|multi scene 4 generate mno_choose_scene_220|multi scene 5 generate menu_choose_scenes_221|Choose a scene (Page 18 of 71) mno_choose_scene_221|multi scene 6 generate mno_choose_scene_222|multi scene 7 generate mno_choose_scene_223|multi scene 8 generate mno_choose_scene_224|multi scene 9 generate mno_choose_scene_225|multiplayer maps end generate mno_choose_scene_226|naval battle1 generate mno_choose_scene_227|novice ground indoors mno_choose_scene_228|plains battle1 generate mno_choose_scene_229|plains battle2 generate mno_choose_scene_230|plains battle3 generate mno_choose_scene_231|quick battle 1 generate mno_choose_scene_232|quick battle 2 generate mno_choose_scene_233|quick battle 3 generate menu_choose_scenes_234|Choose a scene (Page 19 of 71) mno_choose_scene_234|quick battle 4 generate mno_choose_scene_235|quick battle 5 generate mno_choose_scene_236|quick battle 6 generate mno_choose_scene_237|quick battle 7 generate mno_choose_scene_238|quick battle maps end generate mno_choose_scene_239|quick battle scene 1 generate mno_choose_scene_240|quick battle scene 2 generate mno_choose_scene_241|quick battle scene 3 generate mno_choose_scene_242|quick battle scene 4 generate mno_choose_scene_243|quick battle scene 5 generate mno_choose_scene_244|random multi plain large generate|auto entry points|randomize mno_choose_scene_245|random multi plain medium generate|auto entry points|randomize mno_choose_scene_246|random multi steppe large generate|auto entry points|randomize menu_choose_scenes_247|Choose a scene (Page 20 of 71) mno_choose_scene_247|random multi steppe medium generate|auto entry points|randomize mno_choose_scene_248|random scene generate|auto entry points|randomize mno_choose_scene_249|random scene desert generate|auto entry points|randomize mno_choose_scene_250|random scene desert forest generate|auto entry points|randomize mno_choose_scene_251|random scene plain generate|auto entry points|randomize mno_choose_scene_252|random scene plain forest generate|auto entry points|randomize mno_choose_scene_253|random scene snow generate|auto entry points|randomize mno_choose_scene_254|random scene snow forest generate|auto entry points|randomize mno_choose_scene_255|random scene steppe generate|auto entry points|randomize mno_choose_scene_256|random scene steppe forest generate|auto entry points|randomize mno_choose_scene_257|reserved10 mno_choose_scene_258|reserved11 mno_choose_scene_259|reserved12 indoors menu_choose_scenes_260|Choose a scene (Page 21 of 71) mno_choose_scene_260|reserved4 generate mno_choose_scene_261|reserved5 generate mno_choose_scene_262|reserved6 generate mno_choose_scene_263|reserved7 generate mno_choose_scene_264|reserved8 generate mno_choose_scene_265|reserved9 indoors mno_choose_scene_266|salt mine generate mno_choose_scene_267|test2 generate mno_choose_scene_268|test3 generate mno_choose_scene_269|test scene generate mno_choose_scene_270|the happy boar indoors mno_choose_scene_271|town 10 alley generate mno_choose_scene_272|town 10 arena generate menu_choose_scenes_273|Choose a scene (Page 22 of 71) mno_choose_scene_273|town 10 boxing generate mno_choose_scene_274|town 10 castle generate mno_choose_scene_275|town 10 center generate mno_choose_scene_276|town 10 prison indoors mno_choose_scene_277|town 10 room indoors mno_choose_scene_278|town 10 store indoors mno_choose_scene_279|town 10 tavern generate mno_choose_scene_280|town 10 walls generate mno_choose_scene_281|town 11 alley generate mno_choose_scene_282|town 11 arena generate mno_choose_scene_283|town 11 boxing generate mno_choose_scene_284|town 11 castle generate mno_choose_scene_285|town 11 center generate menu_choose_scenes_286|Choose a scene (Page 23 of 71) mno_choose_scene_286|town 11 prison indoors mno_choose_scene_287|town 11 store indoors mno_choose_scene_288|town 11 tavern generate mno_choose_scene_289|town 11 walls generate mno_choose_scene_290|town 12 alley generate mno_choose_scene_291|town 12 arena generate mno_choose_scene_292|town 12 boxing generate mno_choose_scene_293|town 12 castle generate mno_choose_scene_294|town 12 center generate mno_choose_scene_295|town 12 prison indoors mno_choose_scene_296|town 12 store indoors mno_choose_scene_297|town 12 tavern generate mno_choose_scene_298|town 12 walls generate menu_choose_scenes_299|Choose a scene (Page 24 of 71) mno_choose_scene_299|town 13 alley generate mno_choose_scene_300|town 13 arena generate mno_choose_scene_301|town 13 boxing generate mno_choose_scene_302|town 13 castle generate mno_choose_scene_303|town 13 center generate mno_choose_scene_304|town 13 prison indoors mno_choose_scene_305|town 13 store indoors mno_choose_scene_306|town 13 tavern generate mno_choose_scene_307|town 13 walls generate mno_choose_scene_308|town 14 alley generate mno_choose_scene_309|town 14 arena generate mno_choose_scene_310|town 14 boxing generate mno_choose_scene_311|town 14 castle generate menu_choose_scenes_312|Choose a scene (Page 25 of 71) mno_choose_scene_312|town 14 center generate mno_choose_scene_313|town 14 prison indoors mno_choose_scene_314|town 14 store indoors mno_choose_scene_315|town 14 tavern generate mno_choose_scene_316|town 14 walls generate mno_choose_scene_317|town 15 alley generate mno_choose_scene_318|town 15 arena generate mno_choose_scene_319|town 15 boxing generate mno_choose_scene_320|town 15 castle generate mno_choose_scene_321|town 15 center generate mno_choose_scene_322|town 15 prison indoors mno_choose_scene_323|town 15 store indoors mno_choose_scene_324|town 15 tavern generate menu_choose_scenes_325|Choose a scene (Page 26 of 71) mno_choose_scene_325|town 15 walls generate mno_choose_scene_326|town 16 alley generate mno_choose_scene_327|town 16 arena generate mno_choose_scene_328|town 16 boxing generate mno_choose_scene_329|town 16 castle generate mno_choose_scene_330|town 16 center generate mno_choose_scene_331|town 16 prison indoors mno_choose_scene_332|town 16 store indoors mno_choose_scene_333|town 16 tavern generate mno_choose_scene_334|town 16 walls generate mno_choose_scene_335|town 17 alley generate mno_choose_scene_336|town 17 arena generate mno_choose_scene_337|town 17 boxing generate menu_choose_scenes_338|Choose a scene (Page 27 of 71) mno_choose_scene_338|town 17 castle generate mno_choose_scene_339|town 17 center generate mno_choose_scene_340|town 17 prison indoors mno_choose_scene_341|town 17 store indoors mno_choose_scene_342|town 17 tavern generate mno_choose_scene_343|town 17 walls generate mno_choose_scene_344|town 18 alley generate mno_choose_scene_345|town 18 arena generate mno_choose_scene_346|town 18 boxing generate mno_choose_scene_347|town 18 castle generate mno_choose_scene_348|town 18 center generate mno_choose_scene_349|town 18 prison indoors mno_choose_scene_350|town 18 store indoors menu_choose_scenes_351|Choose a scene (Page 28 of 71) mno_choose_scene_351|town 18 tavern generate mno_choose_scene_352|town 18 walls generate mno_choose_scene_353|town 19 alley generate mno_choose_scene_354|town 19 arena generate mno_choose_scene_355|town 19 boxing generate mno_choose_scene_356|town 19 castle generate mno_choose_scene_357|town 19 center generate mno_choose_scene_358|town 19 prison indoors mno_choose_scene_359|town 19 room indoors mno_choose_scene_360|town 19 store indoors mno_choose_scene_361|town 19 tavern generate mno_choose_scene_362|town 19 walls generate mno_choose_scene_363|town 1 alley generate menu_choose_scenes_364|Choose a scene (Page 29 of 71) mno_choose_scene_364|town 1 arena generate mno_choose_scene_365|town 1 boxing generate mno_choose_scene_366|town 1 castle generate mno_choose_scene_367|town 1 center generate mno_choose_scene_368|town 1 prison indoors mno_choose_scene_369|town 1 room indoors mno_choose_scene_370|town 1 store indoors mno_choose_scene_371|town 1 tavern generate mno_choose_scene_372|town 1 walls generate mno_choose_scene_373|town 20 alley generate mno_choose_scene_374|town 20 arena generate mno_choose_scene_375|town 20 boxing generate mno_choose_scene_376|town 20 castle generate menu_choose_scenes_377|Choose a scene (Page 30 of 71) mno_choose_scene_377|town 20 center generate mno_choose_scene_378|town 20 prison indoors mno_choose_scene_379|town 20 store indoors mno_choose_scene_380|town 20 tavern generate mno_choose_scene_381|town 20 walls generate mno_choose_scene_382|town 21 alley generate mno_choose_scene_383|town 21 arena generate mno_choose_scene_384|town 21 boxing generate mno_choose_scene_385|town 21 castle generate mno_choose_scene_386|town 21 center generate mno_choose_scene_387|town 21 prison indoors mno_choose_scene_388|town 21 store indoors mno_choose_scene_389|town 21 tavern generate menu_choose_scenes_390|Choose a scene (Page 31 of 71) mno_choose_scene_390|town 21 walls generate mno_choose_scene_391|town 22 alley generate mno_choose_scene_392|town 22 arena generate mno_choose_scene_393|town 22 boxing generate mno_choose_scene_394|town 22 castle generate mno_choose_scene_395|town 22 center generate mno_choose_scene_396|town 22 prison indoors mno_choose_scene_397|town 22 store indoors mno_choose_scene_398|town 22 tavern generate mno_choose_scene_399|town 22 walls generate mno_choose_scene_400|town 23 alley generate mno_choose_scene_401|town 23 arena generate mno_choose_scene_402|town 23 boxing generate menu_choose_scenes_403|Choose a scene (Page 32 of 71) mno_choose_scene_403|town 23 castle generate mno_choose_scene_404|town 23 center generate mno_choose_scene_405|town 23 prison indoors mno_choose_scene_406|town 23 store indoors mno_choose_scene_407|town 23 tavern generate mno_choose_scene_408|town 23 walls generate mno_choose_scene_409|town 24 alley generate mno_choose_scene_410|town 24 arena generate mno_choose_scene_411|town 24 boxing generate mno_choose_scene_412|town 24 castle generate mno_choose_scene_413|town 24 center generate mno_choose_scene_414|town 24 prison indoors mno_choose_scene_415|town 24 store indoors menu_choose_scenes_416|Choose a scene (Page 33 of 71) mno_choose_scene_416|town 24 tavern generate mno_choose_scene_417|town 24 walls generate mno_choose_scene_418|town 25 alley generate mno_choose_scene_419|town 25 arena generate mno_choose_scene_420|town 25 boxing generate mno_choose_scene_421|town 25 castle generate mno_choose_scene_422|town 25 center generate mno_choose_scene_423|town 25 prison indoors mno_choose_scene_424|town 25 store indoors mno_choose_scene_425|town 25 tavern generate mno_choose_scene_426|town 25 walls generate mno_choose_scene_427|town 26 alley generate mno_choose_scene_428|town 26 arena generate menu_choose_scenes_429|Choose a scene (Page 34 of 71) mno_choose_scene_429|town 26 boxing generate mno_choose_scene_430|town 26 castle generate mno_choose_scene_431|town 26 center generate mno_choose_scene_432|town 26 prison indoors mno_choose_scene_433|town 26 store indoors mno_choose_scene_434|town 26 tavern generate mno_choose_scene_435|town 26 walls generate mno_choose_scene_436|town 27 alley generate mno_choose_scene_437|town 27 arena generate mno_choose_scene_438|town 27 boxing generate mno_choose_scene_439|town 27 castle generate mno_choose_scene_440|town 27 center generate mno_choose_scene_441|town 27 prison indoors menu_choose_scenes_442|Choose a scene (Page 35 of 71) mno_choose_scene_442|town 27 store indoors mno_choose_scene_443|town 27 tavern generate mno_choose_scene_444|town 27 walls generate mno_choose_scene_445|town 28 alley generate mno_choose_scene_446|town 28 arena generate mno_choose_scene_447|town 28 boxing generate mno_choose_scene_448|town 28 castle generate mno_choose_scene_449|town 28 center generate mno_choose_scene_450|town 28 prison indoors mno_choose_scene_451|town 28 store indoors mno_choose_scene_452|town 28 tavern generate mno_choose_scene_453|town 28 walls generate mno_choose_scene_454|town 29 alley generate menu_choose_scenes_455|Choose a scene (Page 36 of 71) mno_choose_scene_455|town 29 arena generate mno_choose_scene_456|town 29 boxing generate mno_choose_scene_457|town 29 castle generate mno_choose_scene_458|town 29 center generate mno_choose_scene_459|town 29 prison indoors mno_choose_scene_460|town 29 store indoors mno_choose_scene_461|town 29 tavern generate mno_choose_scene_462|town 29 walls generate mno_choose_scene_463|town 2 alley generate mno_choose_scene_464|town 2 arena generate mno_choose_scene_465|town 2 boxing generate mno_choose_scene_466|town 2 castle generate mno_choose_scene_467|town 2 center generate menu_choose_scenes_468|Choose a scene (Page 37 of 71) mno_choose_scene_468|town 2 prison indoors mno_choose_scene_469|town 2 store indoors mno_choose_scene_470|town 2 tavern generate mno_choose_scene_471|town 2 walls generate mno_choose_scene_472|town 30 alley generate mno_choose_scene_473|town 30 arena generate mno_choose_scene_474|town 30 boxing generate mno_choose_scene_475|town 30 castle generate mno_choose_scene_476|town 30 center generate mno_choose_scene_477|town 30 prison indoors mno_choose_scene_478|town 30 store indoors mno_choose_scene_479|town 30 tavern generate mno_choose_scene_480|town 30 walls generate menu_choose_scenes_481|Choose a scene (Page 38 of 71) mno_choose_scene_481|town 31 alley generate mno_choose_scene_482|town 31 arena generate mno_choose_scene_483|town 31 boxing generate mno_choose_scene_484|town 31 castle generate mno_choose_scene_485|town 31 center generate mno_choose_scene_486|town 31 prison indoors mno_choose_scene_487|town 31 store indoors mno_choose_scene_488|town 31 tavern generate mno_choose_scene_489|town 31 walls generate mno_choose_scene_490|town 32 alley generate mno_choose_scene_491|town 32 arena generate mno_choose_scene_492|town 32 boxing generate mno_choose_scene_493|town 32 castle generate menu_choose_scenes_494|Choose a scene (Page 39 of 71) mno_choose_scene_494|town 32 center generate mno_choose_scene_495|town 32 prison indoors mno_choose_scene_496|town 32 store indoors mno_choose_scene_497|town 32 tavern generate mno_choose_scene_498|town 32 walls generate mno_choose_scene_499|town 33 alley generate mno_choose_scene_500|town 33 boxing generate mno_choose_scene_501|town 33 castle generate mno_choose_scene_502|town 33 center generate mno_choose_scene_503|town 33 prison indoors mno_choose_scene_504|town 33 store indoors mno_choose_scene_505|town 33 tavern generate mno_choose_scene_506|town 33 walls generate menu_choose_scenes_507|Choose a scene (Page 40 of 71) mno_choose_scene_507|town 34 alley generate mno_choose_scene_508|town 34 boxing generate mno_choose_scene_509|town 34 castle generate mno_choose_scene_510|town 34 center generate mno_choose_scene_511|town 34 prison indoors mno_choose_scene_512|town 34 store indoors mno_choose_scene_513|town 34 tavern generate mno_choose_scene_514|town 34 walls generate mno_choose_scene_515|town 35 alley generate mno_choose_scene_516|town 35 boxing generate mno_choose_scene_517|town 35 castle generate mno_choose_scene_518|town 35 center generate mno_choose_scene_519|town 35 prison indoors menu_choose_scenes_520|Choose a scene (Page 41 of 71) mno_choose_scene_520|town 35 tavern generate mno_choose_scene_521|town 35 walls generate mno_choose_scene_522|town 36 alley generate mno_choose_scene_523|town 36 boxing generate mno_choose_scene_524|town 36 castle generate mno_choose_scene_525|town 36 center generate mno_choose_scene_526|town 36 prison indoors mno_choose_scene_527|town 36 tavern generate mno_choose_scene_528|town 36 walls generate mno_choose_scene_529|town 37 alley generate mno_choose_scene_530|town 37 boxing generate mno_choose_scene_531|town 37 castle generate mno_choose_scene_532|town 37 center generate menu_choose_scenes_533|Choose a scene (Page 42 of 71) mno_choose_scene_533|town 37 prison indoors mno_choose_scene_534|town 37 tavern generate mno_choose_scene_535|town 37 walls generate mno_choose_scene_536|town 38 alley generate mno_choose_scene_537|town 38 boxing generate mno_choose_scene_538|town 38 castle generate mno_choose_scene_539|town 38 center generate mno_choose_scene_540|town 38 prison indoors mno_choose_scene_541|town 38 tavern generate mno_choose_scene_542|town 38 walls generate mno_choose_scene_543|town 39 alley generate mno_choose_scene_544|town 39 boxing generate mno_choose_scene_545|town 39 castle generate menu_choose_scenes_546|Choose a scene (Page 43 of 71) mno_choose_scene_546|town 39 center generate mno_choose_scene_547|town 39 prison indoors mno_choose_scene_548|town 39 tavern generate mno_choose_scene_549|town 39 walls generate mno_choose_scene_550|town 3 alley generate mno_choose_scene_551|town 3 arena generate mno_choose_scene_552|town 3 boxing generate mno_choose_scene_553|town 3 castle generate mno_choose_scene_554|town 3 center generate mno_choose_scene_555|town 3 prison indoors mno_choose_scene_556|town 3 store indoors mno_choose_scene_557|town 3 tavern generate mno_choose_scene_558|town 3 walls generate menu_choose_scenes_559|Choose a scene (Page 44 of 71) mno_choose_scene_559|town 40 alley generate mno_choose_scene_560|town 40 boxing generate mno_choose_scene_561|town 40 castle generate mno_choose_scene_562|town 40 center generate mno_choose_scene_563|town 40 prison indoors mno_choose_scene_564|town 40 tavern generate mno_choose_scene_565|town 40 walls generate mno_choose_scene_566|town 41 alley generate mno_choose_scene_567|town 41 boxing generate mno_choose_scene_568|town 41 castle generate mno_choose_scene_569|town 41 center generate mno_choose_scene_570|town 41 prison indoors mno_choose_scene_571|town 41 tavern generate menu_choose_scenes_572|Choose a scene (Page 45 of 71) mno_choose_scene_572|town 41 walls generate mno_choose_scene_573|town 42 alley generate mno_choose_scene_574|town 42 boxing generate mno_choose_scene_575|town 42 castle generate mno_choose_scene_576|town 42 center generate mno_choose_scene_577|town 42 prison indoors mno_choose_scene_578|town 42 tavern generate mno_choose_scene_579|town 42 walls generate mno_choose_scene_580|town 43 alley generate mno_choose_scene_581|town 43 boxing generate mno_choose_scene_582|town 43 castle generate mno_choose_scene_583|town 43 center generate mno_choose_scene_584|town 43 prison indoors menu_choose_scenes_585|Choose a scene (Page 46 of 71) mno_choose_scene_585|town 43 tavern generate mno_choose_scene_586|town 43 walls generate mno_choose_scene_587|town 44 alley generate mno_choose_scene_588|town 44 boxing generate mno_choose_scene_589|town 44 castle generate mno_choose_scene_590|town 44 center generate mno_choose_scene_591|town 44 prison indoors mno_choose_scene_592|town 44 tavern generate mno_choose_scene_593|town 44 walls generate mno_choose_scene_594|town 45 alley generate mno_choose_scene_595|town 45 boxing generate mno_choose_scene_596|town 45 castle generate mno_choose_scene_597|town 45 center generate menu_choose_scenes_598|Choose a scene (Page 47 of 71) mno_choose_scene_598|town 45 prison indoors mno_choose_scene_599|town 45 tavern generate mno_choose_scene_600|town 45 walls generate mno_choose_scene_601|town 46 alley generate mno_choose_scene_602|town 46 boxing generate mno_choose_scene_603|town 46 castle generate mno_choose_scene_604|town 46 center generate mno_choose_scene_605|town 46 prison indoors mno_choose_scene_606|town 46 tavern generate mno_choose_scene_607|town 46 walls generate mno_choose_scene_608|town 47 alley generate mno_choose_scene_609|town 47 boxing generate mno_choose_scene_610|town 47 castle generate menu_choose_scenes_611|Choose a scene (Page 48 of 71) mno_choose_scene_611|town 47 center generate mno_choose_scene_612|town 47 prison indoors mno_choose_scene_613|town 47 tavern generate mno_choose_scene_614|town 47 walls generate mno_choose_scene_615|town 48 alley generate mno_choose_scene_616|town 48 boxing generate mno_choose_scene_617|town 48 castle generate mno_choose_scene_618|town 48 center generate mno_choose_scene_619|town 48 prison indoors mno_choose_scene_620|town 48 tavern generate mno_choose_scene_621|town 48 walls generate mno_choose_scene_622|town 49 alley generate mno_choose_scene_623|town 49 boxing generate menu_choose_scenes_624|Choose a scene (Page 49 of 71) mno_choose_scene_624|town 49 castle generate mno_choose_scene_625|town 49 center generate mno_choose_scene_626|town 49 prison indoors mno_choose_scene_627|town 49 tavern generate mno_choose_scene_628|town 49 walls generate mno_choose_scene_629|town 4 alley generate mno_choose_scene_630|town 4 arena generate mno_choose_scene_631|town 4 boxing generate mno_choose_scene_632|town 4 castle generate mno_choose_scene_633|town 4 center generate mno_choose_scene_634|town 4 prison indoors mno_choose_scene_635|town 4 store indoors mno_choose_scene_636|town 4 tavern generate menu_choose_scenes_637|Choose a scene (Page 50 of 71) mno_choose_scene_637|town 4 walls generate mno_choose_scene_638|town 50 alley generate mno_choose_scene_639|town 50 boxing generate mno_choose_scene_640|town 50 castle generate mno_choose_scene_641|town 50 center generate mno_choose_scene_642|town 50 prison indoors mno_choose_scene_643|town 50 tavern generate mno_choose_scene_644|town 50 walls generate mno_choose_scene_645|town 51 alley generate mno_choose_scene_646|town 51 boxing generate mno_choose_scene_647|town 51 castle generate mno_choose_scene_648|town 51 center generate mno_choose_scene_649|town 51 prison indoors menu_choose_scenes_650|Choose a scene (Page 51 of 71) mno_choose_scene_650|town 51 tavern generate mno_choose_scene_651|town 51 walls generate mno_choose_scene_652|town 5 alley generate mno_choose_scene_653|town 5 arena generate mno_choose_scene_654|town 5 boxing generate mno_choose_scene_655|town 5 castle generate mno_choose_scene_656|town 5 center generate mno_choose_scene_657|town 5 prison indoors mno_choose_scene_658|town 5 room indoors mno_choose_scene_659|town 5 store indoors mno_choose_scene_660|town 5 tavern generate mno_choose_scene_661|town 5 walls generate mno_choose_scene_662|town 6 alley generate menu_choose_scenes_663|Choose a scene (Page 52 of 71) mno_choose_scene_663|town 6 arena generate mno_choose_scene_664|town 6 boxing generate mno_choose_scene_665|town 6 castle generate mno_choose_scene_666|town 6 center generate mno_choose_scene_667|town 6 prison indoors mno_choose_scene_668|town 6 room indoors mno_choose_scene_669|town 6 store indoors mno_choose_scene_670|town 6 tavern generate mno_choose_scene_671|town 6 walls generate mno_choose_scene_672|town 7 alley generate mno_choose_scene_673|town 7 arena generate mno_choose_scene_674|town 7 boxing generate mno_choose_scene_675|town 7 castle generate menu_choose_scenes_676|Choose a scene (Page 53 of 71) mno_choose_scene_676|town 7 center generate mno_choose_scene_677|town 7 prison indoors mno_choose_scene_678|town 7 store indoors mno_choose_scene_679|town 7 tavern generate mno_choose_scene_680|town 7 walls generate mno_choose_scene_681|town 8 alley generate mno_choose_scene_682|town 8 arena generate mno_choose_scene_683|town 8 boxing generate mno_choose_scene_684|town 8 castle generate mno_choose_scene_685|town 8 center generate mno_choose_scene_686|town 8 prison indoors mno_choose_scene_687|town 8 room indoors mno_choose_scene_688|town 8 store indoors menu_choose_scenes_689|Choose a scene (Page 54 of 71) mno_choose_scene_689|town 8 tavern generate mno_choose_scene_690|town 8 walls generate mno_choose_scene_691|town 9 alley generate mno_choose_scene_692|town 9 arena generate mno_choose_scene_693|town 9 boxing generate mno_choose_scene_694|town 9 castle generate mno_choose_scene_695|town 9 center generate mno_choose_scene_696|town 9 prison indoors mno_choose_scene_697|town 9 store indoors mno_choose_scene_698|town 9 tavern generate mno_choose_scene_699|town 9 walls generate mno_choose_scene_700|training ground generate mno_choose_scene_701|training ground horse track 1 generate menu_choose_scenes_702|Choose a scene (Page 55 of 71) mno_choose_scene_702|training ground horse track 2 generate mno_choose_scene_703|training ground horse track 3 generate mno_choose_scene_704|training ground horse track 4 generate mno_choose_scene_705|training ground horse track 5 generate mno_choose_scene_706|training ground ranged melee 1 generate mno_choose_scene_707|training ground ranged melee 2 generate mno_choose_scene_708|training ground ranged melee 3 generate mno_choose_scene_709|training ground ranged melee 4 generate mno_choose_scene_710|training ground ranged melee 5 generate mno_choose_scene_711|tutorial 1 indoors mno_choose_scene_712|tutorial 2 indoors mno_choose_scene_713|tutorial 3 indoors mno_choose_scene_714|tutorial 4 generate menu_choose_scenes_715|Choose a scene (Page 56 of 71) mno_choose_scene_715|tutorial 5 generate mno_choose_scene_716|tutorial training ground generate mno_choose_scene_717|village 1 generate mno_choose_scene_718|village 10 generate mno_choose_scene_719|village 100 generate mno_choose_scene_720|village 101 generate mno_choose_scene_721|village 102 generate mno_choose_scene_722|village 103 generate mno_choose_scene_723|village 104 generate mno_choose_scene_724|village 105 generate mno_choose_scene_725|village 106 generate mno_choose_scene_726|village 107 generate mno_choose_scene_727|village 108 generate menu_choose_scenes_728|Choose a scene (Page 57 of 71) mno_choose_scene_728|village 109 generate mno_choose_scene_729|village 11 generate mno_choose_scene_730|village 110 generate mno_choose_scene_731|village 111 generate mno_choose_scene_732|village 112 generate mno_choose_scene_733|village 113 generate mno_choose_scene_734|village 114 generate mno_choose_scene_735|village 115 generate mno_choose_scene_736|village 116 generate mno_choose_scene_737|village 117 generate mno_choose_scene_738|village 118 generate mno_choose_scene_739|village 119 generate mno_choose_scene_740|village 12 generate menu_choose_scenes_741|Choose a scene (Page 58 of 71) mno_choose_scene_741|village 120 generate mno_choose_scene_742|village 121 generate mno_choose_scene_743|village 122 generate mno_choose_scene_744|village 123 generate mno_choose_scene_745|village 124 generate mno_choose_scene_746|village 125 generate mno_choose_scene_747|village 126 generate mno_choose_scene_748|village 127 generate mno_choose_scene_749|village 128 generate mno_choose_scene_750|village 129 generate mno_choose_scene_751|village 13 generate mno_choose_scene_752|village 130 generate mno_choose_scene_753|village 131 generate menu_choose_scenes_754|Choose a scene (Page 59 of 71) mno_choose_scene_754|village 132 generate mno_choose_scene_755|village 133 generate mno_choose_scene_756|village 134 generate mno_choose_scene_757|village 135 generate mno_choose_scene_758|village 136 generate mno_choose_scene_759|village 137 generate mno_choose_scene_760|village 138 generate mno_choose_scene_761|village 139 generate mno_choose_scene_762|village 14 generate mno_choose_scene_763|village 140 generate mno_choose_scene_764|village 141 generate mno_choose_scene_765|village 142 generate mno_choose_scene_766|village 143 generate menu_choose_scenes_767|Choose a scene (Page 60 of 71) mno_choose_scene_767|village 144 generate mno_choose_scene_768|village 145 generate mno_choose_scene_769|village 146 generate mno_choose_scene_770|village 147 generate mno_choose_scene_771|village 148 generate mno_choose_scene_772|village 149 generate mno_choose_scene_773|village 15 generate mno_choose_scene_774|village 150 generate mno_choose_scene_775|village 151 generate mno_choose_scene_776|village 152 generate mno_choose_scene_777|village 153 generate mno_choose_scene_778|village 154 generate mno_choose_scene_779|village 155 generate menu_choose_scenes_780|Choose a scene (Page 61 of 71) mno_choose_scene_780|village 156 generate mno_choose_scene_781|village 157 generate mno_choose_scene_782|village 158 generate mno_choose_scene_783|village 159 generate mno_choose_scene_784|village 16 generate mno_choose_scene_785|village 160 generate mno_choose_scene_786|village 161 generate mno_choose_scene_787|village 162 generate mno_choose_scene_788|village 163 generate mno_choose_scene_789|village 164 generate mno_choose_scene_790|village 165 generate mno_choose_scene_791|village 166 generate mno_choose_scene_792|village 167 generate menu_choose_scenes_793|Choose a scene (Page 62 of 71) mno_choose_scene_793|village 168 generate mno_choose_scene_794|village 169 generate mno_choose_scene_795|village 17 generate mno_choose_scene_796|village 170 generate mno_choose_scene_797|village 171 generate mno_choose_scene_798|village 172 generate mno_choose_scene_799|village 173 generate mno_choose_scene_800|village 174 generate mno_choose_scene_801|village 175 generate mno_choose_scene_802|village 176 generate mno_choose_scene_803|village 177 generate mno_choose_scene_804|village 178 generate mno_choose_scene_805|village 179 generate menu_choose_scenes_806|Choose a scene (Page 63 of 71) mno_choose_scene_806|village 18 generate mno_choose_scene_807|village 180 generate mno_choose_scene_808|village 181 generate mno_choose_scene_809|village 182 generate mno_choose_scene_810|village 183 generate mno_choose_scene_811|village 184 generate mno_choose_scene_812|village 185 generate mno_choose_scene_813|village 186 generate mno_choose_scene_814|village 187 generate mno_choose_scene_815|village 188 generate mno_choose_scene_816|village 189 generate mno_choose_scene_817|village 19 generate mno_choose_scene_818|village 190 generate menu_choose_scenes_819|Choose a scene (Page 64 of 71) mno_choose_scene_819|village 191 generate mno_choose_scene_820|village 192 generate mno_choose_scene_821|village 193 generate mno_choose_scene_822|village 194 generate mno_choose_scene_823|village 195 generate mno_choose_scene_824|village 196 generate mno_choose_scene_825|village 197 generate mno_choose_scene_826|village 2 generate mno_choose_scene_827|village 20 generate mno_choose_scene_828|village 21 generate mno_choose_scene_829|village 22 generate mno_choose_scene_830|village 23 generate mno_choose_scene_831|village 24 generate menu_choose_scenes_832|Choose a scene (Page 65 of 71) mno_choose_scene_832|village 25 generate mno_choose_scene_833|village 26 generate mno_choose_scene_834|village 27 generate mno_choose_scene_835|village 28 generate mno_choose_scene_836|village 29 generate mno_choose_scene_837|village 3 generate mno_choose_scene_838|village 30 generate mno_choose_scene_839|village 31 generate mno_choose_scene_840|village 32 generate mno_choose_scene_841|village 33 generate mno_choose_scene_842|village 34 generate mno_choose_scene_843|village 35 generate mno_choose_scene_844|village 36 generate menu_choose_scenes_845|Choose a scene (Page 66 of 71) mno_choose_scene_845|village 37 generate mno_choose_scene_846|village 38 generate mno_choose_scene_847|village 39 generate mno_choose_scene_848|village 4 generate mno_choose_scene_849|village 40 generate mno_choose_scene_850|village 41 generate mno_choose_scene_851|village 42 generate mno_choose_scene_852|village 43 generate mno_choose_scene_853|village 44 generate mno_choose_scene_854|village 45 generate mno_choose_scene_855|village 46 generate mno_choose_scene_856|village 47 generate mno_choose_scene_857|village 48 generate menu_choose_scenes_858|Choose a scene (Page 67 of 71) mno_choose_scene_858|village 49 generate mno_choose_scene_859|village 5 generate mno_choose_scene_860|village 50 generate mno_choose_scene_861|village 51 generate mno_choose_scene_862|village 52 generate mno_choose_scene_863|village 53 generate mno_choose_scene_864|village 54 generate mno_choose_scene_865|village 55 generate mno_choose_scene_866|village 56 generate mno_choose_scene_867|village 57 generate mno_choose_scene_868|village 58 generate mno_choose_scene_869|village 59 generate mno_choose_scene_870|village 6 generate menu_choose_scenes_871|Choose a scene (Page 68 of 71) mno_choose_scene_871|village 60 generate mno_choose_scene_872|village 61 generate mno_choose_scene_873|village 62 generate mno_choose_scene_874|village 63 generate mno_choose_scene_875|village 64 generate mno_choose_scene_876|village 65 generate mno_choose_scene_877|village 66 generate mno_choose_scene_878|village 67 generate mno_choose_scene_879|village 68 generate mno_choose_scene_880|village 69 generate mno_choose_scene_881|village 7 generate mno_choose_scene_882|village 70 generate mno_choose_scene_883|village 71 generate menu_choose_scenes_884|Choose a scene (Page 69 of 71) mno_choose_scene_884|village 72 generate mno_choose_scene_885|village 73 generate mno_choose_scene_886|village 74 generate mno_choose_scene_887|village 75 generate mno_choose_scene_888|village 76 generate mno_choose_scene_889|village 77 generate mno_choose_scene_890|village 78 generate mno_choose_scene_891|village 79 generate mno_choose_scene_892|village 8 generate mno_choose_scene_893|village 80 generate mno_choose_scene_894|village 81 generate mno_choose_scene_895|village 82 generate mno_choose_scene_896|village 83 generate menu_choose_scenes_897|Choose a scene (Page 70 of 71) mno_choose_scene_897|village 84 generate mno_choose_scene_898|village 85 generate mno_choose_scene_899|village 86 generate mno_choose_scene_900|village 87 generate mno_choose_scene_901|village 88 generate mno_choose_scene_902|village 89 generate mno_choose_scene_903|village 9 generate mno_choose_scene_904|village 90 generate mno_choose_scene_905|village 91 generate mno_choose_scene_906|village 92 generate mno_choose_scene_907|village 93 generate mno_choose_scene_908|village 94 generate mno_choose_scene_909|village 95 generate menu_choose_scenes_910|Choose a scene (Page 71 of 71) mno_choose_scene_910|village 96 generate mno_choose_scene_911|village 97 generate mno_choose_scene_912|village 98 generate mno_choose_scene_913|village 99 generate mno_choose_scene_914|wagram battle generate mno_choose_scene_915|water mno_choose_scene_916|wedding indoors mno_choose_scene_917|zendar arena generate mno_choose_scene_918|zendar center generate mno_choose_scene_919|zendar merchant indoors
https://w.atwiki.jp/clickvip/pages/174.html
GAME8ヘッドライン(2007/07/02~2007/07/06) ※ 最新のヘッドラインはこちら ※ 過去ゲームのヘッドラインはこちら 7月06日 18 16 GAME8終了 日本は2位お疲れ様でしたGAME9スタート GAME8結果 1. Taiwan 516,915,569 2. Japan 487,359,736 3. Hungary 113,708,648 4. Antarctica 3,216,999 5. Poland 2,946,568 リーグポイント 順位 ポイント 金.銀.銅 1. Japan 1,340 4.3.0 2. Hungary 1,160 1.2.3 3. Chile 940 0.0.3 4. Poland 904 0.1.0 5. Finland 880 0.1.0 6. Taiwan 740 2.1.1 7月06日 6 59 ACSMWS Ver1.5 にバージョンアップ火狐の設定ファイル飛ぶバグに対処しました。 DLURLが変更になってます。 7月06日 3 54 疾風1.0.1.0 音声スキン・成績保存・スルー撤廃・速さ指定追加など 7月05日 22 31~23 02 7月05日 21 37~21 53 認証画像出ない→読み込み遅い↓ サーバエラー HTTP Error 500.13 - Server error Web server is too busy.「The page cannot be displayed」 サーバー復帰と定期BAN・認証入れ替えは同じ時間? 2時間毎? 7月05日 19 41~19 55 認証画像出ない→読み込み遅い 7月05日 11 27 測定器 C3logger0.65分速計算の表を2chに貼り付けたときに揃えるようにした。 ブラウザからのコピペもログファイルに変換できるようにした。 7月05日 6 52~8 28 認証画像出ない→読み込み遅い↓ サーバエラー HTTP Error 500.13 - Server error Web server is too busy.「The page cannot be displayed」 7月04日 23 31 疾風誕生C3loggerの他動機能が単独分離 7月04日 14 23 斧V1.7.3 リリース 7月04日 10 10~11 58 認証画像出ない→繋がらない 7月04日 01 05 Wikipediaに Clickclickclick.comの記事 が出来る投下者「足りない箇所はどんどん補強してくれぃ。」 7月03日 23 54 斧V1.7.2 リリース 7月03日 22 04 日本一位22 37 日本二位に転落 7月03日 19 39~20 09 認証画像でない→読み込み遅い→Service Unavailable→すぐ復帰 7月03日 13 30~18 54 劇重→繋がらない 7月03日 11 03 台湾に抜かれる 7月03日 8 59~9 06 繋がらない 7月03日 7 46 日本一位 7月03日 2 51頃から~4 31 7月03日 1 38頃から~2 30 認証画像出ない→読み込み遅い↓ サーバエラー HTTP Error 500.13 - Server error Web server is too busy.「The page cannot be displayed」 7月02日 0 16 スタートに遅れるが久しぶりの日本一位00 32 すぐ抜かれる 日本二位 7月02日 0 00頃 CCCサイト側で、Bad Request (Invalid Hostname)という新しいエラーが出るようになる。HTTP 400 - 正しくない要求 たいていはF5(更新)で直る。直らないときはツール再起動。 7月02日 21 47 終了日時が前ゲームと同じの二日から六日になってるのがスレにて発見。短期決戦?またもやイアンのミス?今度こそ一年戦争? 7月02日 21 45 GAME7終了 日本は2位お疲れ様でしたやはり すぐGAME8スタート GAME7結果 1. Taiwan 1,273,782,861 2. Japan 790,674,842 3. Hungary 430,239,075 4. Hong Kong 5,204,427 5. Antarctica 5,191,437 リーグポイント 順位 ポイント 金.銀.銅 1. Japan 1,160 4.2.0 2. Hungary 1,000 1.2.2 3. Chile 855 0.0.3 4. Finland 790 0.1.0 5. Poland 784 0.1.0 hanocha2615.gif
https://w.atwiki.jp/psp_tod2/pages/59.html
PSP版 Tales of Destiny 2 @Wikiとは? 2ch携帯ゲーRPG板 http //game12.2ch.net/handygrpg/?などのTOD2スレの情報をまとめたWikiです。 ※2chの情報をまとめたサイトです。一般の攻略サイトと同じ態度での利用は叩かれます。 PS2版TOD2の2chまとめWiki http //www8.atwiki.jp/tod2/?も参考にして下さい。 製品情報 PSP用『テイルズ オブ デスティニー2』 http //namco-ch.net/talesofdestiny2_psp/? 発売日:2007年02月15日(木) メーカー希望小売価格:5,040円(税込) ジャンル:運命を解き放つRPG プレイ人数:1人 著作権表記:©いのまたむつみ ©1997-2007 NBGI 攻略本 ファミ通 テイルズ オブ デスティニー2 オフィシャルガイドブック 新装版 http //www.enterbrain.co.jp/jp/p_catalog/book/2007/978-4-7577-3484-5.html? ISBN:978-4-7577-3484-5 発売日: font(#f00){2007年03月15日} 価格:1,365円 内容: よみがえった名作の徹底攻略ガイド 不朽の名作『テイルズ オブ デスティニー2』がPSPに完全移植! それに伴い『オフィシャルガイドブック』もPSP版に対応すべく、改訂されたぞ! 完全移植ながら、生まれ変わったグラフィックを攻略本でも再現しつつ、 わかりやすい解説とやりこみ要素は、前作のものを継承。 徹底的な攻略要素はそのままに、追加要素も盛り込んだ本書は、 『テイルズ オブ デスティニー2』を遊びつくすのに必携だ! 電撃 テイルズ オブ デスティニー2 ザ・マスターガイド http //www.dengekiya.com/ditails.asp?prdid=A0700260? ISBN:978-4-8402-3813-7 判型:A5判 ページ数:160 価格:1,365円 内容: 超電撃的 『TOD2』 攻略本、ここに登場! クライマックスへ、英雄への階段を駆け上がれ! ○PSP版 『TOD2』 のキャラクター・基本システム&PS2版からの変更点もばっちりサポート! ○ゲーム終盤までの 「街&ダンジョンマップ」 で、迷わない攻略が可能! ○綴じ込み付録は、『TOD2』 ファン必携の、オリジナルキャラクターカード! 注意書き PS2版の移植作です。 よって、当WikiではPSP版の変更点などの情報を中心に扱います。 攻略チャートなどは他のサイトを参照して下さい。 図鑑については、専用ページと応用テクニックなどを参照。 トップページとコメント欄以外は自由に編集可能です。 復旧用 http //www26.atwiki.jp/psp_tod2/list? コメントフォーム ゲームの質問は質問用コメント欄にお願いします。(02/19追記) 体力回復料理をオート料理して戦闘終了した時 稀に 一人のHPの上限がおかしくなることがあった ハロルドなんか3200から9000まで跳ね上がった マップに戻ったときには3200に戻ってたけど -- (リアラ充) 2012-01-13 18 01 49 チェリク付近の草原と砂浜の境くらいに着陸したらイクシフォスラーは 砂浜側にあってカイルは草原側に出現して、その後カイルが草原と砂浜 の段差を走り続けた というバグが -- (名無しさん) 2012-06-04 15 32 02 私はオベロン社廃坑でイレーヌの石碑があったとこで戦闘したら戦闘曲がずっと流れた。フィールドでも船でもボス戦でもお構いなしに初戦闘の曲が流れてw -- (じぅだす) 2012-06-27 01 40 33 おう -- (vip) 2012-09-23 22 02 54 スレにも8鯖のwikiにも書きこめないのでここしかない… TP消費についておおざっぱに検証してみた、クレコメが消費100.06では発動出来なくて消費100.00でなら発動。その後サンドイッチ自動発動したためリザルトで0になってるのかは未確認 100.01にはさすがに出来なかったから正確とは言えないけどメモがてら -- (名無しさん) 2012-09-25 23 19 48 広告 -- (名無しさん) 2013-03-05 12 24 38 初期ハロルドにて 別にフォルトゥナ戦前に難易度イージーにしなくとも、クリア後のリアラに会いに行く前に変更すれば良いのでは? -- (a) 2013-05-27 19 13 53 ティルズオブデスティ二ー2が英語あんごうがとけないよ 教えて下さい? -- (紗矢香) 2014-01-05 16 09 26 Destinyの順番ですよ -- (名無しさん) 2014-01-22 22 34 33 バルバトスについてのページを編集しました。間違いに気づかれた方はガンガン指摘しちゃってください -- (名無しさん) 2018-07-11 12 36 52 名前 コメント すべてのコメントを見る 累計 counter() 今日 counter(today) 昨日 counter(yesterday)
https://w.atwiki.jp/psp_tod2/pages/54.html
PSP版 Tales of Destiny 2 @Wikiとは?
https://w.atwiki.jp/game-complete/pages/15.html
@wikiへようこそ ウィキはみんなで気軽にホームページ編集できるツールです。 このページは自由に編集することができます。 メールで送られてきたパスワードを用いてログインすることで、各種変更(サイト名、トップページ、メンバー管理、サイドページ、デザイン、ページ管理、等)することができます まずはこちらをご覧ください。 @wikiの基本操作 用途別のオススメ機能紹介 @wikiの設定/管理 分からないことは? @wiki ご利用ガイド よくある質問 無料で会員登録できるSNS内の@wiki助け合いコミュニティ @wiki更新情報 @wikiへのお問合せフォーム 等をご活用ください @wiki助け合いコミュニティの掲示板スレッド一覧 #atfb_bbs_list その他お勧めサービスについて 大容量1G、PHP/CGI、MySQL、FTPが使える無料ホームページは@PAGES 無料ブログ作成は@WORDをご利用ください 2ch型の無料掲示板は@chsをご利用ください フォーラム型の無料掲示板は@bbをご利用ください お絵かき掲示板は@paintをご利用ください その他の無料掲示板は@bbsをご利用ください 無料ソーシャルプロフィールサービス @flabo(アットフラボ) おすすめ機能 気になるニュースをチェック 関連するブログ一覧を表示 その他にもいろいろな機能満載!! @wikiプラグイン @wiki便利ツール @wiki構文 @wikiプラグイン一覧 まとめサイト作成支援ツール
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Contents (目次) January 30 2010 22 17 PM January 30 2010 22 17 PM Self sacrifice for the team When you see your front line being pushed back, one way of helping is to jump in the middle of the fray and blind everyone. You might survive, but chances are, you will die before your friends regroup, heal and come back to help you. S upport A dagger scout has the skills and tools to support the main damage dealers... the warriors and lightning/fire mages. Guard break the warriors that are trying to run away so that the bow scouts and mages can kill them easily. Leg break the warriors/scouts that are trying to run away (this should be used if your teammates are close to him already). Power break the mages so that they can t cast higher lvl spells. Disarm (anyone) so that they cannot retaliate an attack. v s summons This is where you do wonders. Power break the summons. They use a lot of PW in their attacks so with no power regen, they are just sitting targets for the knights. Knights are too fast so use blind on them and hope that your teammates can take advantage of that situation. Against Chimeras/Dragons/Wraiths use blind and power break. You ll probably die because the enemy would stick around the chimeras/dragons/wraiths but hey, if it slows them down so your knights can take them down, why not? Recon Though knights do a better job running through the enemy lines and doing recon work, scouts do just as well. Get behind enemy lines and look out for summons, notably chimeras and giants. Note the location of obelisks and eclipses and relay them to your teammates. Freaking scouts Actually disturbing crystal gathering with a scout isn t as effective as you think it is. Most of the time, the scout would blind the crowd and start disarming everyone however he probably can t hit everyone. So in the end, its just a little annoyance, no one dies but the scout himself. Everyone just heals and calls it a day before they continue to mine the crystals. F reaking scouts II Obelisks that are far into the enemy territory is just asking to be mauled by a group. Very rarely do you see 1 person come out alone to beat up that obelisk. Usually its a group of 2 - 3. The most you can do is delay the enemy group and hope backup arrives. Chances are that since your obelisk is so far inside the enemy line, their reinforcements would get there before yours. As you run away, they just take down the obelisk. Campi ng and killing If you are using back stab, your best bet is to actually hide, get behind the enemy lines and finish off the people that are trying to run away and heal. There are actually damage modifiers in this game. Scouts do more damage to mages and less damage to warriors. Right now, I can do about 400-500 damage to a mage, 300-400 to a scout and 150-250 to a warrior. Note that after a back stab, you have almost no PW (takes about 84 PW and you need to be hiding which is 50PW). Note you only have 100 PW. This means, you are a walking target even after you kill someone. The best thing for you to do is run to the front lines and hope your friends will cover for you while you retreat. In other cases, plan your escape route. Knife Scout at least is probably the MOST annoying thing but also my favorite thing at the same time. If you have a Warrior that finds you, you will probably die. ( Also Scout vs Scout is a lot of fun but still annoying. So if you want to maximize how annoying you can be, be a knife scout. ) Uniq ue Stragedy Freaking Scouts Haha a pun for the scout class. Armed with invisable and darkness. You inflitrate enemy base and target crystals with a lot of players. once there you hit everyone with darkness, delaying their crystal gathering. Very effective as most people dont look out for hidden enemies. (But be aware as I and many other players scan for moving "circles" without any avatar. When you get close i will spot you and play dumb before i unleash all hell with my AoE causing you to unhide and everyone to poke you.) Freaki ng Scouts II You are the first line of defense for areas where the two armies aren t meeting. You wait your time at places with your buildings that have no protection but makes very good targets for the eenmy to attack. This is normally the obleisk that is far into the enemy s terriroty or an bridge or pathway that isn t used because the main bulk of the force are fighting on the frontlines. you hide and wait until you spot someone. you follow them until you get a perfect strike and hopefully KO or close to killing them. stick with other scouts as 2 massive strikes or what i would like to call "Bunny killing" skill can take out almost anyone. BUT beware, some people will see you following and play stupid before they attack back. Camping and Killing Scout s again. You go camp out at enemy crystals, hidden, and when you see someone almost dead... you kill them. Most people aren t expecting that. Some do expect it, but most of the time its too late for them to do anything. Beware of other players around crystal, as they could be scanning and keeping an eye out for other players. Getting Crystals, crouch near a crystal (showed as a white dot on the map) and you will auto-start getting crystals, you will needs those for building and morphing, when joining for the first times kvk I sugget you to just get crystals for other players (you can get just 10 at LV10), they usually come to the crystal and tyep "@20" it will mean he needs "20 crystals", just trade to them. Those that cant read it cuz of the phunky colors here it is again Each kill you get, you gain 3 crystals each time you die, you lose 3. sit around big crystals to regain HP and "dig" crystals" jump ontop of crystal to gain a little protection form enemy as things cannot shoot throught he crsytal. but an scout who wants to kill a bunneh can kill you if you are low on hp. scan for moving targets that arent visiable... if you are low on HP, a lot of these scouts wants to add you to their kill. If you are close to crystal and you are far from respawn point. It might be better to fall back and heal. If your team has a massive lead and you can t easily heal, its better to do as much damage as you can and die. BUT avoid dying if you are in a close battle or losing... This hurts your team s bar. AWLAYS have healing items. these will prolong your uptime and allow you to heal without having to be near crystal. This will prevent most bunneh hunting against you and allows you to stay longer in the front line. DODGE AND STRAFE... Don t walk a lot in the frontline... you will die... and die fast. Avoid going solo, unless you know what you are doing. If you go soloing you will often die against someone more skilled or the other team sees a easy kill and several people comes flocking towards you. use /a to talk in army chat. this is everyone on your team. if there is a massive need for reinforcements in certian area or the other team has a chimera/dragon/wraith on the loose notify everyone so there will reinformences to deal with the threats. when blind, AoE attack or try to kill the scout. But avoid running blindly into the enemy territory as that is bad. Just reember which direction to run when you are blind. you won t be able to see or see the map. if you play iRO, this is MUCH worse than getting blinded . Losing or winning can level or delevel guilds. Use ring points from KvK to get better and more powerful equipmenet. Play smart, learn what works and doesn t work. if you suck building or using transformation, give someone else the crystals. If you are excellent with knight, stick with knight. Every transformation has a different set of tactics to use. Depending on players, it rare for one tactics to work against another. Some are stun builds and you rather not get close since one stun is 85% of the time the death for you. Getting frozen can get you killed if a two-handed warrior with high dmg equipment is close. Each kill you get, you gain 3 crystals each time you die, you lose 3. Don t sit at the main crystal if you re HP is not full, or else you d be wasting the crystal sit around big crystals to regain HP and "dig" crystals" jump ontop of crystal to gain a little protection form enemy as things cannot shoot throught he crsytal. but an scout who wants to kill a bunneh can kill you if you are low on hp. scan for moving targets that arent visiable... if you are low on HP, a lot of these scouts wants to add you to their kill. If you are close to crystal and you are far from respawn point. It might be better to fall back and heal. If your team has a massive lead and you can t easily heal, its better to do as much damage as you can and die. BUT avoid dying if you are in a close battle or losing... This hurts your team s bar. If you don t have enough consumption points to heal up, go heal at the secondary or tetary crystals, then head back to do summons rather than constantly dying because you don t have enough points for pots AWLAYS have healing items. these will prolong your uptime and allow you to heal without having to be near crystal. This will prevent most bunneh hunting against you and allows you to stay longer in the front line. DODGE AND STRAFE... Don t walk a lot in the frontline... you will die... and die fast. Depends on the situation, Although you are partly immune when you side jump, but if you sidejump a lot, people can aim for your landing or if you side jump the wrong direction, you might end up getting a Heavy Smash. Lesson is just know when to use side jump to avoid attacks and when to walk. Avoid going solo, unless you know what you are doing. If you go soloing you will often die against someone more skilled or the other team sees a easy kill and several people comes flocking towards you. use /a to talk in army chat. this is everyone on your team. if there is a massive need for reinforcements in certian area or the other team has a chimera/dragon/wraith on the loose notify everyone so there will reinformences to deal with the threats. when blind, AoE attack or try to kill the scout. But avoid running blindly into the enemy territory as that is bad. Just reember which direction to run when you are blind. you won t be able to see or see the map. if you play iRO, this is MUCH worse than getting blinded . If you re blinded at the main frontline, its better not to use AoEs without any aim, as you might be breaking free Frozen enemies or cutting to your allies attacks on a stunned enemy. You can still roughly aim while blinded (the red circles) but try to fall back if it possible. Losing or winning can level or delevel guilds. Guilds don t delevel. Once your guild levels up, it stays there. Losing doesn t decrease guild points either. Use ring points from KvK to get better and more powerful equipment. Higher level you get, more exp you get. I get 2-3k normally from KvK now. used to be 300-600 exp. Play smart, learn what works and doesn t work. if you suck building or using transformation, give someone else the crystals. If you are excellent with knight, stick with knight. Every transformation has a different set of tactics to use. Depending on players, it rare for one tactics to work against another. Some are stun builds and you rather not get close since one stun is 85% of the time the death for you. Getting frozen can get you killed if a two-handed warrior with high dmg equipment is close.
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menu_start_game_0|You prepare yourself to venture forth into a world of deceit and treachery. mno_introduccion|Prelude mno_character_creation|Character Creation mno_go_back|Go back menu_start_phase_2|{s2} mno_westeros_continue|Continue mno_essos_continue|Continue menu_start_game_3|Choose your scenario menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills. mno_continue|Continue mno_go_back_dot|Go back. menu_reports|Reports Menu^^^^{s1}^ mno_dplmc_show_economic_report|View prosperity report mno_spy_report|View Spy reports mno_troop_quarters|Troop Quarters mno_reset_static_wars|Turn off Static Wars mno_view_bank_report|View banking report. mno_lord_relations|List of known lords by relations mno_courtship_relations|Courtship relations mno_Companions_overview|Companions overview mno_view_faction_relations_report|Faction relations reports mno_view_player_companion_report|Player and companions reports mno_resume_travelling|Resume travelling menu_custom_battle_scene|(NO TRANS) menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting. menu_set_up_game|Please choose your preference. This will change the names and consequences of various outcomes in-game accordingly. mno_yara_greyjoy|I prefer the characters to be named according to the HBO GoT's TV series mno_asha_greyjoy|I prefer the characters to be named according to the ASOIAF book's menu_set_up_wars|Please choose your scenario ^^Static wars Westerosi factions will be locked in diplomacy according to the Wars of the Five Kings. ^^Sandbox The same as above but all factions (except the Night's Watch) are free to declare war and peace as they choose. Much like normal Warband mno_static_wars|Static Wars mno_normal_wars|Sandbox menu_set_up_wounds|Are you a man or a mouse ^^Realistic wound system This is the way the mod is meant to be played and depicts the true nature of the setting. It also provides an extra layer of strategy. ^^Basic wound system Be forever known as the wimp, a wimpy little mouse.^^Choose wisely as this cannot be changed during the game. mno_yes_wounds|I am a man mno_no_wounds|I am a mouse menu_set_up_start_location_man|Where are you heading to ^^Westeros Start in Westeros and have the opportunity to play through the main quest line. ^^Essos Start in Essos but forfeit the main quest line. mno_head_to_westeros|I am heading to Westeros mno_head_to_essos|I am a heading to Essos menu_set_up_start_location_mouse|Where is the wimpy little mouse heading to ^^Westeros Start in Westeros and have the opportunity to play through the main quest line. ^^Essos Start in Essos but forfeit the main quest line. mno_westeros_start|I am heading to Westeros mno_essos_start|I am a heading to Essos menu_set_up_white_walker_invasion|Choose when you prefer the White Walker invasion to occour Ranges from hardest to easy. mno_day_600|Day 600 mno_day_750|Day 750 mno_day_850|Day 850 mno_day_1200|Day 1200 menu_start_game_1|Welcome, adventurer to A World of Ice and Fire. Before your thrown into a world of torture and treachery you must create your character. mno_start|Create Character mno_quit|Cancel menu_start_character_1|You were born quite some time ago. Your father was... mno_start_noble|An impoverished noble. mno_start_merchant|A travelling merchant. mno_start_guard|A veteran warrior. mno_start_forester|A Dothraki. mno_start_nomad|Free Folk. mno_start_thief|A thief. menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as... mno_page|A page at a nobleman's court. mno_apprentice|A craftsman's apprentice. mno_stockboy|A shop assistant. mno_urchin|A street urchin. mno_nomad|A Hunter. menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became... mno_squire|A squire. mno_lady|A lady-in-waiting. mno_troubadour|A troubadour. mno_student|A university student. mno_peddler|A goods peddler. mno_craftsman|A smith. mno_poacher|A game poacher. menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was... mno_revenge|Personal revenge. mno_death|The loss of a loved one. mno_wanderlust|Wanderlust. mno_disown|Being forced out of your home. mno_greed|Lust for money and power. menu_choose_skill|{s13} mno_begin_adventuring|Become an adventurer and ride to your destiny. menu_past_life_explanation|{s3} mno_view_next|{s5} menu_morale_report|{s1} menu_courtship_relations|{s1} menu_lord_relations|{s1} menu_companion_report|{s7}{s1} menu_character_report|{s9} menu_party_size_report|{s1} menu_faction_relations_report|{s1} menu_camp|You set up camp. What do you want to do? mno_camp_action|Take an action. mno_camp_wait_here|Wait here for some time. menu_camp_action_rest|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies. menu_build_refuge_new|Your men await your orders to start building your settlement. There is enough materials collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost 5000 silver stags.^Time need 6 hours. mno_refuge_here|Ok go ahead. menu_camp_cheat|Select a cheat mno_testing_cheats|Cheats fast use. mno_camp_cheat_change_weather|Change weather. mno_back_to_camp_menu|Head Back. menu_cheat_testing_cheats1|Select a cheat mno_camp_action_4|Back to the camp menu. menu_camp_action|Choose an action mno_action_prebattle_custom_divisions|Manage Split Troop Assignments. mno_action_export_import|Export/import NPCs. mno_camp_cheat|CHEAT MENU. mno_jump_to_scene|debug test scene menu mno_camp_smoke_food|Smoke some raw food in your inventory. menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join your ranks as soldiers. {s18} mno_camp_recruit_prisoners_accept|Take them. mno_camp_recruit_prisoners_reject|Reject them. menu_camp_no_prisoners|You have no prisoners to recruit from. menu_camp_fishing|Try to catch some fish.^^Fishermen can be easy prey for bandits, but there has been rumours of all sorts of lost treasures being pulled out of the oceans from those brave enough to hang around to find them. mno_fish_yes|Yes mno_fish_no|No menu_camp_action_read_book|Choose a book to read mno_action_read_book_1|{s1}. mno_action_read_book_2|{s1}. mno_action_read_book_3|{s1}. mno_action_read_book_4|{s1}. mno_action_read_book_5|{s1}. mno_action_read_book_6|{s1}. mno_action_read_book_7|{s1}. menu_camp_action_read_book_start|{s1} menu_export_import_npcs|Please choose an NPC, then press key C to view and export/import this character.^^You choose {reg0?{s0} none}. mno_export_import_back|Go back mno_export_import_npc1|{s0} mno_export_import_npc2|{s0} mno_export_import_npc3|{s0} mno_export_import_npc4|{s0} mno_export_import_npc5|{s0} mno_export_import_npc6|{s0} mno_export_import_npc7|{s0} mno_export_import_npc8|{s0} mno_export_import_npc9|{s0} mno_export_import_npc10|{s0} mno_export_import_npc11|{s0} mno_export_import_npc12|{s0} mno_export_import_npc13|{s0} mno_export_import_next|Next page menu_export_import_npcs_2|Please choose an NPC, then press key C to view and export/import this character.^^You choose {reg0?{s0} none}. mno_export_import_prev|Previous page mno_export_import_npc14|{s0} mno_export_import_npc15|{s0} mno_export_import_npc16|{s0} mno_export_import_npc17|{s0} mno_export_import_npc18|{s0} mno_export_import_npc19|{s0} mno_export_import_npc20|{s0} mno_export_import_npc21|{s0} mno_export_import_npc22|{s0} mno_export_import_npc23|{s0} mno_export_import_npc24|{s0} mno_export_import_npc25|{s0} mno_export_import_npc26|{s0} menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire? mno_retire_yes|Yes. mno_retire_no|No. menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset.... mno_end_game_bye|Farewell. menu_cattle_herd|You encounter a herd of cattle. mno_cattle_drive_away|Drive the cattle onward. mno_cattle_stop|Bring the herd to a stop. mno_cattle_kill|Slaughter some of the animals. mno_leave|Leave menu_cattle_herd_kill|How many animals do you want to slaughter? mno_cattle_kill_1|One. mno_cattle_kill_2|Two. mno_cattle_kill_3|Three. mno_cattle_kill_4|Four. mno_cattle_kill_5|Five. mno_cattle_kill_20|Twenty. menu_arena_duel_fight|A duel is a very serious thing, especially if it is to the death. Two enter the circle, but only one comes out...^^Both mind and body react to stress and danger. You feel the cold sweat under your armpits, the kind that comes regardless of whether it's hot or not. It's the sweat of the fight, and its presence indicates that you... are ready. menu_duel_menu|{s1}{s2} mno_start_fight|Start the duel. menu_simple_encounter|{s2}^^ You have {reg10} troops ready to fight in your name against their {reg11}.^^{s7}^{s4}^{s15} mno_change_commander_simple_encounter|Change commander(Current commander {s7}). mno_encounter_attack_plan|Plan your battle with the enemy. mno_encounter_attack_do_plan|Enough planning. To battle! mno_encounter_attack_clear_plan|Re-assess the situation. mno_encounter_attack_hold|Take the field. mno_encounter_attack_follow|Lead your troops. mno_playerambush_attack|Ambush attack! mno_ambush_attack|Ambush defence! mno_encounter_attack|{s7} the enemy. mno_encounter_order_attack|Order your troops to attack without you. mno_tactical_nuevo|Commander's Options. mno_encounter_leave|Leave. mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat. mno_encounter_surrender|Surrender. mno_force_presentation|Assess nearby forces. mno_begin_duel|Begin the duel menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise {s3} devises} a plan that will allow you and your men to escape unscathed, but you'll have to leave {reg4} soldiers behind to stop the enemy advancing. mno_leave_behind|OK. The sacrifice of these men will save the rest. mno_dont_leave_behind|No. We leave no one behind. menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party. menu_order_attack_begin|Your soldiers prepare to attack the enemy. mno_order_attack_begin|Order the attack to begin. mno_call_back|Call them back. menu_order_attack_2|{s4}^^Your casualties {s8}^^Enemy casualties {s9} mno_order_attack_continue|Order your soldiers to continue the attack. mno_order_retreat|Call your soldiers back. menu_battle_debrief|{s11}^^Your Casualties {s8}{s10}^^Enemy Casualties {s9}^^Kill count {s12}^^{s3} menu_total_victory|You shouldn't be reading this... {s9} menu_enemy_slipped_away|{s17} menu_permanent_damage|{s0} mno_s0|{s0} menu_pre_join|You come across a battle between {s2} and {s1}. You decide to... mno_pre_join_help_attackers|Move in to help the {s2}. ({s21}) mno_pre_join_help_defenders|Rush to the aid of the {s1}. ({s21}) mno_pre_join_leave|Don't get involved. menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. {s4} mno_change_commander_join_battle|Change commander(Current commander {s7}). mno_join_attack_plan|Plan your attack with the enemy. mno_join_attack_do_plan|Enough planning. To battle! mno_join_attack_clear_plan|Re-assess the situation. mno_join_attack_hold|Take the field. mno_join_attack_follow|Lead your troops. mno_join_attack|{s7} the enemy. mno_join_order_attack|Order your troops to attack with your allies while you stay back. mno_join_leave|Leave. mno_join_wounded|You are too wounded to fight. menu_join_order_attack|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_zendar|You enter the town of Zendar. mno_zendar_enter| mno_zendar_enter_door|Door to the town centre. mno_zendar_tavern| mno_zendar_tavern_door|Door to the tavern. mno_zendar_merchant| mno_zendar_merchant_door|Door to the merchant. mno_zendar_arena| mno_zendar_arena_door|Door to the arena. mno_town_1_leave| menu_banquete_moral_refuge|Order your men to leave their weapons outside and invite them to your great hall, to sit at your table by rank. The nearest and dearest sit closest to you. Some girls serve meat and mead in large quantities.^^You've spent a small fortune on this feast because your men deserve it. They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^^The evening progresses. Many men are as drunk as vats. They shout and sing. Some run off to vomit and others fight like gamecocks to attract the attention of a girl. Behind you, a bard sings of your power and deeds.^^You act like a warlord. You are a warlord... a 'shepherd of men.' mno_banquete_okr|You drink, laugh and shout as they come. mno_banquete_ok2r|You stay sober, taste the drink, but no more than necessary. mno_banquete_ok3r|You call your men and give them rings and bracelets (2000 stags). menu_player_lair_menus|You are at {s10}, your very own settlement, a hidden retreat free from enemies, where you can hide when things go badly, rest from your travels, or save your most personal of treasures. ^^{s11}^^{s13} mno_banquete_refugemead|My men deserve a banquet at my settlement mno_guarida_rename|Rename your settlement mno_lair_interior|Go to the settlement's hall mno_lair_interior_door|Gate to your settlement mno_visit_tavern_lair|Go to the tavern mno_visit_tavern_lair_door|Door to the tavern. mno_lair_buildings_improve|Talk to your captain mno_lair_buildings_improve_door|Gate to your settlement mno_hirelair_staff|Hire staff mno_lair_inspect|Take a walk around your settlement mno_lair_inspect_door|Go to the square mno_mylair_station_troops|Manage the garrison mno_demoler_lair|Demolish your settlement. mno_lair_wait|Wait here for some time mno_see_ships|See the ships mno_embarkre|Embark mno_lair_leave|Leave... mno_lair_leave_door|Leave Area menu_demoler_lairm|Are you sure you want to demolish your settlement? mno_demoler_yes|Yes ({reg1} stags). mno_demoler_no|Return. menu_salt_mine|You arrive at a small mining camp. The Westerlands are not the largest, most populous, or most fertile part of the realm, but they are the richest. Full of hills and crags, the land is dotted with mines from which pour gold and silver in astonishing quantities.^^^ {s1} mno_wander_the_camp|Wander around the camp. mno_wander_the_camp_door|Exit to the camp. mno_work_mines|Volunteer to work in the mines{s1}. mno_add_prisoners|Leave some prisoners to work in the mines or station some guards here. menu_slave_labor|{s1} menu_iron_mine|You arrive at a small iron mining camp.^^^ {s1} menu_slave_labor2|{s1} menu_obsidian_spot|{s2} mno_set_up_mine_yes|I want to start building the mine. menu_obsidian_mine|You arrive at the obsidian mine. mno_walk_the_mines|Walk around the mine. mno_rest_here|Rest here for some time. menu_hollow_hill|You arrive at Hollow Hill. mno_enter|Enter mno_service_recruit|Ask if anyone is willing to join you and your men. menu_wildling_farm|{s3} mno_approach_the_farm|Approach the farm. menu_wildling_farm_safe|You arrive at a farmstead. mno_approach_the_farmstead|Approach the farmstead. menu_water_gardens|You arrive at the Water Gardens. A private retreat for the rulers of Dorne. The Water Gardens are pleasant in autumn with hot days and cool nights. The salt breeze blows in from the sea, and there are fountains and pools to admire and play in. mno_enter_the_gardens|Enter the gardens. menu_warlords_camp|{s3} mno_approach_the_camp|Approach the camp menu_reed_slavers_camp|{s3} menu_freeing_a_brother_failed|{s2} mno_you_have_died|You have died. menu_crasters_keep_quest|You arrive at Craster's Keep. mno_approach_the_keep|Approach the keep. menu_crasters_keep|You arrive at Craster's Keep. menu_red_wedding_interior|{s3} mno_enter_the_hall|Enter the hall. menu_red_wedding_exterior|You arrive at The Twins. mno_approach_the_celebrations|Approach the celebrations. menu_bridge_of_skulls|{s3} mno_approach|Approach. menu_inn_of_the_kneeling_man|You arrive at the Inn of the Kneeling Man. mno_approach_the_inn|Approach the Inn. mno_rest_here_other|Rest here for some time {s1}. menu_old_stone_bridge|You arrive at the Old Stone Bridge Inn. menu_illyrios_manse|You arrive at the manse of Illyrio Mopatis. mno_approach_the_manse|Approach the manse. menu_ruined_castle|You have come across a ruined castle. There are many scattered throughout the known world, most destroyed by the Valyrian's using the full might of their dragons in an attempt to eradicate their foes. Long ago this castle was known as Qarthigar and its village Taelon. ^Using the correct tools and knowledge you could possibly rebuild this one. Be careful though, raiders or slavers could be using this place as their own. mno_claim_for_yourself|Claim this place for yourself and attempt to rebuild this ruin. mno_choice_1_2|Leave this place alone. menu_harbours|{s0} mno_harbour_scene|Take a walk around the harbour. mno_choice_1_1|Leave. menu_natural_harbours|{s0} mno_natural_harbour_scene|Take a walk around the harbour. menu_shandystone|Shandystone is an abandoned holdfast which was abandoned when the well went dry. It has fluted columns and triple arches. menu_crasters_keep_old|Craster's Keep sits atop a low hill with an earthen dike around it. There is at least one gate on the south west side of the compound and a stream runs around the north end of the hill. Inside the dike, there is also a midden heap, pigsty and sheepfold. The keep itself is a daub-and-wattle hall that is long and low, made with logs and roofed with sod and big enough to hold thirty to fifty men at best. The door to the hall is made of two flaps of deer hide. The hall is a single room, with a sleeping loft above reached by a pair of splintery ladders. Only Craster has a chair inside, and all others sit on benches. menu_queenscrown|Queenscrown is an abandoned tower holdfast. The tower's merlons are painted gold and the remnants of an inn and village can still be seen. menu_boneway|The Boneway is the popular name for what is formally known as the Stone Way. There are only two passes through the red mountains of Dorne, this being one of them. menu_brokenarm|You have reached the Broken Arm. A long spur of land that stretches into the narrow sea. ^Legend says that, before it was broken, the Arm was a land bridge connecting Westeros and Essos but the Children of the Forest called down the waters in an attempt to stem the flow of First Men from Essos into Westeros. menu_naggashill|You have come across Nagga's hill. Said to be built from the remains of the first sea dragon killed by the Grey King. Nagga's hill is the site of the GreyKing's Hall, where the ironborn would once choose their kings through kingmoots. menu_oldstones|You discover the remnants of an ancient castle that once belonged to House Mudd. Its original name has long been lost though the local small folk have given it the new name, Oldstones. menu_morne|Morne was the seat of petty kings who ruled from the eastern shore of Tarth in what is now the stormlands. Having examined the castle's ruins, Maester Hubert writes in the Kin of the Stag that Morne was of Andal origin, not of First Men. menu_tumbledown|You have discovered Tumbledown Tower, an ancient watchtower that has been abandoned for a long time. The stones that make the tower have fallen from their places and are overgrown with moss and ivy. menu_hoare_castle|You discover the remnants of an ancient castle that once belonged to House Hoare when they ruled as king's of the Iron Islands.^^King Harmund III Hoare was overthrown by the priests of the Drowned God, who imprisoned the king in Hoare Castle, crowned his brother, Hagon, and mutilated their mother, Queen Lelia Lannister. In retaliation, House Lannister invaded the Iron Islands. The Lannister commander, Ser Aubrey Crakehall, defeated King Hagon the Heartless, gave the gift of mercy to Harmund in the dungeon, and ordered that the castle be razed to the ground. menu_castamere|You have discovered Castamere, a ruined castle which was once the seat of House Reyne.^^Named after a nearby pool of blue water, Castamere began as a mine like Casterly Rock. After building curtain walls to guard the entrance with two stout towers, the Reynes constructed keeps and halls. As the gold and silver dried up, the mine below was widened and converted into halls, galleries, bedchambers, and a vast underground ballroom. While the surface fortifications resembled those of a minor lord or landed knight, nine-tenths of the castle was subterranean. menu_tarbeck_hall|You have discovered Tarbeck Hall, once the seat of House Tarbeck. You take note of the remnants of an aged keep, towers and a curtain wall. menu_whitewalls|You discover the remnants of an old castle that once belonged to House Butterwell.^^The castle was said to have been costly to build and was nicknamed Milkhouse by those who lived near, mainly due to it's pale walls.^Its walls, keep, and towers were made of white stone quarried in the Vale of Arryn, while its floors and pillars were crafted from white marble veined with gold and the rafters carved from the trunks of weirwoods. The castle had a great hall, a sept, a gatehouse, yards, a kennel, kitchens, a cellar, and a well. menu_dragon_1|You have found the lair of Silverwing, the dragon of Alysanne Targaryen and Ulf the White.^^Silverwing was one of only four dragons still alive at the end of the Dance of the Dragons. Although accustomed to men, Silverwing became wild during the reign of Aegon III Targaryen, and eventually made her lair here, on an island in Red Lake. menu_mammoth|You have found some remains of a large mammoth.^^Mammoths are large with great tusks. They are large enough to be ridden by giants, or to carry tall wooden towers with people inside upon their backs. They are known to roam the woods beyond the wall but while there used to be many mammoths in Westeros, now only a few hundred still exist. menu_iron_legion_camp|You have discovered what seems to be a ship wreck. You can see men camped here. mno_speak_to_the_captain|Approach the Captain. menu_golden_company_camp|You have discovered what seems to be an encampment of the Golden Company. mno_approach_the_golden_company_camp|Approach the camp. menu_tower_of_joy|You have arrived at the ruins of the Tower of Joy. mno_approach_the_ruins|Approach the ruins. menu_wildling_cave|You arrive at a cave... menu_iniau_hideout|You arrive at the deep forest. menu_quarry1|You arrive at a quarry. mno_wander_around_site|Wander around the site. mno_work_quarry|I wish to work in the quarry{s1}. menu_norvos_temple_visit|You arrive at the temple of the bearded priests. mno_walk_the_grounds|Walk around the grounds. mno_walk_the_grounds_door|Leave. mno_visit_temple_halls|Visit the temple halls. mno_visit_temple_halls_door|To the temple hall. mno_pillage_bearded_priest_temple|Raze the Temple of the Bearded Priests. menu_temple_visit|You arrive at a temple of R'hllor. mno_monasterio_recruit|Ask if anyone here will join you. mno_pray_to_temple|Pray and donate a tribute of 150 silver stags to the temple. mno_donate_temple|Pray and make a generous donation of 500 stags to the temple. mno_convertir_rhllor|Convert to R'hllor. This will require several days and 4000 stags. mno_pillage_temple|Pillage the temple of R'hllor. menu_godswood_visit|You see a godswood which is sacred in the religion of the Old Gods of the Forest. There are a number of weirwood trees surrounding a heart tree. The heart tree has a face carved into the wood of the trunk with red sap leaking out of the deep cuts in the trunk made for the eyes of the face, giving the appearance that the heart tree is weeping tears of blood. You are greeted by a party of Old Gods Worshippers as you approach the godswood. mno_walk_the_goodswood|Take a walk around. mno_walk_the_goodswood_door|Leave. mno_pray_to_old_gods|Pray and donate a tribute of 150 silver stags to the Old Gods. mno_donate_old_gods|Pray and make a generous donation of 500 stags to the Old God's. mno_convert_to_old_gods|Convert to The Old Gods. This will require several days and 4000 stags. mno_pillage_godswood|Pillage the godswood. menu_septry_visit|You arrive at a Septry. You could see at a distance each face of the God portrayed delicately with art and fine stones. mno_visit_septry_halls|Visit the septry halls. mno_visit_septry_halls_door|To the septry hall. mno_pray_to_septry|Pray and donate a tribute of 150 silver stags to the Septry. mno_donate_septry|Pray and make a generous donation of 500 stags to the Septry. mno_convertir_fos|Convert to The Faith of the Seven. This will require several days and 4000 stags. mno_pillage_septry|Pillage the septry. menu_wolf_den|You arrive at a wolf den. It smells like something has died here recently. As you move closer you can start to hear noises, scurrying in the bushes and the wind howling through the trees. Do you dare continue... mno_leave_quickly|Leave quickly menu_giants_lair|You arrive at a lair. As you move closer you can start to hear noises, large thuds on the ground and huge roaring. Do you dare continue... menu_crossroads_visit|You arrive at the Crossroads Inn, also sometimes called the Old Inn. mno_enter_crossroads_inn|Continue to the Crossroads Inn. mno_enter_crossroads_inn_interior|Enter the Crossroads Inn. mno_enter_crossroads_inn_interior_door|Enter the Crossroads Inn. mno_tavern_recruit|Ask around the tavern if anyone wants to join you. menu_test_scene|You enter the test scene. mno_choose_castle_or_town|choose a castle or town mno_jump|Jump to scene mno_enter_scene_1|1 mno_enter_scene_2|2 mno_enter_scene_3|3 mno_enter_scene_4|4 mno_enter_scene_5|5 mno_enter_scene_6|6 mno_enter_scene_7|7 mno_enter_scene_8|8 mno_enter_scene_9|9 menu_join_siege_outside|{s1} has come under siege by {s2}. mno_approach_besiegers|Approach the siege camp. mno_pass_through_siege|Pass through the siege lines and enter {s1}. menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge. menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. mno_talk_to_siege_commander|Request a meeting with the commander. mno_change_commander_besiegers_camp_with_allies|Change commander(Current commander {s7}). mno_siege_attack_plan|Plan your assault. mno_join_siege_with_allies|Join the next assault. mno_join_siege_stay_back|Order your soldiers to join the next assault without you. menu_castle_outside|You are outside {s2}.{s11} {s3} {s4} mno_approach_gates|Approach the gates and hail the guard. mno_town_sneak|Disguise yourself and try to sneak into the {s7} mno_castle_start_siege|Besiege the {reg6?town castle}. mno_castle_leave|Leave. menu_castle_guard|You approach the gate. The men on the walls watch you cautiously.^^{s10} mno_request_shelter|Request entry to the castle. mno_persuade_center_surrender_with_town_lord|You and {s11} persuade them to surrender. mno_take_lord_as_hostage|You offer an exchange for the surrender of {s12} for {s11}'s safe return. mno_request_meeting_commander|Request a meeting with someone. mno_guard_leave|Leave. menu_castle_entry_granted|After a brief wait, the guards open the gates and allow your party inside. menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer. menu_castle_meeting|With whom do you want to meet? mno_forget_it|Forget it. menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you. menu_port_attack|You are attacking the port of {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. mno_lead_attack|Lead your soldiers in a coastal assault. mno_attack_stay_back|Order your soldiers to attack while you stay back... mno_lift_siege|Abandon the attack. menu_persuade_center_surrender|{reg30?You and {s11} have succeeded. The Commander of {s12} has surrendered without bloodshed! Your attempts to pressure the Commander of {s12} to surrender has emerged fruitless. It seems {s11} didn't cooperate with you.({reg13}).} menu_persuade_center_surrender_2|{s20}^^{reg30?{s12} agreed to surrender in exchange for {s11}'s safe return The Commander at {s12} has rejected your offer of a trade.} menu_castle_besiege|You are laying siege to {s4}. {s2} ^^{s15} {s16} {s17} {s18} {s19} {s20} {s21} {s22} mno_siege_request_meeting|Call for a meeting with the castle commander. mno_siege_warfare_p|Siege Warfare (Planning Siege). mno_siege_assault_p|Siege Warfare (Preparing Assault). mno_siege_assault_camp|Your Siege Camp. mno_wait_24_hours|Wait until tomorrow. menu_siege_plan|You meet with your advisers to plan the siege and try to conquer {s4} with the least possible casualties. Your strategy will be to cause famine and lower morale.^^{s15} {s17} {s18} {s19} {s20} mno_build_circunvalation|Defences build checkpoints around {s4}. mno_close_circunvalation|Checkpoints are finished. Now order active watching. mno_town_investigar|Investigate the defences try to sneak inside. (Tracking) mno_traicion_interna|Find a traitor within the defences of {s4}. mno_traicion_interna3|Any news from the men sent in search of a traitor? mno_infiltracion_interna|Send some men to infiltrate the place. mno_infiltracion_interna3|Any news from the men sent to infiltrate? mno_build_varios|Order the construction of sanitation to prevent disease. mno_destruir_campos_a|Loot and destroy crops and farms nearby. mno_destruir_campos_b|Any news from the men I sent to pillage farms? menu_siege_assault|Time is of essence, and you fear the arrival of enemy reinforcements. Assaulting will mean heavy casualties, but you have made up your mind.^^{s17} {s18} {s19} ^{s20} mno_scout_investigar|Call the scouts for a report on {s4}. mno_poniendo_elementos_mantles|Order the vanguard to place the mantlets. mno_poniendo_elementos|Order the vanguard to prepare the assault. mno_change_commander_castle_besiege|Change commander(Current commander {s7}). mno_castle_lead_attack|The hour has arrived. Lead your soldiers in the assault! mno_build_mantlet|Build mantlets. mno_build_ladders|Build equipment and clear the ground for assault. mno_build_siege_tower|Build a siege tower and other equipment to assault the fortress. Assaults may result in many casualties. mno_build_battering_ram|Build a battering ram and equipment to prepare the assault on the fortress . Assaults are unpredictable, and may result in many casualties. menu_siege_attack_meets_sally|The defenders sally out to meet your assault. menu_nofood_siege_defenders_sally|The lack of food forces the desperate defenders of {s4} to sally out in an attempt to break the siege. menu_surrender_siege_defenders_starved|The defenders of {s4} can hold out no longer. Lack of food has debilitated them. Already the weakest have died of starvation, and in some cases, the need has led to cannibalism.^{s4} is ready to surrender... menu_deer_herd|You encounter a herd of deer. mno_deer_kill|Hunt some of the animals. menu_deer_herd_kill_end|You shouldn't be reading this. menu_coat_herd|You encounter a herd of goat. They belong to the flock of a pastor who swings his sling at you until you move away. menu_coatb_herd_kill_end|You shouldn't be reading this. menu_coatb_herd|You encounter a herd of goat. mno_coatb_kill|Hunt some of the animals. menu_boar_herd|You encounter some boars. mno_boar_kill|Hunt some of the animals. menu_boar_herd_kill_end|You shouldn't be reading this. menu_wolf_herd|You encounter a pack of wolves. mno_wolf_kill|Hunt some of the animals. menu_wolf_herd_kill_end|You shouldn't be reading this. menu_wilddonkey_herd|You encounter a herd of Wild Donkey. mno_wilddonkey_kill|Hunt some of the animals. menu_wilddonkey_herd_kill_end|You shouldn't be reading this. menu_castle_besiege_inner_battle|{s1} menu_build_mantles2|The mantlets help protect your men when they have to use assault equipment. They save many lives. As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build mantlets. mno_build_mantles|Do it. menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that it will take {reg4} hours to build enough equipment for the assault. mno_build_ladders_cont|Do it. menu_construct_siege_tower|As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building a siege tower and other equipment for assault will take {reg4} hours. mno_build_siege_tower_cont|Start building. menu_battering_ram|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate {s3} estimates} that building a battering ram and other equipment for the assault will take {reg4} hours. mno_build_battering_ram_cont|Start building the battering ram. menu_castle_attack_walls_simulate|{s4}^^Your casualties {s8}^^Enemy casualties were {s9} menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_castle_attack_walls_simulate2|{s4}^^Your casualties {s8}^^Enemy casualties {s10} menu_sneak_into_town_suceeded2|Disguised and under the cover of darkness, you infiltrate {s4}. It's time to scout out their defences. menu_construct_saneamiento|Sanitation is important for preventing rats and disease. It is possible to construct latrines and pipelines to prevent the accumulation of mud and filth from the rain, and dig a reservoir to have an available water supply. Do you want to do it?^^Doing this will take 4 hours. mno_build_saneamiento|Do it. menu_construct_circunvalation|Building defences protects your troops during the siege, helps to avoid some enemy skirmishers, and prevents the entry of food and reinforcements. It also lowers enemy's morale and helps you negotiate the surrender of the place.^^As the party member with the highest Engineer skill, ({reg2}), {reg3?you estimate {s3} estimates} that building the defences will take {reg4} hours. mno_build_circun_cont|Do it. menu_traicion_interna2|Your siege works begin to demoralize the defenders. Some of your soldiers are willing to contact the garrison or the inhabitants at {s4} and probe if someone would be willing to commit treason and facilitate the conquest. They need 500 stags for the job. mno_intentar_traicion|Allow these men to seek out a traitor. menu_traicion_resultado1|They returned without news. No one is willing to become a traitor. mno_back_behind|Well, bad luck. menu_traicion_resultado2|Sir! Our men have been discovered near the wall. They are fighting their way out of {s4}. Look over there at the sally port. They are trying to flee, but are surrounded... mno_ayudar_infiltrados|Order send an additional group of men to their aid. mno_leave_men_to_fate|Leave the men to their fate. They knew what was coming. menu_traicion_resultado3|Your men have returned. A traitor within the place has set barns ablaze and will soon flee {s4} and join your army. The enemy will lose much of their food stock because of that. mno_back_to_siege|Well done. menu_traicion_resultado4|Your men have returned. They report there is a traitor who knows the routines of the garrison, and he is willing to lead a small force to ambush the enemy when they come to the water supplies, a nearby stream outside the walls... mno_atacar_emboscada_player|Go yourself with your closest companions. mno_atacar_emboscada|Order send a group of men with the traitor to carry out the ambush. mno_leave_men|It makes me uneasy. Forget about it. menu_emboscada_player|Moving through the vegetation, you have taken your enemies by surprise and have given a good account of yourselves. Now the garrison will think twice before sending men out. mno_emboscada_playerok|Victory! menu_emboscada_nada|Your men move under the cover of the vegetation, away from the watchful eyes on the wall, but when they come to the meeting point, there is nobody. The alleged traitor has been discovered or has repented. Your men return disappointed. mno_emboscada_nanai|Do not worry. There will be another chance. menu_emboscada_lose|Alarm! Treason! The alleged traitor led your men into an ambush. They are fighting desperately, leaving many men on the field. mno_worst_fears|Your worst fears have come true. menu_emboscada_victory|The traitor leads your men through the night to a hill that controls the path to a well. Your men take up positions in the vegetation, in silence, their faces stained black. At daybreak, your men spot a large group of enemies by the water.^^A battle cry fills the valley as your soldiers fall like a tide of death on the enemy... killing many. mno_regreso_lucha|Victory! menu_traicion_resultado5|When your men come back, they tell you they have contacted a man who is in control of rations, and he has promised to raise the price of food to his fellow citizens to sow discontent, making them more likely to abandon the fortress. mno_traicion_moral|Perfect! menu_traicion_lucha|Your men and the enemy fight to the death at the foot of the wall, where everything is unfavourable to your troops. You watch them fighting and retreating towards you. Many bodies are left behind. ^^Your casualties {s8}^^Enemy casualties {s10} mno_regreso_luchar|Well, no one gets left behind. menu_infiltracion_resultado1|They returned without news. They were unable to enter the settlement. mno_back_behindi|Just bad luck, I guess. menu_infiltracion_resultado2|Sir! Our men have been discovered in {s4}. Unfortunately, none have returned. They were all killed or captured. mno_muertos_infiltrado|Terrible news. menu_infiltracion_resultado3|Victory! They have managed to burn several food stores. The enemy is demoralized. Perhaps it is time to request their surrender. mno_back_to_siegei|Well, give them a barrel of mead. menu_infiltracion_resultado3_c|Victory! They killed many cattle and contaminated the water reserves. The enemy is demoralized and their lord has lost some renown. Perhaps it is time to request their surrender. mno_back_to_siegein|Well, give them a barrel of mead. menu_infiltracion_resultado4|Your men have returned. They said that some warriors are dissatisfied, and some were persuaded to switch to your side. If you agree, they will leave the city at night and join your army. Before they leave, they promise to cause unrest to facilitate the surrender of the place. mno_aceptar_si|They are welcome. menu_infiltracion_resultado4_c|Your men have returned. They said that they poisoned the water of some wells and nearby streams. This should sicken many in the garrison. mno_aceptar_oki|That's good news. It will leave fewer men to defend the wall. menu_infiltracion_resultado5|Oh, sir. The enemy has sent a bag with the heads of your men. Some of our soldiers have seen it, and fear runs through the camp. mno_infiltracion_morali|Cowards! How can a couple of heads sink the morale of an army? Are they cattle or men? mno_avenge_the_insult|Avenge the insult to us! menu_campos_cercanos1|{reg59?Lady Sir}, crops and farms were burned, but since this is not the harvest season, it wasn't possible to get food. mno_back_behind_d|Well done, do not worry. menu_campos_cercanos2|{reg59?Lady Sir}, crops and farms were burned, and as it is the harvest season, we found an abundance of food. mno_back_behind_c|Well done, food is always welcome. menu_campos_cercanos2_c|{reg59?Lady Sir}, crops and farms were burned. The grain is still green, but edible. We found an abundance of food. mno_back_behind_cc|Well done, food always is welcome. menu_campos_cercanos3|{reg59?Lady Ser}, we burned the fields, but as it is after the harvest time, there was no grain left. However, the farmers have left some of their cattle behind. mno_back_behind_bc|Food is always welcome. menu_campos_cercanos4|We have encountered problems. The fields were burned, but the farmers struck back with support from some members of the garrison.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_ac|Terrible news! menu_poner_escaleras|Your vanguard advances, bringing ladders, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves...^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc1|Your men have met the enemy. It is your turn... menu_poner_escaleras_mantlets|Your vanguard advances, bringing ladders, mantlets, shovels and other useful siege equipment... A display of men armed with ranged weapons goes forth, guarded by mantlets, attracting the enemy's missiles. Your heart races in its bony cage. Somehow, all battles seem to be the first.^The thrill, terror and sweat are there, always. Your men make a shield formation to protect themselves, and using the mantlets saves still more lives. ^^Your casualties {s8}^^Enemy casualties {s10} mno_back_behind_esc2|Your men have met the enemy. It is your time... menu_informacion_ciudad|A scout appears before you '{s11}^{s12}{s1}{s5}{s17}' mno_regreso_luchain|Thank you. Your information is important! menu_castle_taken_without_bloodshed|Nothing to see here. menu_castle_taken|The battle for {s60} is almost over. Your troops are eager to start plundering the {reg2?town castle}. {s10}You may want to just fill your purse a bit and leave the plundered place for the enemy. Finally, you could also decide to devastate the place completely in order to gain as much loot as possible, enslave the inhabitants, and make it worthless for its owner. mno_saqueo_noallowed|Conquer the {reg2?town castle}, but forbid plundering. mno_keep_plunder|Conquer and plunder the {reg2?town castle}. mno_saqueo_normal|Plunder the {reg2?town castle} and leave. mno_saqueo_total|Devastate the place and leave. menu_castle_taken_plunder|The {reg2?town castle} is plundered. You have collected {reg7} stags. menu_castle_taken_native|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_keepplunder|{s3} has fallen to your troops, and you now have full control of the {reg2?town castle}. Your troops run through the streets getting as much stuff as they can carry. The {reg2?town castle} is plundered. You have collected {reg7} stags. {reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town castle} yourself or give it to a faithful vassal... } menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5} mno_castle_taken_claim|Request that {s3} be awarded to you. mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg59?husband wife}. mno_castle_taken_no_claim|Ask for no rewards. menu_saqueo_loot_continue|This settlement has not yet recovered from being looted. menu_bearded_priest_temple_loot_continue|The once grand Temple of the Bearded Priests is in ruins. There is a note nailed to a piece of wood which reads...^^ Fear not my fellow priests, the perpetrator of the heinous crime will be found and will be brought to justice.^High Bearded Priest Calypso Eranelar. menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} silver stags to cover the expenses of your campaign, but {s2} I give to {s5}.' mno_accept_decision|Accept the decision. mno_leave_faction|You have been wronged! Renounce your oath to your liege! menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} silver stags to cover the expenses of your campaign, but {s2} I give to {s5}.' menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight. mno_leave_faction_give_back|Renounce your oath and give up your holdings. mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name. mno_leave_faction_cancel|Remain loyal and accept the decision. menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer? mno_give_center_to_player_accept|Accept the offer. mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}. menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4} }. {reg3?They It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order. menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do? mno_renew_oath|Renew your contract with {s1} for another month. mno_dont_renew_oath|Become free of your bond. menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to... {s4} mno_dplmc_negotiate_with_besieger|Negotiate with the besieger. mno_change_commander_siege_defender|Change commander(Current commander {s7}). mno_siege_defender_plan|Plan your defence. mno_siege_defender_join_battle|Join the battle. mno_siege_defender_troops_join_battle|Order your men to join the battle without you. menu_siege_join_defense|{s4}^^Your casualties {s8}^^Allies' casualties {s9}^^Enemy casualties {s10} menu_enter_your_own_castle|{s10} menu_village|{s10} {s12}^{s11}^{s6}{s7} {s15} mno_village_manage|Manage this village. mno_dplmc_village_elder_meeting|Meet the Village Elder. mno_dplmc_village_elder_meeting_denied|You have not met the village elder yet. mno_recruit_volunteers|Recruit Volunteers. mno_recruit_forzosamente|Forcible recruitment. mno_village_center|Go to the village centre. mno_village_center_door|Door to the village centre. mno_village_buy_food|Buy supplies from the peasants. mno_comprar_cattle|I want to buy some cattle. mno_village_attack_bandits|Attack the bandits. mno_village_guest_wait|The villagers invite you to rest here as their honoured guest. mno_dplmc_village_counter_insurgency|Counter the insurgency. mno_dplmc_village_negotiate|Begin negotiations. mno_collect_taxes_qst_continue|{reg5?Continue collecting taxes Collect taxes} due to {s1}. mno_train_peasants_against_bandits_qst|Train the peasants. mno_village_hostile_action|Take a hostile action. mno_village_perform_basic_work|Perform some very basic work for the village (be a farmer). mno_village_leave|Leave... menu_work_for_village_option|Are you sure you want to work for this village? mno_yes_i_am_sure|Yes I am sure. mno_changed_my_mind|Actually, I have changed my mind. menu_village_basic_work|{s3} menu_village_hostile_action|What action do you have in mind? mno_village_take_food|Force peasants to give you supplies. mno_village_steal_cattle|Steal cattle. mno_enslave_villagers|Enslave the villagers. mno_village_loot|Loot and burn this village. mno_continue_not_enough_gold|I don't have enough stags mno_recruit_them|Recruit them for {reg6} silver stags. menu_recruit_volunteers1|Your men take the villagers by force. mno_let_them_keep_it|Continue menu_recruit_volunteers2|{s18} mno_continue_not_enough_gold_to_equip|I don't have enough money to equip them. menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal. menu_village_infest_bandits_result|{s9} menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find. mno_village_bandits_defeated_accept|Take it as your just due. mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do. menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s }. } mno_center_build_manor|Build a manor. mno_center_build_fish_pond|Build a mill. mno_center_build_watch_tower|Build a watch tower. mno_center_build_school|Build a school. mno_center_build_messenger_post|Build a messenger post. mno_center_build_prisoner_tower|Build a prisoner tower. mno_center_build_sod1|Incite the people to worship the Drowned God. mno_center_build_sod2|Plant a weirwood tree. mno_center_build_sod3|Build a temple to worship R'hllor. mno_center_build_sod5|Build a Septry to worship the Seven Faced God. mno_center_build_sod10|Build a Septry to worship the Seven Faced God. mno_center_build_sod16|Incite the people to worship the Drowned God. mno_center_build_sod17|Plant a weirwood to worship the Old Gods. mno_center_build_sod18|Build a shrine to R'hllor. mno_center_build_sod41|Build a blacksmith. mno_center_build_sod42|Build a guild hall. mno_center_build_sod43|Build a library. menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon {s3} reckons} that building the {s4} will cost you {reg5} silver stags and will take {reg6} days. mno_dplmc_improve_cont|Go on. (Pay from treasury) mno_improve_cont|Go on. mno_improve_not_enough_gold|I don't have enough money for that. menu_town_bandits_failed|{s4} {s5} menu_town_bandits_succeeded|The bandits fall before you as grain to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life. menu_village_steal_cattle_confirm|As the most skilled pilferer of your company, ({reg2}), {reg3?you reckon {s1} reckons} that you can steal as many as {reg4} heads of the village's cattle. mno_village_steal_cattle_confirm|Go on. menu_village_steal_cattle|{s1} menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour. mno_village_take_food_confirm|Go ahead. menu_village_take_food|The villagers grudgingly bring out what they have for you. mno_take_supplies|Take the supplies. mno_let_them_keep_it_2|Let them keep it. menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue. mno_village_raid_attack|Charge them. mno_village_raid_leave|Leave this village alone. menu_village_raid_villagers_toslaves|Do you want to hunt the villagers down like animals and make them slaves? mno_villagers_slaves|Take all villagers prisoner! mno_cancel_order|No. Cancel the order! menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you, but your men manage to catch some of them. The village is at your mercy. mno_village_plunder|Plunder the village, then raze it. mno_village_enslave|Enslave the villagers. mno_take_supplies1|Take the supplies. menu_village_loot_no_resist_population_flee|Most villagers ran away when they saw your army. The village is at your mercy. mno_village_lootflee|Plunder the village, then raze it. mno_take_supplies1flee|Take the supplies. mno_village_raid_leaveflee|Leave this village alone. menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} silver stags. menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces. menu_village_loot_continue|Do you wish to continue looting this village? mno_yosi_yes|Yes. mno_yono_no|No. menu_close|Nothing. menu_town|{s30} mno_castle_castle|Visit the lord's hall mno_castle_castle_door|To the lord's hall. mno_join_tournament|Join the Competitions mno_town_castle|Visit the lord's hall mno_town_castle_door|To the lord's hall. mno_town_center|Stroll through town mno_town_center_door|To the town. mno_town_tavern|{s1} mno_town_tavern_door|To the tavern. mno_town_merchant|Speak with the merchant mno_town_merchant_door|To the merchant. mno_town_arena|Visit the training grounds mno_town_arena_door|To the arena. mno_town_dungeon|Never Enter the prison mno_town_dungeon_door|To the prison. mno_castle_inspect|Tour the grounds mno_castle_inspect_door|Leave. mno_town_enterprise|Visit your {s3} mno_town_enterprise_door|To your enterprise. mno_visit_lady|Attempt to visit a lady mno_visit_lady_door|To the garden. mno_trade_with_merchants|Trade with locals mno_travel|Travel to another port mno_travel_door|Outfit your party. mno_walled_center_manage|Manage this {reg0?town castle} mno_walled_center_move_court|Move your court here mno_castle_station_troops|Manage the garrison mno_castle_wait|Wait here for some time mno_castle_wait_door|Bed. mno_town_alley|Other activities mno_town_visit_port|See the ships mno_collect_taxes_qst|{reg5?Continue collecting taxes Collect taxes} mno_banquete_mead|My men deserve a feast. Buy mead and food mno_banquete_mead_door|Buy mead and food. mno_set_sail|Sail from port mno_set_sail_door|Set sail. mno_town_leave|Leave mno_town_leave_door|Leave Area. menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress... menu_lady_visit|Whom do you wish to visit? mno_visit_lady_1|Visit {s12} mno_visit_lady_2|Visit {s12} mno_visit_lady_3|Visit {s12} mno_visit_lady_3_door|Door to the garden. mno_visit_lady_4|Visit {s12} mno_visit_lady_5|Visit {s12} mno_visit_lady_6|Visit {s12} mno_visit_lady_7|Visit {s12} mno_visit_lady_8|Visit {s12} menu_town_tournament_lost|You have been eliminated from the tournament.{s8} menu_town_masopciones|The town is a hive of activity. You wish to... mno_boar_king|Present the slain boar to the small council mno_town_bank|Check the Iron Bank ledger mno_bank_of_braavos|Enter the Iron Bank mno_town_land|Visit the land registry mno_town_brothel_braavos|Visit the Happy Port mno_town_brothel_winterfell|Visit the Brothel mno_town_brothel_kings_landing|Visit Chataya's Brothel mno_town_brothel_stoney_sept|Visit the Peach mno_oldtown_citadel|Visit the Citadel mno_sept_of_baelor|Visit the Great Sept of Baelor mno_alchemists_guild|Visit the Alchemists Guildhall mno_house_of_black_and_white|Visit the House of Black and White mno_town_recruit|Ask if anyone wants to join you mno_entertaiment|Attempt a music performance or speech mno_dplmc_guild_master_meeting|Meet the Guild Master mno_dplmc_guild_master_meeting_denied|You have not met the Guild Master yet menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} silver stags. {s8} menu_town_tournament_won_by_another|As the only {reg3?fighter man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament. menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters fighter} each. mno_tournament_view_participants|View participants. mno_tournament_bet|Place a bet on yourself. mno_tournament_join_next_fight|Fight in the next round. mno_tournament_opciones|Tournament Options mno_leave_tournament|Withdraw from the tournament. menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament? mno_tournament_withdraw_yes|Yes. This is a pointless affectation. mno_tournament_withdraw_no|No, not as long as there is a chance of victory! menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} silver stags on yourself, and if you win, you will earn {reg2} silver stags. } How much do you want to bet? mno_bet_100_denars|500 silver stags. mno_bet_50_denars|100 silver stags. mno_bet_20_denars|50 silver stags. mno_bet_10_denars|25 silver stags. mno_bet_5_denars|10 silver stags. menu_tournament_bet_confirm|If you bet {reg1} silver stags, you will earn {reg2} silver stags if you win the tournament. Is that all right? mno_tournament_bet_accept|Go ahead. mno_tournament_bet_cancel|Forget it. menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are ^{s11} menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} silver stags in taxes from {s3}. {s19} will be expecting you to take the money to him. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} silver stags as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all... menu_monasterio_saqueado|The septons blood soaked ground and their bodies are fed to the crows. An easy victory, a great reward ... but you have created new enemies among the Faith. menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share the loot, as is common. mno_loot_1|Take first claim on all the loot. mno_loot_2|Leave all the loot for your men. mno_loot_3_bury|Leave the loot, but use the time to bury the dead. mno_loot_3_burn|Leave the loot, but use the time to burn the dead. menu_landing_point_encounter|Do you wish to disembark? mno_disembark_no|No. menu_landet_ships_encounter|Do you wish to embark? mno_reembark_no|No. menu_ferry_encounter|The ferry captain will carry you to the other side for {reg7} stags. mno_back|Back. menu_port_encounter|You encounter the port of {s2}. {s3} mno_attack|Attack. mno_merge|Merge the fleets. menu_center_reports|Town Name {s1}^Rent Income {reg1} silver stags^Tariff Income {reg2} silver stags^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_assess_prices|Assess the local prices. mno_trophies|Trade your battle trophies. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armour merchant. mno_trade_with_faction_merchant|Trade with the faction blacksmith. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_back_to_town_menu|Head back. menu_trophy_trade|You trade your battle trophies. mno_trade_trophy_a|Trade in your battle trophy. mno_trade_trophy_b|Trade in your war trophy. mno_trade_trophy_c|Trade in your epic trophy menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognize you and raise the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} silver stags if you are willing to sell them {s1} ({s3}). mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. mno_cancel_dot|Cancel. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshal for the {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshal_candidate_accept|Let {s15} know that you are willing to serve as marshal. mno_marshal_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wounds were lethal, and although you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_player_executed|{s2} menu_captivity_wilderness_taken_prisoner|{s2} menu_captivity_wilderness_check|stub menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} silver stags of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg59?Lady Lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {reg59?Lady Lord} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^{s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_dplmc_peace_offer_terms|Dictate the peace terms mno_peace_offer_reject|Reject menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemy Sighted Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her his} more bellicose subjects...^ menu_notification_lord_defects|Defection {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her his} fiefs with them menu_notification_treason_indictment|Treason Indictment^^{s9} menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the Rumours are true, you do know one thing -- this seemingly minor incident has raised passions among the people of {s4}, making it easier for them to go to war against {s3}... menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings Within the Seven Kingdoms will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your wife, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_kurleket|Appoint {s10} mno_appoint_thoros|Appoint {s10} mno_appoint_dacey|Appoint {s10} mno_appoint_wunwun|Appoint {s10} mno_appoint_dongo|Appoint {s10} mno_appoint_son|Appoint {s10} mno_appoint_daughter|Appoint {s10} mno_appoint_fat_son|Appoint {s10} mno_appoint_brog_matter|Appoint {s10} mno_appoint_reed_matter|Appoint {s10} mno_appoint_obara_sand|Appoint {s10} mno_appoint_nymeria_sand|Appoint {s10} mno_appoint_tyrene_sand|Appoint {s10} mno_appoint_khiarai|Appoint {s10} mno_appoint_bronson|Appoint {s10} mno_appoint_dirk|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your kingdom no longer holds any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently . menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}!^^The settlement is surrounded and under siege. Its warriors must cower behind the walls rather than face the enemy with blades in their hands! menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of {s3}! menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}. menu_notification_one_faction_left|The Seven Kingdoms and Essos has been Conquered by One Ruler^^{s1} has defeated all rivals. You are now King to the whole of the Known World!. menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}. menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}!^{s57}^^Blacksmiths have stopped manufacturing ploughs to forge swords and spears. War has been declared! menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57}^^These two kingdoms have stopped fighting. It may only be a temporary truce that some of them take to prepare for another war, or perhaps peace is sincere and lasting. menu_notification_alliance_declared|Alliance Agreement^^The {s1} and the {s2} have entered into an alliance!^{s57}^^Both kingdoms have joined their fate and are certainly stronger now. menu_notification_alliance_offer|The {s1} offers to enter into an alliance with you. What is your answer? mno_offer_accept|Accept mno_offer_reject|Reject menu_notification_kingdom_reborn|Rebellion!^^The people of the defeated {s13} have taken up their weapons, and {s14} has taken a fief from the {s12}. The {s13} has been restored! Long live the King! menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more! menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|{reg0?Your minister {s11}} send word that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with {reg4?her him} at your earliest convenience menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continue_woman1|Tell the woman to inform her mistress that you will come shortly mno_continue_woman2|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse|Go with the nurse mno_nurse_1|Wait by the spring menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_skirmish_party|The skirmishers have returned from their assignment. ^The party leader reports that {reg5} men were lost during the engagement. menu_spy_party| One of your spies has returned. menu_spy_report|{s1} menu_spy_sabotage|{s4} mno_cancel_mission| Return mno_rescue_town_center| mno_rescue_town_center_door|Door to town centre menu_rescue_defeat|After unknown hours in {s8}'s dungeon, {s9} menu_spy_confirm|Your spy in {s1} sends word that he will perform the mission within the next 12 hours. menu_wilderness_trade|Your messenger is ready to trade with {s7}. mno_trade_with_party|Trade menu_wilderness_duel_win|You have beaten {s1} in a duel, proving yourself to be an honourable and formidable opponent.^The lords of the realm will surely take note of your victory. menu_wilderness_duel_lose|You have been defeated in a duel with {s1}.^Although you have upheld your honour, your reputation with the lords of the realm has suffered. menu_messenger_return|stub menu_banquete_moral|You order your men to leave their weapons outside and invite them to your Great Hall, to sit at your table by rank. The nearest and dearest close to you.^ Some girls serve meat and mead in large quantities. You've spent a lot of money on this feast because your men deserve it.^ They are the ones who bleed with you, who have helped you conquer your domains. They are your faithful followers.^ The evening progresses, many men are drunk as vats, shouting and singing as loud as their voices will let them. Some run off to vomit and others fight like gamecocks to attract the attention of a girl.^ Others slip off to pay for the company of women, you see your wealthiest generals with three or maybe four whores at a time.^ Behind you a bard sings of your power and deeds. You act like a lord, you are a lord... a 'shepherd of men.' mno_banquete_ok|You drink, laugh and shout. You're not one to pass up a good time. mno_banquete_ok2|You stay sober, taste the drink nearest to you, but no more than necessary. menu_comprar_cattle2|There are {reg5} heads of cattle, each for {reg6} silver stags. How many do you want to buy? mno_cattle_ok|One. mno_cattle_ok2|Five mno_cattle_ok3|Forget it. menu_auto_return_to_map|stub mno_continue_1|Attack the camp... mno_leave_no_attack|Leave mno_leave_victory|Continue mno_leave_defeat|Continue menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honour, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honour mno_decline|Decline the honour menu_start_phase_3|{s16}^That brief moment of sanction soon passes when suddenly you hear the sounds of marching foot soldiers, men, women and children screaming. The smell of death is strong and you've lingered long enough to now find yourself amongst the carnage... menu_start_phase_4|{s11} mno_continue_awake|A group of surviving Northern soldiers were seen heading to the sewers likely to regroup. You decide to meet-up with them. mno_continue_awake_2|You eventually awake to the sounds of voices and wonder where you are... menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and some fine velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court mno_hold_off|Hold off... menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honour of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} silver stags. menu_introduccion_1|If you wish to survive in this world, I recommend that you listen carefully...^^Westeros, Dark times has befell this once fine land, pushing the continent again into turmoil. Filled with the rotting smell of death, with rivers flowing red from blood of fallen foes and tortured victims. ^^To the north of this vast continent is King Robb Stark. Lord of Winterfell and head of House Stark. Called by his Bannerman he is now ruling and declared King of The North and Trident. At war with the Lannisters and King Joffrey he seeks out King's Landing to the south.Although the Lannisters are ruled by Tywin Lannister, King's Landing is ruled by King Joffrey Baratheon, currently the King of the Seven Kingdoms, King of the Andals, the Rhoynar, the First Men and Protector of the Realm. King Joffrey is said to be arrogant and sadistic, described by Tyrion Lannister as a vicious idiot of a King. mno_introduccion_yes|Continue menu_introduccion_1_1|Located in the Vale, an isolated mountainous part of Westeros sits Lord Robin, Defender of the Vale and Warden of the east. Lord Robin is a small boy and the only surviving child and heir of Lord Jon Arryn. At this time House Arryn are neutral in the war.^^Heading south King Renly Baratheon, Warden of the South, High Marshal of the Reach and Lord of Storms End plans to take the Throne for himself.^^King of Salt and Rock, Son of the Sea Wind and Lord Reaper of Pyke is King Balon Greyjoy ruling on the Iron Islands ready to invade the north.King Stannis Baratheon the First of His Name. The King in the Narrow Sea, Lord of Dragonstone, Lord Paramount of the Stormlands and King of Westeros is ruling in the east. King Stannis recently sent out ravens to the realm claiming King Joffrey Baratheon is not the rightful heir of Robert Baratheon but the son of Ser Jaime Lannister.. mno_introduccion_yes2|Continue menu_introduccion_2|A GAME OF THRONES PRESENTS mno_introduccion_yes3|Continue menu_introduccion_3|This turmoil continues past the shores of Westeros and across the Narrow Sea into Essos, a continent plagued by nomadic warriors, the Dothraki Hordes known as Khalasars!...^^The Dothraki take what they need through pillage and plunder and are said to dis-trust the oceans because their horses will not drink from it.^^Rape and death is rife in these parts and one would do well to stay well away....^Welcome to the Game of Thrones and lets hope your adventures lead to better ends than that of most folk on the continents of Westeros and Essos! mno_lets_go|Let's go. menu_dplmc_economic_report|{s0} mno_dplmc_backec|Continue menu_camp_smoking_food|What food will you smoke? Some of it may get lost in the process, and it will take some time. mno_smoke_fish|I will smoke my meat. mno_smoke_boar_meat|I will smoke my boar meat. mno_smoke_wolf_meat|I will smoke my wolf meat. mno_smoke_coat_meat|I will smoke my goat meat. mno_smoke_coat_2_meat|I will smoke my goat meat. mno_smoke_cattle_meat|I will smoke my beef. mno_smoke_venison|I will smoke my venison. mno_smoke_pork|I will smoke my pork. mno_smoke_pollo|I will smoke my chicken. menu_world_map_soldier|What do you need to do soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request an audience with your commander. mno_revolt|Revolt against the commander! mno_revolt_disabled|You cannot revolt now. Bide your time. mno_report|Commander's Report mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, never mind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust the prisoners. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|Whilst serving you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, you have been promoted. mno_upgrade_path_1|{s66} mno_upgrade_path_2|{s67} menu_encontrar_guarida|Fortification Management Menu. mno_camp_build_watchtower|Build an Outpost. It costs 25000 Silver Stags to build a Outpost. mno_fort_rename|Rename your Outpost. mno_camp_demolish_watchtower|Remove your Outpost. This will cost 5000 Silver Stags. mno_camp_end_watchtower|Return to your camp. menu_contratar_personal|Fortification Staff Recruitment Menu. mno_contratar_hoar|Hire a whore. This will cost you 1500 Silver Stags. mno_despedir_hoar|Ask the whore to leave. You shall need to pay her 500 Silver Stags. mno_hire_maester|Hire a maester. This will cost you 2000 Silver Stags. mno_sack_maester|Dismiss your maester. You shall need to pay 500 Silver Stags. mno_contratar_sacerdote|Hire a Septon. This will cost you 1200 Silver Stags. mno_despedir_sacerdote|Dismiss the Septon. You will need to pay 500 Silver Stags. mno_contratar_pagano|Hire a follower of the Old Gods. This will cost you 1200 Silver Stags. mno_dismiss_pagano|Dismiss the follower of the Old Gods. You will need to pay him 500 Silver Stags. mno_hire_drowned_man|Hire a follower of the Drowned God. This will cost you 1200 Silver Stags. mno_dismiss_drowned_man|Dismiss the Drowned Man. You will need to pay him 500 Silver Stags. mno_hire_lol|Hire a Red Priest. This will cost you 1200 Silver Stags. mno_dismiss_lol|Dismiss the Red Priest. You shall need to pay him 500 Silver Stags. mno_return_principal|Return. menu_choose_music|What do you want to do? mno_simple|I want to perform a simple piece of music.(This will take you 1 hour) mno_medium|I want to perform a mediocre piece of music.(This will take you 3 hours) mno_complex|I want to perform a complex piece of music.(This will take you 5 hours) mno_lordly|I want to perform a lordly piece of music.(This will take you 15 hours) mno_royal|I want to perform a royal piece of music.(This will take you 35 hours) mno_speech|I want to give a speech.(This will take you 3 hours) menu_perform_music|{s0} menu_saquear_monasterio|Blood and treasure. Those of your men with fewer scruples proceed towards the {s3}, killing anyone in their path and plundering its riches. The fire and death sweeping the place are rampant. You plunder spoils of war worth {reg3} stags.^^{s4}^ mno_backho|Leave. menu_saquear_monasterio_failed|Your attempts to sack and raze {s3} has been unsuccessful. Unfortunately your deeds have not gone unnoticed. menu_temple_of_the_bearded_priests_plunder_failed|Your attempt to sack and raze the {s3} has been unsuccessful. Unfortunately, your deeds will not go unnoticed.. menu_temple_of_the_bearded_priests_plundered|You have chosen to sack and raze the {s3}. Much of the Bearded Priests and their followers within the temple are slaughtered. Unsurprisingly, there is much plunder to be had by all.^Norvos and its populace are up in arms at such a sacrilegious offense. A large army led by the High Bearded Priest Calypso Eranelar has rallied the remnants of their order and is headed your way with a vengeance.^^You plunder spoils of war worth {reg3} stags.^ menu_panel_comandante|Before the battle begins you decide to mno_choice_1|Impassion your men with a rousing speech. mno_choice_2|Call your enemy forward for a duel of honour. mno_choice_3|Skirmishers Send your men to hinder the enemy's advance. mno_choice_5|Do nothing. menu_escaramuza_1|{reg59?Lady Ser}, the enemy commander overcame your tactical skills. Before we were prepared, we were surprised by enemy missile troops. They caused numerous casualties.^^Your casualties {s8} mno_defendiendo_1e|Damn! menu_escaramuza_2|Our men were deployed in time and closed with the enemy, causing them heavy casualties, before returning.^^Enemy casualties {s8} mno_defendiendo_2e|Well done. menu_escaramuza_3|Upon approaching the enemy, our men found the enemy commander had deployed missile troops to protect his army's advance. To avoid losing men, your soldiers did not attack and returned. mno_defendiendo_3e|Right. menu_lucha_2_no|There seems to be no one willing to duel. mno_defendiendo_4|Back. menu_lucha_1_d|An enemy warrior moves towards your army and stops a stone's throw away. He takes a lamb skin filled with mead from around his neck and throws it to the ground. You see him jump to warm up his muscles. He casts aside his cloak, removes his robe and boots and stands naked, equipped only with spear and shield. He is their champion, and he points to your army challenging your men to face him.^^Before you can speak, a boy runs out from the ranks. He isn't a veteran or the most capable of your troops, but he's certainly brave.^^Your warrior, your champion, advances to the enemy. They circle each other, studying each other's moves. Your warrior's nerves fail, and he gives a jab with his spear, lowering his shield. The enemy champion seizes the opportunity and swiftly plunges the blade of his spear into the heart of your warrior...^^You have lost the duel. mno_defendiendo_5|Back. menu_lucha_2_v|One of your men breaks away from the ranks and saunters towards the enemy, then turns, pulls his coat halfway up, and shows his ass. An enemy champion runs towards him, enraged, and tosses a javelin. It is a wild shot that falls a few feet from your warrior. The enemy then draws his sword and charges with a cry.^^Your man quickly prepares himself and stands his ground, waiting with a spear rocking in his hand. Each champion batters the other's shield in an effort to hit home.^^Watching closely, you observe the first blood spilled, and then the last as your champion thrusts his spear through the mouth of his opponent. After catching his breath, your champion turns around and shouts to your men 'I was too big a mouthful!'^^You have won the duel. mno_defendiendo_6|Back. menu_lucha_1_p|The general of your enemy stands out in front of his army and points towards you, inviting you to a duel. mno_defendiendo_7|Accept. mno_defendiendo_8|Back. menu_sacrificio_off|The gods remain mute to your prayers and sacrifices. mno_sacri_1|Back. menu_sacrificio_1|The viscera of the slaughtered animals are full of worms. A bad omen.^Maybe you should not fight today. menu_sacrificio_2|As you look down onto the blood of the slaughtered animal, one of your men points to the horizon where an eagle takes flight with a snake in its claws. A good omen indeed. ^The time is ripe to attack the enemy. menu_sacrificio_3|As you thrust the sacrificial knife in the neck of the animal it escapes from your hands and runs a few yards before collapsing, facing the enemy. A bad omen. ^Maybe you should not fight today. menu_sacrificio_4|Digging into the intestines of the slaughtered animal you discover a silver pendant ring. A good omen. ^You're ready for battle. menu_discurso_off|You also step forward and try to make condescending remarks, but it's not convincing, nerves betray you and are unable to articulate a single word. menu_discurso_1|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'From this day to the ending of the world, but we in it shall be remembered; We few, we brothers of bravery shall prevail; for anyone who sheds his blood with me today shall be my brother.' mno_defendiendo_excellent|Excellent speech. Back. menu_discurso_2|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'When the young men and beautiful women of your village ask you where you got your battle scars, you can tell them, 'under arms in the greatest army, with the greatest general the Known World has ever seen!' mno_defendiendo_normal|Normal speech. Back. menu_discurso_3|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'And to think that right now, across the Known lands, cowards and old men are herding their goats, tending their crops, toiling and sweating for nothing! Yet here we freemen stand, our own toil about to begin - our own sweat and blood poised to run - and for what? For honour! For glory! For your King!' mno_defendiendo_good|Good speech. Back. menu_discurso_4|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'From across the known world we have travelled to meet our destinies on this field of battle, in this moment in time. Long after we have all expired, men will sing our names in the songs of our greatness, found here in these fields!' menu_discurso_5|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'My brothers! Once you were born; later, you grew into men. Yesterday we marched. Today we fight! Today we spill the blood of our host, and bring him to ruin. Today we smash his shields. All the days of your lives have led to this. Today we conquer or fall together as brothers. Tonight we feast at the table of the enemy!' menu_discurso_6|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Men! My brothers! We marched many days, your prize awaits you. The prize, of glory, is at hand in the groans of your enemy! Now go! Go to your destiny! Take your prize! Fight! Fight!' menu_discurso_7|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'My friends! Hear me! Now is the day when the songs of our hearths are written with the blood of our foes! You are the free men! None can assault our lands and stand to tell the tale. The host before us is great, but they do not fight for their homes, but to plunder yours. They will fall! Ready your spears! Hold fast, and never yield! No man will yield his land or his glory to the cowards in the rabble before us. Fight! Die, but never yield! Never, never, never!' menu_discurso_8|You observe your troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'We stand before our enemy, ready for battle. Draw your sword! Hold your spear! This shield-wall is our home. Let us welcome our enemy! Let him come! Let the shield-walls fall! All that is needed is your own arm and your own heart. Within this shield-wall you stand, my brothers. I know that within the breast of each man here is a fire so bright that I wage these walls protect our foes and not us! Our doom will be glory! No man can take it unless you give it to him.' menu_discurso_9|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Come, men! Let us go forth and face our foe on the Field of Battle! With men like you, our shield-wall will never break or fall to those craven dogs who come against us here! Like the heroes of old, let us go and make the slaughter, every man a hero, every man a True Man! This day we will gut the ravens!' menu_discurso_10|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Remember your children and your wives. Remember your homes and your ancestors. Remember your gods and everything for which we fight today. We are here to build a better world! These men facing us know it, and fear our determination. They are so afraid to piss their pants and shake like leaves, unable to hold their spears. Men! I am with you, with my sword and my shield, bleeding and sweating, proud to stand shoulder to shoulder with my Titans. Men! Fate awaits us, it's time to seize it!' menu_discurso_11|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'Let us go out from this burning place into the open and stand up to our enemies. Who dies, he will be with our god. Who dies not, his name will be honoured. I will go first, and what I do, you do. And God is my witness, I will never leave you, my brothers and knights!'. menu_discurso_12|You observe the troops and move between them. While speaking you look each man in the eye, seeking to convey the intensity of the moment ^^'The sun will set on our enemy this evening, and we will rise as rays of sun on a spring day. You may be nervous and trembling now, but your shaking hands is nothing compared to theirs. They are but autumn leaves in the wind, and we are the howling storm that will scatter them across the meadows, never to be seen again. Brandish your spears and be the thunder that topples their tree. This land is ours, these woods, these hills, these fields, and so it will be season after season, year after year, forever and forever!' menu_viking_duel_win|The duel is over, and you have defeated {s1}. Bards will talk about your victory, and the fame of your feat will spread by word of mouth. menu_viking_duel_lose|{s1} was an opponent too skilled for you. You have been defeated. While {s1}'s fame will grow from the victory, thanks to the songs of bards, men will remember your name only as that of the beaten. menu_town_recruit_troops|There's a group of noblemen gathering in the main square. {s18} You have {reg15} silver stags to try to hire them. menu_town_recruit_troops2|Nobody is available for hire. menu_town_recruit_troops3|A local Lord and his retinue are available for hire. You count 11 men in total costing 7000 Stags. mno_hire_them|Hire them. mno_not_enough_room|You don't have enough room in your party. mno_back_to_town_menu_no_thanks|No Thanks. menu_refugee_recruit_troops1|There are some widows and orphans interested in joining to try and find a new life with your soldiers. mno_take_them|Take them in. menu_refugee_recruit_troops2|Nobody wants join to you. menu_refugee_recruit_troops3|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_refugee_recruit_troops4|There are some men from the Brotherhood interested in joining your army. They will cost 450 Stags. menu_refugee_recruit_troops12|Some widows and orphans would like to join you. menu_refugee_recruit_troops22|Nobody wants to join you. menu_refugee_recruit_troops32|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_refugee_recruit_troops42|There's a Septon and some other men who worship the Seven interested in joining your army. They will cost 400 Stags. menu_recruit_red_priests|There's some red priests that are willing to join you for 400 silver stags. menu_recruit_old_gods|There's 12 Old Gods Novices that are willing to join you for 1100 silver stags. menu_crossroads_recruit_troops12|A local Lord and his retinue are available for hire. You count 11 men in total costing 4000 Stags. menu_crossroads_recruit_troops22|It seems nobody wants to join you. menu_crossroads_recruit_troops32|There are some shepherds and farmers interested in joining your army. They will cost 60 Stags. menu_crossroads_recruit_troops42|A local Lord and his retinue are available for hire. You count 16 mounted men in total costing 7000 Stags. menu_notification_kingdom_restoration|Rebellion!!!^^ People of the defeated kingdom of {s13} have taken up their weapons and {s14} gets a fief from {s12}, {s13} is restored! Long live the King! menu_dplmc_notification_alliance_declared|Alliance Agreement^^{s1} and {s2} have formed an alliance!^{s57} mno_dplmc_continue|Continue menu_dplmc_notification_defensive_declared|Defensive Pact^^{s1} and {s2} have agreed to a defensive pact!^{s57} menu_dplmc_notification_trade_declared|Trade Agreement^^{s1} and {s2} have signed a trade agreement!^{s57} menu_dplmc_notification_nonaggression_declared|Non-aggression Treaty^^{s1} and {s2} have concluded a non-aggression treaty!^{s57} menu_dplmc_question_alliance_offer|You Receive an Alliance Offer^^The {s1} wants to form an alliance with you. What is your answer? mno_dplmc_alliance_offer_accept|Accept mno_dplmc_alliance_offer_reject|Reject menu_dplmc_question_defensive_offer|You Receive a Pact Offer^^The {s1} offers you a defensive pact. What is your answer? mno_dplmc_defensive_offer_accept|Accept mno_dplmc_defensive_offer_reject|Reject menu_dplmc_question_trade_offer|You Receive a Pact Offer^^The {s1} offers you a trade pact. What is your answer? mno_dplmc_trade_offer_accept|Accept mno_dplmc_trade_offer_reject|Reject menu_dplmc_question_nonaggression_offer|You Receive a Pact Offer^^The {s1} offers you a non-aggression treaty. What is your answer? mno_dplmc_nonaggression_offer_accept|Accept mno_dplmc_nonaggression_offer_reject|Reject menu_dplmc_notification_alliance_expired|Alliance Has Expired^^The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. menu_dplmc_notification_defensive_expired|Defensive Pact Has Expired^^The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. menu_dplmc_notification_trade_expired|Trade Agreement Has Expired^^The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. menu_dplmc_dictate_terms|Dictate your peace terms. mno_dplmc_demand_4000|Demand 4000 silver stags mno_dplmc_demand_8000|Demand 8000 silver stags mno_dplmc_demand_castle|Demand {s2}. menu_dplmc_deny_terms|The {s1} refuses your terms and is breaking off of negotiations. menu_dplmc_village_riot_result|{s9} menu_dplmc_village_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the village. But there is not much left you can control. menu_dplmc_riot_negotiate|You approach the angry crowd and begin negotiations. The leader of the riot demands {reg0} silver stags. He agrees to lay down arms if you are willing to pay. mno_dplmc_pay_riot_treasury|Induce your Master of Coin to pay the money from the treasury. mno_dplmc_pay_riot_cash|Pay cash. mno_dplmc_back|Back... menu_dplmc_notification_riot|The peasants of {s1} launched a riot against you! In a surprise attack, men loyal to you have been slain. The remainder joined the angry crowd. menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a Master of Coin who resides at you court for a weekly salary of 15 silver stags. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between kingdoms giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. mno_dplmc_continue_without_master_of_coin|Proceed without a Master of Coin. menu_dplmc_chamberlain_confirm|The Master of Coin can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a Master of Laws who resides at you court for a weekly salary of 15 silver stags. He will recruit new troops and provide information about your army and advise you on legal matters. mno_dplmc_continue_without_master_of_laws|Proceed without a Master of Laws. menu_dplmc_constable_confirm|Your Master of Laws can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a Master of Whisperers who resides at you court for a weekly salary of 20 silver stags. He will be the keeper of your seal and conduct the correspondence between you and other important persons. mno_dplmc_continue_without_master_of_whispers|Proceed without Master of Whisperers. menu_dplmc_chancellor_confirm|The Master of Whisperers can be found at your court. You should consult him if you want to send messages or gifts. menu_dplmc_deserters|Some of your men don't believe that you will pay their wages and desert. Overall you lose {s11} men. menu_dplmc_negotiate_besieger|You appear with a white flag at the top of the wall. After a while a negotiator of {s11} approaches you. He demands {s6} and all associated villages as well as {reg0} silver stags for safe conduct. mno_dplmc_comply_treasury|Comply and instruct your Master of Coin to pay the money from the treasury. mno_dplmc_comply|Comply and pay the money cash. mno_dplmc_break_off|Break off negotiations. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. menu_dplmc_scout|Your spy returned from {s10}^^{s11}{s12} menu_dplmc_domestic_policy|You can now shape the domestic policy of your kingdom. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_torneo_opciones|Preferences mno_disable_avdificultad|Click to Disable Expert difficulty. mno_enable_avdificultad|Click to Enable Expert difficulty. mno_tonero_back|Back... menu_threaten_war|{s1} threatens war.^^{s3} of the {s1} sends word that {reg4?she he} will declare war on your kingdom if you do not immediately hand over {s2} to {reg4?her him}. {s2} is currently owned by {s4}. mno_give|Agree to give up the town. mno_dontgive|Refuse to be intimidated. menu_event_01|A bard composed a song about your noble deeds. mno_choice_01_1|Excellent! mno_choice_01_2|Reward him with 200 silver stags. Let his song be played across the land. mno_choice_01_3|Noble deeds? A song? Bring me this fool's head! menu_event_02|Tales of your honour has spread across the known world. Everywhere you go, your procession is surrounded by beggars. mno_choice_02_1|Allocate 200 silver stags for an alms fund. mno_choice_02_2|Ignore them. mno_choice_02_3|Beggars huh? Guards! Bring me each ones head on a platter! menu_event_03|A young noble spreads rumours you are a good for nothing Bastard. Accusations of such could not be good for your image. mno_choice_03_1|I challenge him to a duel! mno_choice_03_2|You care not of these accusations. mno_choice_03_3|You send an assassin to despatch of him costing 300 Stags. menu_event_04|You encounter one of your soldiers wives. She begs you to release her husband from his contract. The harvest was poor this year and his wages can't feed the whole family. If he could come back and work on the field they might survive. mno_choice_04_1|This can't be! Here take 200 silver stags. mno_choice_04_2|A contract must not be broken! mno_choice_04_3|Why starve when my army could use the services of such a pretty young girl? menu_event_05|A local naysayer is spreading false rumours about you. While most of the stories are just pure nonsense, sooner or later people will believe those stories. mno_choice_05_1|Let him speak what he wants. Every man has his rights. mno_choice_05_2|Tell the small council to spread opposite rumours to counter his lies. (300 silver stags). mno_choice_05_3|Ask him to stop. 100 silver stags might help him to forget what he said. mno_choice_05_4|Throw him into the dungeon. Insulting me is a crime. mno_choice_05_5|Silence him permanently and seize his house and properties. menu_event_06|A mob of angry {s1} dwellers are complaining about corrupt tax collectors. They demand justice. The situation is getting worse by the minute. It looks like a riot is about to begin unless you do something. mno_choice_06_1|Begin an investigation and compensate the peasants for their loss. mno_choice_06_2|Rush the town guards to control the mob from spreading and turning into a riot. mno_choice_06_3|Demand the peasants silence and collect their overdue taxes. menu_event_07|A single rider, poor and unarmed, approaches your party. Intercepted by your men he presents himself as a troubadour from {s1} and requests your permission to compose an ode about your magnificence and generosity. Your men exchange glances and then look at you waiting for an answer. You... mno_choice_07_1|Grant such permission to the troubadour and fill the man's pockets with with gold (1000 silver stags). mno_choice_07_2|Grant permission and hand a purse with 100 silver stags to the man. mno_choice_07_3|Allow the troubadour to compose the ode but offer him no payment. mno_choice_07_4|Order your men to remove the beggar. menu_event_08|You spot a single man riding hard towards your party. With a gesture of your hand, your men run to meet him. Intercepted by your men he presents himself as an emissary from {s1} and without delay informs you that an influential man has died {s2} and that his family requests that you agree to declare an official day of mourning in {s1} in his honour. You... mno_choice_08_1|Agree to such a request. mno_choice_08_2|Refuse to such a request. menu_event_09|You are travelling through the forest and you suddenly spot a wild hare, trapped in a snare. What do you do? mno_choice_09_1|Free the animal. mno_choice_09_2|Clench the snare and kill the animal! mno_choice_09_3|Pass by the animal and ignore it. menu_event_10|You are travelling through the forest and you spot a peasant tied to a tree, probably by a bandit. What do you do? mno_choice_10_1|Free the peasant. mno_choice_10_2|Pass by the peasant. mno_choice_10_3|Kill the peasant menu_event_101|You receive news that a group of young nobles wish to join you. But they want more pay than the rest of your troops for their condition. mno_choice_101_1|They are welcome. mno_choice_101_2|I do not need more troops. mno_choice_101_3|Kill them. They look as though they may have some good loot. menu_event_102|You are a famous leader, and you receive news a group of women express an interest in becoming camp followers. mno_choice_102_1|They are welcome. mno_choice_102_2|I do not need more troops. menu_event_103|You are a famous leader, and you receive news a group of bards wish to join you and make the path more merry. mno_choice_103_1|They are welcome. mno_choice_103_2|I do not need more troops. menu_event_11|The kin of a soldier (a regular freeman) slain in one of your battles brings a suit against you requesting compensation of 200 silver stags. What do you do? mno_choice_11_1|Pay the compensation mno_choice_11_2|Refuse to pay mno_choice_11_3|Refuse to answer the case at all menu_event_12|The kin of the drunkard slain by your men in a fight brings a suit against you requesting compensation of 500 silver stags. What do you do? mno_choice_12_1|Pay the compensation mno_choice_12_2|Refuse to pay mno_choice_12_3|Refuse to answer the case at all menu_event_13|You come across some night's watch deserters. mno_choice_13_1|You offer them a place in your party. mno_choice_13_2|You ignore them and pass them by. mno_choice_13_3|You send them back to the wall. menu_event_14|A country farmer stands before you on the road, a weeping girl behind him. He points his finger accusingly at one of your men, saying that he raped his daughter and demands justice. mno_choice_14_1|You will not tolerate indecency amongst your men! Brand the man and cast him out of your party. mno_choice_14_2|Give the accused man a lashing and consider the matter settled. mno_choice_14_3|It is a hard world, and a man will take what he can. Tell the farmer that he is lucky that is all the man did! menu_event_15|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_15_1|Grab and eat some. mno_choice_15_2|Give them to your men to eat. mno_choice_15_3|Pass by them. menu_event_16|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_16_1|Grab and eat some. mno_choice_16_2|Give them to your men to eat. mno_choice_16_3|Pass by them. menu_event_17|Whilst travelling you suddenly spot some mushrooms. What do you do? mno_choice_17_1|Grab and eat some. mno_choice_17_2|Give them to your men to eat. mno_choice_17_3|Pass by them. menu_event_18|A Septons wife wants to see you alone while her husband is away. mno_choice_18_1|You agree. mno_choice_18_2|You send one of your men in your place. mno_choice_18_3|You refuse. menu_event_19|You stumble over a group of Septons who are being attacked by bandits. mno_choice_19_1|Rush to the aid of the Septons to teach those bastard bandits not to disturb the business of The Seven. mno_choice_19_2|Aid the bandits to slaughter the scum of The Seven. menu_event_20|You happen to find a purse filled with coins. mno_choice_20_1|You gift the purse to the Night's Watch. mno_choice_20_2|You keep the purse for yourself. menu_event_21|You come across a whore and her bastard child. mno_choice_21_1|Its just a whore and its bastard, kill them! mno_choice_21_2|Give them 150 Silver Stags to help them on their way. mno_choice_21_3|Leave them be. menu_event_22|You come across a bandit attacking a merchant. mno_choice_22_1|Chase the Bandit away. mno_choice_22_2|Assist the Bandit. menu_event_23|Your fame and popularity has attracted some freeriders to your cause. mno_choice_23_1|Accept them to join your party. mno_choice_23_2|I don't need more men. menu_event_24|You spot a poor man on the road, he looks tired. You send one of your men to ask him why he is in the wilderness alone. He says that men robbed him and if he doesn't get some money soon to buy food, he will starve. He says he served in the army once, and will make a loyal warrior. mno_choice_24_1|This world is harsh, give him nothing. mno_choice_24_2|Give him enough coins for a small meal, at least he will live. 50 stags. mno_choice_24_3|Give him enough coins to eat for a week. 350 stags. mno_choice_24_4|Give him enough coins to eat for a month. 1400 stags. mno_choice_24_5|Suggest he joins your army where he will be fed and watered in exchange for his services. menu_event_25|You encounter a small child dressed in rags and looking very hungry. He walks up to you and begs for some food; his family's crops produced no yields and they have no money. mno_choice_25_1|Life's not fair, give him nothing. mno_choice_25_2|Give the boy a handful of gold. 100 stags. mno_choice_25_3|Give the boy a sack of gold. 600 stags menu_event_26|A group of Ironmen approach your camp. They are rugged and bloodied from their last pillage. As your men reach for their arms, the Ironborn soldiers put down their weapons and say they come in peace. Their captain approaches you and asks if they may join you. mno_choice_26_1|Of course! Anyone is welcome to join me and my men. mno_choice_26_2|I'm sorry, we have no room for your kind! mno_choice_26_3|Prove yourselves worthy by raiding a village and bringing me the chiefs head! mno_choice_26_4|Kill them all! menu_event_27|A Begging Brother follows your army. mno_choice_27_1|Thank the Seven Gods. Leave him be! mno_choice_27_2|Offer him a place in your company!. mno_choice_27_3|Scum! Run him down and take his head! menu_event_28|A whimpering scruffy dog runs out in front of you. It looks malnourished, weak and covered in dirt. What should you do? mno_choice_28_1|It's just a stray dog, keep moving and ignore it. mno_choice_28_2|Your a sadist and hate animals. Beat it to an inch of its life and leave it on the roadside. mno_choice_28_3|Your troops are hungry and you feel they will be angry if you pass up the opportunity for a good meal. mno_choice_28_4|Take the dog as your pet, maybe he could become a good war dog one day. menu_event_29|You come across a camp housing some refugees. mno_choice_29_1|Pass by the camp. mno_choice_29_2|Give the refugees some coins. 200 stags. mno_choice_29_3|Loot the camp, rape the women and slaughter the rest! menu_event_30|You come across some Red Priests praying to their lord and burning a man alive... You could hear the screams of the man from a distance.. mno_choice_30_1|Pass by trying to ignore what's happening. mno_choice_30_2|Go and pay tribute to the Lord of Light. 200 stags. mno_choice_30_3|In an attempt to rescue the man you kill the Red Priests and put the fire out! menu_event_31|Some of your enemies have taken refuge in a nearby Septry after being defeated in battle.It seems the Septon their has given them sanctuary. mno_choice_31_1|Bah! You have enough prisoners and loot to satisfy yourself. mno_choice_31_2|Offer a pledge of safety to your enemies. Assure them you will treat them well. Offer a donation to the seven faced God. 100 stags. mno_choice_31_3|What? Go inside and slaughter them, kill any Septon who interferes. You cannot allow these dogs to escape your justice! menu_event_32|You come across the grave of an old forgotten warrior. mno_choice_32_1|Loot and pillage the grave. mno_choice_32_2|Pay for a new grave marker mno_choice_32_3|Tend to the grave and pay your respects menu_event_33|Whilst travelling you come across a young scholar who claims his master is chronicling the great and notable events of this land.He offers for a small fee to convince his master to overlook your notoriety for incessant raping, pillaging and general debauchery and instead depict you as something closer to a virtuous saint, a crusader for the poor and oppressed or a heroic champion - whichever you prefer. mno_choice_33_1|You decide to ignore his muttering. You are content to let history be the judge. mno_choice_33_2|You pay the young scholar 300 stags and mention you will be back in due course to inspect the manuscript. mno_choice_33_3|You gladly pay the scholar 500 stags, a little more for his troubles. mno_choice_33_4|After listening impatiently to the scholar, you scold the scholar remarking that you have never heard a more pathetic scam in your life. menu_event_34|You pass through a local village which appears down on its luck.To give the village a boost you announce that you will sponsor a sewing and embroidery contest for the gentle lady folk of the village and will reward handsomely the one who can produce the brightest, most fashionable yet suitably manly new tunic. mno_choice_34_1|Reward the village 500 stags for their efforts and declare the prettiest girl in village to be the winner instructing her where your tent is. mno_choice_34_2|You cast your eyes disappointingly, scold the village elder for not treating the matter seriously declaring that these rags are not fit for dishcloths, you storm out of the village. mno_choice_34_3|You collect various coloured tunics brought to you and amusingly think to yourself these would be good to cloth your hounds in winter or for some type of hound race derby, you compliment the village elder. menu_event_35|While reviewing the latest reconnaissance reports with your lieutenants, you whimsically remark that passing through the beautiful countryside makes you wish you could one day cast aside your sword settle down on your own land with some local buxom wench and spend the rest of your days fucking your wife and hunting boars.To which one of the more smart aleck lieutenants retorts that this was hardly likely as your body odour was legendary forcing them to pay double to each lady of the night you took a fancy to and it's well known that you're unable to catch a cold let alone hunt a boar. mno_choice_35_1|Laugh heartedly with his witty comment, while secretly making a mental note that you must send him deep into enemy territory on an 'important mission'. mno_choice_35_2|You glare at your young lieutenant and your mood suddenly turns for the worse though later on reflection you realise that he was probably right. mno_choice_35_3|You manage to force a smile while your comrades laughter surrounds you. You decide this young comedian would be funnier with his head on a spike. menu_event_36|You come across what are evidently stray cattle from a nearby village mno_choice_36_1|Return the animals to the village and ask for no reward. mno_choice_36_2|Return the animals. For a price. mno_choice_36_3|Dinner! Round up and slaughter the animals. menu_event_37|A traveller tells you where to find a small group of settlers. mno_choice_37_1|You attack the small group, easily slaughtering your hapless foes from an ambush, leaving few survivors. mno_choice_37_2|Demand tribute for crossing YOUR land. mno_choice_37_3|Disperse the band and claim all their possessions as your own, leaving them only their lives. mno_choice_37_4|Help them on their way, giving them food and 200 stags to see them through. mno_choice_37_5|Ignore them, and they go on their way ignorant of the danger that could have befallen them. menu_event_38|You come across a family being raped and pillaged by soldiers. mno_choice_38_1|You join in paying particular attention to the teenage girl with long blonde hair. Once content you slaughter the rest. mno_choice_38_2|Pass them by ignoring the screams and the cries for help. mno_choice_38_3|Disperse the soldiers and let them leave with their lives. mno_choice_38_4|You slaughter the soldiers and help the family on their way, giving them food and gold. menu_event_39|A traveller tells you where to find a band of Qohorik settlers. mno_choice_39_1|You attack the small caravan, easily slaughtering the hapless peasants from an ambush, leaving few survivors. mno_choice_39_2|Demand tribute for crossing your land. mno_choice_39_3|Disperse the band and claim all their possessions as your own, leaving them only their lives. mno_choice_39_4|Help them on their way, giving them food and 200 stags. mno_choice_39_5|Ignore them, and they go on their way ignorant of the danger that could have befallen them. menu_event_40|One of your soldiers rapes the daughter of a local elder. mno_choice_40_1|Ignore the situation. mno_choice_40_2|Punish the soldier. mno_choice_40_3|Execute the soldier and apologize for the incident. mno_choice_40_4|Pay compensation to the local elder. menu_event_41|One of your soldiers succumbs to his wounds from a previous battle. mno_choice_41_1|Take his kit and his gold, he was after all just a soldier, a mere pawn and all he owns belongs to you. mno_choice_41_2|Give the soldier's belongings to his family. mno_choice_41_3|Give the soldier's belongings to his family and hold a funeral in his name at the cost of 250 stags. menu_event_42|One of your new recruits dies from an illness. He carries both a Faith of the Seven symbol and a symbol of a fiery heart. No one knows which he was aligned to the most. mno_choice_42_1|Do you put his sword in his hand and burn him? mno_choice_42_2|Lay him to rest and pray to The Seven Faced God. mno_choice_42_3|Just leave him lying there in fear of doing wrong. menu_event_siege_01|One of your advisers tells you that he has found rats in the provisions that your men are eating. This could have been prevented with sanitation! mno_choice_01_1a|Destroy the contaminated supplies immediately. mno_choice_01_2a|I cannot leave my men without food. Kill as many rats as you can. menu_ratas_siege|Before all the rats are exterminated, many of your men fall sick and die.^^Your casualties {s8} mno_back_to_siegea|Done. menu_event_siege_02|Poor hygiene in your camp has led to dysentery. Your men are now dying. This could have been prevented with sanitation! mno_choice_02_1b|Hire a maester for 1000 stags to try to help the sick. mno_choice_02_2b|There is nothing I can do. mno_choice_02_3b|Pray to your god. mno_choice_02_4b|I or my companions can cure them. menu_enfermedad_siege|Death lingers within your camp. Many of your men are sick and dying.^^Your casualties {s8} mno_back_to_siegeb|Back to siege. menu_enfermedad2_siege|Some men die from the disease, but most manage to recover thanks to the maester you hired.^^Your casualties {s8} menu_enfermedad3_siege|Death lingers within your camp. Many of your men are sick and dying. Perhaps your god has saved some lives.^^Your casualties {s8} mno_back_to_sieged|Done. menu_enfermedad4_siege|Thanks to your healing abilities, you manage to save many men, but some still die.^^Your casualties {s8} mno_back_to_siegees|Back to siege. menu_event_siege_03|The plague has spread across your camp because of rats. Many of your men have died and the rest are very unhappy. This could have been prevented with sanitation! mno_choice_03_4c|I will give an inspiring speech to gain time. mno_choice_03_2c|I will see what I can do. menu_event_siege_04|Some enemies have managed to infiltrate at night and burn some of your supplies. Part of your food was destroyed. mno_choice_04_1d|Punish the men who were on duty that night. mno_choice_04_2d|No, do nothing! menu_event_siege_05|During the night, your men captured and executed a group of enemies who tried to infiltrate and burn supplies.^^Enemy casualties {s8} mno_choice_05_1e|Congratulate them for doing their job well. mno_choice_05_2e|Reward each with a warrior bracelet (300 stags). mno_choice_05_3e|Reward them with a night off and money to spend at the nearest brothel. 200 silver stags might help. mno_choice_05_4e|Do nothing. You are a stern leader. menu_event_siege_06|{reg59?Lady Ser}, our food supply routes may be in danger. Our scouts have discovered enemy raiders behind our lines.^^We could avoid such problems by setting up blockades.^^Do you want to send men to protect the routes and pursue the enemy? mno_choice_06_1f|Send men. mno_choice_06_2f|Send messengers with 500 stags to pay them off. mno_choice_06_3f|Do nothing. menu_encuentro_avituallamiento|You dispatch a group of men to protect and pursue the enemies that plague your supply routes. Your men attempt to corner the enemy to force him to fight until death. There are some losses, but your men manage to win the battle and secure the supply routes.^^Your casualties {s8}^^Enemy casualties {s10} mno_back_to_siegeg2|Well done. mno_back_to_siegeg3|Very well. menu_event_siege_07|Our scouts have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it via our supply route? mno_choice_07_1g|Yes (600 stags). mno_choice_07_2g|No. Ration water and dig wells. mno_choice_07_3g|Without water, we cannot continue. Abandon the siege. menu_sed_siege|Water is running out, and your men weaken. Driven by the madness of thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} mno_back_to_siegeh|Fate is inexorable. menu_event_siege_08|Bad news one of our men has deserted to the enemy. It may be because of his low morale or because they have offered him money. Whatever it is, the enemy may know our plans. mno_choice_08_1h|Offer 400 stags. I don't want more desertions. mno_choice_08_2h|Offer 800 stags to minimize temptation. mno_choice_08_3h|Do not worry. I can always change plans. menu_event_siege_09|A deserter from the enemy has joined our ranks. He has informed us that {s2}. mno_choice_09_1i|He is welcome to our ranks. mno_choice_09_2i|I do not want deserters amongst my men. Kill him. mno_choice_09_3i|I'm sure he's a spy. Return him to the enemy. menu_event_siege_10|Our men and the enemy do not insult each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack. What shall we do? mno_choice_10_1j|Allow it. The enemy's fighting spirit is also affected. mno_choice_10_2j|What? Forbid it and punish the offenders. menu_event_siege_11|The cold in the north is bitter and soon takes it's toll. Some men have died of cold, flu and other minor illnesses.^^Your casualties {s8} mno_choice_11_1j|Continue. menu_event_siege_12|A farmer comes to you and says that one of your men has raped his daughter. The farmer wishes payment in compensation of 100 silver stags. What do you do? mno_choice_12_1j|Pay the farmer his compensation. mno_choice_12_2j|Pay the compensation and punish your warrior. mno_choice_12_3j|Refuse to pay for damage done to the Enemy. mno_choice_12_4j|Kill the farmer and his daughter. menu_no_paymentandkill|In revenge, the men of the nearby villages joined together and attacked your foraging parties.^^Your casualties {s8} mno_choice_nppayment_2j|Damn! menu_event_siege_13|A group of enemies attacked our men by surprise and then quickly withdrew.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_13_1b|Be more cautious (Solution build defences). menu_event_siege_14|While foraging, a group of enemies encountered a group of our men.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_14_1b|Be more cautious (Solution build defences). menu_event_siege_15|We were attacked by an enemy force while raiding neighbouring villages. The villagers joined the enemy, causing us many casualties.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_15_1b|Be more cautious (Solution build defences). menu_event_siege_16|The enemy and our men came upon each other near a river, and the fight for water caused numerous casualties on both sides.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_16_1b|Be more cautious (Solution build defences). menu_event_siege_17|The enemy sallied out through a secret passage, attacking us before swiftly retreating back to the protection of their walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_17_1b|Be more cautious (Solution build defences). menu_event_siege_18|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for a little fun. mno_choice_18_1b|You ask for the most beautiful woman to be sent to your tent. mno_choice_18_2b|Order the release of the women and punish the kidnappers. menu_event_siege_19|The enemy is trying to break our defences, and our men are trying to contain them.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_19_1b|Send some men while I take others to force them to withdraw. mno_choice_19_2b|Send all the men to protect that part of the circumvallation. mno_choice_19_3b|Do not worry. Our walls are strong. menu_no_defendiendo|The enemy has overcome our defences and burned our small camps and checkpoints.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnd|We must build the defences again. menu_defendiendo_circunvallation|We have managed to repel the enemy, who returned to the protection of his walls...^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1dcir|Well done. menu_defendiendo_mal|Another group of enemies took advantage of our troops being here and set fire to another part of our defences.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1mal|Damn! menu_event_siege_20|The enemy is trying to burn our assault equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_choice_20_1b|Send some men while I take others to force them to withdraw. mno_choice_20_2b|Quickly. Send all men to protect the equipment. mno_choice_20_3b|Do not worry. Our men will guard it. menu_no_defendiendo_equip|The enemy has overcome our defences and burned down our equipment.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1bnde|We must begin construction again. menu_defendiendo_equip|We have managed to repel the enemy, who returned to the protection of his walls.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1heq|Well done. menu_defendiendo_mal_equip|Another group of enemies has surrounded our positions and burned down our siege equipment on the other side.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1vmal|Damn! menu_event_siege_21|Your guards discovered several men trying to sneak out at night to escape your defences. mno_choice_21_1b|Allow them to escape. mno_choice_21_2b|Kill them. menu_event_siege_22|At night, your guards report that they observed a group of enemies dressed in sheepskins heading to a nearby stream. Right now, they are filling leather sacks with water to bring back to the settlement. mno_atacar_emboscada_player2|Go there with any companions who want to join. mno_choice_22_1b|Send men to ambush the enemy in sheepskins. mno_choice_22_2b|Do nothing. menu_victoria_ovejas|Your soldiers surrounded the enemy in sheepskins and fell upon them by surprise, spreading death.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1lovej|Perfect! menu_derrota_ovejas|It's a trap! {reg59?Lady Ser}, the men dressed in sheepskins were a decoy to bring out our men and ambush them. Many were killed before returning to the protection of our circumvallation.^^Your casualties {s8}^^Enemy casualties {s10} mno_defendiendo_1poveja|That is terrible. menu_tablas_ovejas|Your soldiers were deployed to surround the enemy, but they were too slow and noisy. The men in sheepskins sensed the threat and returned to the settlement quickly. mno_defendiendo_1oveja2|Well, next time. menu_event_siege_23|Today a mercenary who wants to join our ranks has come to our defences. He says he is an exile from the settlement that we are besieging and he wants revenge on his masters. mno_choice_23_1b|Allow him to join your party. mno_choice_23_2b|I don't need more men. menu_event_siege_24|We have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? mno_choice_24_1b|What? You're a crazy maniac. Do not do that! mno_choice_24_2b|Sure, it will be useful when negotiating their surrender. menu_cabezas_moral|The heads are launched into the settlement. From the outside, you hear the cries and tears of the citizens when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. mno_defendiendo_1q|This will help them give up... or die... menu_event_siege_25|A merchant offers a group of dancers to entertain your men during the night. mno_choice_25_1b|This will just distract and tire my men. mno_choice_25_2b|Hire dancers just for yourself costing 100 stags. mno_choice_25_3b|Hire dancers for your men costing 500 stags. menu_event_siege_26|A group of bandits approaches your camp. As your men reach for their arms, the bandits put down their weapons and say they come in peace. The leader of the bandits steps forward and asks if they may join you. mno_choice_26_1b|Of course! Such promising men are always welcome! mno_choice_26_2b|I'm sorry, we have no room for your kind! mno_choice_26_3b|Prove yourselves worthy by raiding a village and bringing me the elders head! mno_choice_26_4b|Kill them all! menu_sanguinario_p|After two hours, the bandits return with some loot and someone's head... mno_well_done_an_officer|Well done! An officer will show you to your places. menu_event_siege_27|Several merchants approach you wanting to sell goods in the camp that has formed close to yours with the wives of the soldiers, prostitutes, refugees, children and other followers of the army. mno_choice_27_1b|They (and their money) are welcome. mno_choice_27_2b|There are enough merchants already. mno_choice_27_3b|Kill them and steal their money. menu_event_siege_28|To make the food last longer, the defenders threw out their women, children and elderly. You can see them moving towards your circumvallation, begging for food. mno_choice_28_1b|Send soldiers to kill the children and elderly, taking the women. mno_choice_28_2b|Buy food for them (1000 stags). Then let them leave. mno_choice_28_3b|Do not give them anything. Allow them to die of starvation. menu_event_siege_29|One of your soldiers, angered by the long siege, rapes the wife of one of your officers. mno_choice_29_1b|Ignore the situation. mno_choice_29_2b|Punish the soldier. mno_choice_29_3b|Execute the soldier. mno_choice_29_4b|Pay compensation to the officer (1000 stags). menu_lucha_oficial|Your officer kills the soldier and there is a brawl between some friends of the soldier and those loyal to your officer, leaving some dead. mno_defendiendo_1z|That is terrible. menu_event_01_juicio|Two farmers, one very tall and lanky, the other short and stocky, were presented to you to discuss the ownership of a calf. Apparently their fields were bordering and the tall farmer had a bull that impregnated an auroch belonging to the other farmer.The stocky farmer said the calf was his because it was his auroch giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull, or at least financial compensation. mno_choice_01_1n|The stocky farmer is correct. The calf is his, just as the auroch is. mno_choice_01_2n|The tall farmer is correct. The bull is his and the calf too. mno_choice_01_3n|The owner of the auroch keeps the calf and pays compensation of 30 silver stags to the owner of the bull. mno_choice_01_4n|Neither farmer is right. I'll take the calf for myself! mno_choice_01_5n|Neither farmer is right. kill the calf and distribute its meat to the both of them. menu_event_02_juicio|My lord, we have captured some men responsible for attacking one of your messengers, who is now lying seriously injured in bed. This doesn't show us in good light, the messenger was under your protection. The attacker however does have an interesting story. His wish was to tell it to you before his execution.^^Prisoner talk My lord I would have never thought of attacking your messenger but.. That man wished to sleep with my young daughter for the night, of course this offer was refused, we are not barbarians! However he never accepted the answer, entered my house with his three friends and robbed my dear daughter, laughing that my king will never believe a commoner's word. I tried what I could and though I regret that I seriously injured him while he was under your personal protection, a father must protect his only child! Please be reasonable to your humble servant! mno_choice_02_1n|The messenger was under my protection. You and your family will be executed at dawn, all your belongings confiscated! mno_choice_02_2n|The messenger is important, but I will be reasonable with you Your family will not be punished, it is only you who will hang. mno_choice_02_3n|While the messenger is important, I would have done the same. You can go, the king has spoken! mno_choice_02_4n|A disgrace! Out with that bastard messenger from my city, how can he abuse my loyal followers?! menu_event_03_juicio|You summon two men to decide a dispute between them. One is a lord, while the other is a man sworn to this lord. It seems that the Lord didn't have enough tribute to pay his man, so the oath-bound man took his Lord's daughter to his own bed and had his way with her. mno_choice_03_1n|Punish the oath-man, he violated his Lord's honour. mno_choice_03_2n|Punish the Lord, he failed in his duty as a Lord. mno_choice_03_3n|Ask to see the daughter, and when she is brought forth, you decide it was punishment enough that the oath-man had to sleep with her. Hire the oath-man for your own war band. mno_choice_03_4n|Compensate the Lord yourself for this crime, and pay the oath-man for the Lord's dereliction of duty. This will cost you 500 Stags. menu_event_04_juicio|One of your sworn men approaches you. He states his fears that among the men, there is much dissatisfaction. Pertaining that you are too placid and that there is too little gold and honour to be won under your service. mno_choice_04_1n|Pay the men and give them expensive rings. This will cost 1000 Stags. mno_choice_04_2n|Tell the men that they are released from their oaths if they are so stupid and savage to question the wisdom of your leadership. mno_choice_04_3n|Kill the man who approached you in front of your men and state there shall be no more talk of sedition. mno_choice_04_4n|You promise to change your leadership style, and from now on all spoils shall be shared in favour of your men. menu_event_05_juicio|After too much feasting with your lords and your affection to red arbor wine, people have started to notice your health is flailing. Your advisor's warn your enemies may see this as weakness and an excuse to try and rid yourself of your 'problems'. mno_choice_05_1n|Carry on as you are. Besides who are these advisor's trying to tell me what's right! mno_choice_05_2n|You decide its time to detox and increase your training schedule. You pay 300 stags for extra training. mno_choice_05_3n|Exist entirely on bowls of beans and lentils, you develop a foul temper and often execute men who comment on your health. menu_event_06_juicio|Your wife tarries with a youth of soft skin and curls. Indeed your wife even calls him a young stallion it is rumoured. Whilst it is OK for you to practise your sword craft among the populace, for your wife to taint your marriage in such a manner is... mno_choice_06_1n|Leave your wife be, she is happy and you see no need to ruin such splendour (perhaps the heir to the throne is not your child). mno_choice_06_2n|No man dis-honours the King, have the youth seized castrated and killed. mno_choice_06_3n|Move in your mother to keep an eye on the queen (perhaps the heir to the throne is not your child). menu_event_07_juicio|The crops so far this year has withered miserably under the sun. There are many who fear if things do not improve then starvation may take hold. What should we do, my Lord? mno_choice_07_1n|I cannot spare any grain as I have to feed my household.. besides, there are feasts to be had. mno_choice_07_2n|Distribute some wagons of grain to my people, it is the most I can spare. mno_choice_07_3n|Import grain from across the Narrow Sea, let there be enough for all my people. You are advised this will cost 1100 Stags. mno_choice_07_4n|Let them rot! Serves them right for not tending to their crops carefully enough! menu_event_08_juicio|One of your lords approaches you stating he has a bastard son (who he favours) who wishes to join your bodyguard. You agree to meet the boy as it would be unseemly to flat out reject a noble. When you meet the boy however, it is clear that he is rather homely and certainly not a man of war. Faced with this plump, smiling young man do you. mno_choice_08_1n|Allow him to join your bodyguard thus appalling your other bodyguards. mno_choice_08_2n|Ask for payment to grease the deal. mno_choice_08_3n|Refuse outright stating the boy has no place in war. menu_event_09_juicio|Two proposals come before you one day. One is a scholarly young lisping maester called Maester Gilhurst who proposes the building of more Citadels and a fund to be set aside to buy and maintain books of knowledge, although his case is eloquent, the delivery is less so.Another man comes forward. A hulking great bearded warrior of a man who makes the maester visibly wince in his shadow. He suggests the funds be better allocated in purchasing weapons, horses and shields, things that can be used today and are not merely fantasies. mno_choice_09_1n|Choose Maester Gilhurst stating that a wise king has need of books far more than the sword. You're advised this will cost 1200 Stags. mno_choice_09_2n|Choose the warrior, stating that books have no place in this age of war. You're advised this will cost 800 Stags. mno_choice_09_3n|State a kingdom needs both men of knowledge and men of war. You're advised this will cost 2200 Stags. mno_choice_9_4n|I'm not interested. menu_event_10_juicio|The local people of {s1} has kidnapped and mercy killed a child due to her having greyscale. The father is distraught and implores you to take action! He explains he was trying to get help for the child when the local villagers burst into his home and took his child. What will you do? mno_choice_10_1n|The girl was as good as dead, let it lie and tell the man to go home. mno_choice_10_2n|You refuse to tolerate such a barbaric act so you round up the perpetrators and hang them in the village square. mno_choice_10_3n|This is no affair of yours. menu_event_11_juicio|The sound of a galloping horse pierces the cold morning, and you run outside to find a scout. He tells you a strange ship carrying men who speak a strange language has been shipwrecked near your coast. What do you do? mno_choice_11_1n|Immediately send a patrol to investigate and search for valuables; if there are any survivors, kill them. mno_choice_11_2n|Immediately send a patrol to investigate and search for valuables; if there are any survivors, recruit them. mno_choice_11_3n|Do nothing. menu_event_12_juicio|A messenger arrives at your courtroom. You allow him to speak, in which he starts to tell dire news. 'My lord, our village is in great danger! The populace has some kind of strange sickness, they can hardly move but just sweat and vomit. The local maesters have no cure and the lord of the village will not let anyone leave until you send your orders!' mno_choice_12_1n|Dire news indeed! The quarantine should stay, but I will send you my best maester to help. mno_choice_12_2n|Dire news indeed! We cannot risk our best maester. The quarantine should stay, and we will examine the survivors when this epidemic is over. menu_event_13_juicio|Your guards bring you a man accused of raping a child. He has been very badly beaten yet it is still unclear whether he committed the crime or not. What are you to do with him. mno_choice_13_1n|Have him hung! mno_choice_13_2n|You feel the man has suffered enough and allow him to go free. mno_choice_13_3n|Devote time and resources giving the man a fair trial. This will cost you 500 Stags. menu_event_14_juicio|One day, a loyal noble warrior comes to you with a request. 'My lord, I am in a very bad situation. I have spent all my money on proper equipment and troops, so that I can serve you well. However, my first daughter is about to marry, and I cannot give a proper present with her to the husband'. mno_choice_14_1n|Here is 800 Stags. Take this small amount of gold for your faithful service. mno_choice_14_2n|Everyone should plan ahead, you should have known it is time to marry off your daughter. I will help you now, though this is the last. Here's 400 Stags. mno_choice_14_3n|No, you must pay for yourself! menu_event_15_juicio|A small troupe of poor fellows following the faith of the seven ask for refuge and in return they say they will join your army. One explains they had been attacked and have been fleeing a large force. mno_choice_15_1n|Bah, we will not have the likes of these poisoning the men and women in my army. Send them on their way. mno_choice_15_2n|Unfortunately we barely have enough food to feed ourselves, sorry. mno_choice_15_3n|OK, we shall give you refuge and you shall be fed well. You estimate this will cost you 2000 Stags. menu_event_16_juicio|You were having a feast with your companions when a messenger of the guild masters court comes to your attention. 'My great King, there is a situation in the town that needs your council.' You step outside taking your holstered weapon with you.^^There is a great deal of rumble among the crowd, but when you appear, silence befalls the audience. A man bows to you and asks permission to speak, of which you give. He goes on to say My lord please hear a case worthy of a kings wisdom. There are two women who claim to be the mother of this child, neither desist.^You say to the crowd 'Let their faces be known and let this forgo'. Two women show up, one in plain clothes and another in rags. You say 'If neither agree, the children will be in the dead sea' You direct your guards to cut the child in half and give one half to one woman and the other half to the other woman.The woman in rags screams and says 'No please my great king, let the other women have the child. Just please don't hurt him' You stare at her and say 'Your are the rightful mother and this child belongs to you', and the other woman.. mno_choice_16_1n|will be imprisoned for lying, for it is the greatest sin. mno_choice_16_2n|will loose her head, there is no mercy for liars. mno_choice_16_3n|Give her and the crowd a speech about honesty and honour and let her live. menu_event_17_juicio|Your advisor, streaked with dirt and sunburnt arrives after inspecting the harvest. 'My Lord, the harvest is poor this year. If you do not reduce taxes there will be starvation for sure.' mno_choice_17_1n|And if I reduce taxes I will have to release men from their oaths, and our enemies would overrun us. Better an empty gut than a cut throat. mno_choice_17_2n|Then reduce the tax. You're advised this will cost 2000 Stags. menu_event_18_juicio|A peasant from a nearby village comes to you as a supplicant. He breathlessly reports that armed men from a nearby kingdom have raided your holdings, carrying off women, cattle and grain. He is spattered with blood and stinks of burnt thatch. mno_choice_18_1n|Gather my men! We'll avenge this insult with their blood! (Raiding is expensive). mno_choice_18_2n|There is nothing to be done here. Away with you, mongrel! mno_choice_18_3n|There will be war. You have done well to report this to me. Take this money and rebuild your village. mno_choice_18_4n|How can I be sure it wasn't a band of outlaws or pirates? There is little I can do for you. Take this to compensate some of your losses. menu_event_19_juicio|A begging brother has been spotted preaching in this area. The locals are unhappy with this and expect action to be taken. mno_choice_19_1n|Banish the begging brother, exiling him to your enemy's lands. mno_choice_19_2n|Torture the begging brother then have his head put on a spike. mno_choice_19_3n|Allow it to continue. menu_event_20_juicio|An Septon approaches you, he tells you that most of the inhabitants from a village of yours where he was introducing The Seven Faced God have taken up arms and attacked him and his followers. He explains he wanted to 'remove' a tree which they worshipped as fools of the Old Gods. mno_choice_20_1n|This Septon is right. Turn this tree into spikes and trophy those Old God worshipping fools heads upon them! mno_choice_20_2n|This Septon is wrong. Remove the heads of his and his followers in support of the Old Gods. mno_choice_20_3|This Septon is wrong. You force the Faith of the Seven to leave this village. mno_choice_20_4n|Do nothing. menu_event_21_juicio|A man has travelled to your kingdom from the fighting pits of Mereen, it turns out he's escaped his master and is looking for salvation. What are you to do with him. mno_choice_21_1n|You feel he must be a good warrior if he managed to escape this far with his life, so you decide to take him into your army. mno_choice_21_2n|The man is a coward and you send for his master. mno_choice_21_3n|Slavery is not something you want to encourage. You let the man live a free life in your kingdom and deal with the consequences of the master. menu_event_22_juicio|A woman from a nearby village comes to you claiming that one of your men who has died recently was her husband. She has asked for assistance to take care of her deceased husband. mno_choice_22_1n|Give her monetary assistance and send for a maester. You decide to aid her with 500 Stags. mno_choice_22_2n|Do Nothing. menu_event_23_juicio|Your advisor approaches you with a request, 'My lord, would it not show your great mercy and honour by providing for those who have suffered while serving under you? We have dozens of maimed, lamed and aged soldiers begging for coin in the streets, and many families who have lost fathers and husbands in your battles. We need to reward and protect your loyal supporters or else men might be hesitant in the future to join your side in battle. mno_choice_23_1n|Bah! Those orphans and warriors were too unskilled to defend themselves, they deserve to rot. mno_choice_23_2n|Send those outcasts my regards, but I regret there is nothing I can do for them. mno_choice_23_3n|I agree, we should support our veterans and their families, just this once as I am feeling generous. You send 500 Stags. mno_choice_23_4n|This is a tragedy! Immediately open my coffers and make it kingdom policy that all families shall receive support from their King. You agree to send 2000 Stags. menu_event_24_juicio|A seemingly straightforward case is brought before you. Yesterday, the accused man broke into the victim's house and removed large amounts of wealth. Many people saw him and the missing items were discovered in his house. But the victim was a influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalties, while the accused was one of your most vocal supporters and had donated much money to your cause. mno_choice_24_1n|Ignoring the evidence, you settle in your man's favour, actually saying that he was acting on your orders. mno_choice_24_2n|The evidence is clear, the jury agrees, and the accused is found guilty and has his hands cut off for theft. mno_choice_24_3n|You claim both parties are in the wrong, exiling them and confiscating all material pertaining to the case. menu_troop_camp|A small camp is established for troops you want to leave in this place for the moment.^^(Select the troops you wish to leave in this camp and press the Give button to transfer them.) mno_station_troops|Take a look at the troops. menu_landing_point_encounter_as_marshal|You are currently marshal. You attempt to disembark. {s1} {s2}^^Do you want to disembark now or wait? mno_disembark_yeslp|Disembark. mno_disembark_nolp|Wait. menu_landet_ships_encounter_as_marshal|You are currently marshal. You attempt to embark. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls|Embark. mno_reembark_nols|Wait. menu_ferry_encounter_as_marshal|You are currently marshal. You attempt to rent a ship. {s1} {s2}^^Do you want to embark now or wait? mno_reembark_yesls1|Embark. mno_reembark_nols1|Wait. menu_ship_capture|You are able to capture one of the enemy's ships. It's a {s2}, but due to the fight, the '{s1}' is in a bad condition. Do you want to add this ship to your fleet nevertheless? mno_capture|Add the ship to your fleet. mno_leave_the_ship|Leave the ship behind. menu_start_sea_travel|You are starting a sea travel. menu_mutiny_start|The morale of some troops is low. They start a mutiny. menu_mutiny_end|After the mutiny, the situation calms down. menu_print_ships|Your ships with ship type, name, quality and wood type ^{s10} menu_stannis_quest_event_menu|You see a raven fall in the distance. It looks like it may have been injured.^Should you go and investigate? mno_starting_quest_choice_1|It could be important, I will go find the raven. mno_starting_quest_choice_2|Its looks as if it has been hit by an arrow, I had best keep away. menu_mutiny_at_crasters_keep_request|You have received a message from the Lord Commander of the Night's Watch. He has asked if you would meet with him.^Should you go? mno_crasters_quest_choice_1|Sure, let's go. mno_crasters_quest_choice_2|I'm too busy. menu_find_raven_event_menu|You find the raven and notice tied to it is a small piece of parchment with the seal of the Hand of the King.^ The letter reads ^^ This letter is for the urgent attention of Lord Stannis Baratheon.^^ It is of great shame that I write you this letter. I Lord Eddard Stark, Hand of the King and Protector of the realm have news of your brothers passing this morning. Due to the bastards of King Robert Baratheon, you Lord Stannis Baratheon are the rightful heir to the throne and the one true King of the Seven Kingdoms. As soon as you arrive in King's Landing I will surrender my position and pass all titles to you. ^^You decide to... mno_find_raven_choice_1|Take the letter to King Stannis Baratheon. mno_find_raven_choice_2|Throw away the letter and never mention it again. mno_find_raven_choice_3|Take the letter to Lord Tywin Lannister. menu_ned_dead_event_menu|You capture a passing raven and notice tied to it a small piece of parchment wrapped in golden string.^^ The letter reads ^^^ I pronounce the Lord Eddard Stark, Lord of Winterfell and Warden of the North has been beheaded due to treasonous acts towards your King. As Eddard's heir Lord Robb Stark has in turn been announced as the King in the North. menu_red_wedding_event_menu|You capture a passing raven and notice tied to it a small piece of tattered paper.^^ The letter reads ^^^ Lord Paramount Edmure Tully is to be married at The Twins within the next couple of days. With the inclusion of host King Robb Stark we shall be holding a feast in celebration. This is a formal invitation for {playername} to attend these festivities.^ It should be noted that all honoured guests shall be welcome within Lord Walder Frey's walls and at his table. He extends to you his hospitality and protection in the light of the Seven.^^^ You shall attend as a loyalist to... mno_red_wedding_choice_1|Tully or Stark. mno_red_wedding_choice_2|Frey. menu_red_wedding_event_complete_menu|It looks as though the attack has been suppressed. menu_red_wedding_event_complete2_menu|The King in the North King Robb Stark including all his hosts have been slain at The Twins. The Red Wedding they are calling it.^ In light of these recent events, Lord Walder Frey is now known as Lord Paramount of the Riverlands and all Tully's have been proclaimed traitors and sworn enemies of all the realms of Westeros. Lord Roose Bolton has been named Warden of the North as the most suitable heir to Lord Robb Stark and shall now take residence at Winterfell. menu_red_wedding_event_missed_menu|You capture a passing raven and notice tied to it a small piece of tattered paper.^^ The letter reads ^^^ The King in the North King Robb Stark including all his hosts have been slain at The Twins. The Red Wedding they are calling it.^ In light of these recent events, Lord Walder Frey is now known as Lord Paramount of the Riverlands and all Tully's have been proclaimed traitors and sworn enemies of all the realms of Westeros. Lord Roose Bolton has been named Warden of the North as the most suitable heir to Lord Robb Stark and shall now take residence at Winterfell. menu_dothraki_event|Rumours have reached you from the lands of Essos.^^ Khal Pono has united the Dothraki Horde and has announced himself as the Stallion that will mount the world. menu_varys_invasion|One of your commanders has news delivered by a raven. He goes on to read...^^ King Aegon Targaryen has landed with his host in the Stormlands! He seeks to reclaim the Iron Throne, which is his by right. He has made claim he will be generous to his supporters and anyone else fortunate to be loyal to House Targaryen. menu_varys_invasion_dany|One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen. menu_varys_dual_invasion_dany|One of your commanders has news delivered by a raven. He goes on to read...^^ I am Daenerys Stormborn of House Targaryen, rightful heir to the Iron Throne, rightful queen of the Andals and the First Men. Protector of the Seven Kingdoms, the Mother of Dragons, the Khaleesi of the Great Grass Sea, the Unburnt, the Breaker of Chains.^Your Queen invites you to Dragonstone to bend the knee and pledge your allegiance to House Targaryen. menu_white_walkers_invade|One of your commanders has news delivered by a raven. He goes on to read...^^ Creatures known as White Walkers have been spotted with hordes of the undead. They are heading towards the Wall. Any man that can wield a sword, spear or stick is urged to gather in the north and await further instructions. Winter has come! menu_free_folk_event_menu|Your captain captures a passing raven and noticed tied to it a piece of paper.^^ The paper reads ^^^ The Wildlings have seized control of the wall and the lands surrounding it. We fear they will continue marching further South, aid must be sent before we are overwhelmed. You hear someone shout 'By the old gods and the new, winter is coming!' menu_robb_stark_marraige|You capture a passing raven. It holds a letter which reads ^^ House Stark of The North would like to announce that our King Robb Stark King in the North has bewed a woman claimed to be from Volantis by the name of Talisa Maegyr. menu_boar_king_quest|As you present the slain boar to the small council you are renounced a hero!^ You are told people will sing your name from here to the far ends of the known world and you will be known as the hero that avenged a Kings death. You receive a small donation for your loyalty to the throne. menu_riverrun_taken_by_westerlands|Riverrun has fallen to the forces of the Westerlands causing the Frey's to turn cloak and renounce their allegiance to the North. menu_ironborn_start_war_north|It seems Lord Balon Greyjoy has crowned himself as King of the Iron Islands and once again sits the Seastone Chair. He has consequently started sending raiding parties to attack the northern coasts. menu_westerlands_start_war_riverlands|The Westerlands have invaded the Riverlands in retaliation to the kidnapping of Tyrion Lannister. Lannister outriders and sellswords have been spotted putting the Riverlands to the torch. menu_westerlands_start_peace_reach|Lord Petyr Baelish has negotiated a fresh alliance between the Westerlands and the Reach. menu_dragonstone_start_war_westerlands|Lord Stannis Baratheon has decided to strike out against the Westerlands and take back the crown which he believes is rightfully his. menu_king_of_seven_kingdoms|{s2} menu_not_king_of_seven_kingdoms|You have lost the Capital of the Seven Kingdoms and thus have lost your claim to the Iron Throne. menu_wolf_den_stark|As you move closer you find a wolf looking up at you. You notice this one is different to the other wolves you have seen, he looks stronger and much larger.^ You realise this is a Dire Wolf pup and decide to take him into your party, after all, he may become useful. The pup must be fed in order to be trained and to become bigger and stronger. menu_wolf_den_win|You go to finish off the last of the wolves and butcher any meat available. menu_wolf_den_lose|You have been heavily wounded by the wolves.^^ Your companions manage to drag you to safety. menu_giants_lair_wildling|The giants have been beaten! ^Whilst looking among the casualties you notice a couple of giants are still alive. They are impressed with your victory and would like to join your party. menu_giants_lair_win|You finish off any giants still breathing. menu_giants_lair_lose|You have been heavily wounded by the giants.^^ Your companions manage to drag you to safety. menu_static_wars_off_menu|Are you sure you really want to turn off the static wars?^Remember they cannot be turned back on again. mno_no|Actually, I have changed my mind. menu_war_for_the_dawn|You are approached by a large company of men dressed in the red robes of Rhllor. One of the men breaks off from the others and approaches to speak to you further in private. menu_warlord_to_justice|You are approached by a group of desperate appearing peasants. A haggard but noble appearing old man approaches you out of the group. menu_freeing_a_brother|Brog comes galloping up beside you with a frenzied look in his eyes. menu_special_wildling_recruitment|Out of the billowing snow a group of giants approach. It seems your legend has grown and tales have spread beyond the Wall of your victories and courage.^The group of giants are interested in joining your warband. mno_yes|You welcome them into your party. mno_turn_away|You turn them away. menu_special_dorne_recruitment|You see the dust of sand being kicked up in the distance. It seems your legend has grown and tales have spread throughout the south of your victories and courage.^Emerging from the dust are several warriors that are interested in joining your warband. menu_messenger_system|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_error_1|Continue menu_messenger_system2|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent to {s9} was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_finish_m|Bad luck. menu_messenger_system_res_failure|Your maester approaches with urgent news ^^'We have received a raven, it carries a message that reads The messenger you sent was found dead on the side of the road. We're sorry to inform you that your message never reached its destination. I will be at your disposal for any other message that you need to send. You know where to find me.' mno_finish_m2|Bad luck. mno_Continue_msse|Thank for your service. mno_Continue_mess2|Well. mno_Continue_mess3|Well. mno_Continue_mess4|Well. mno_Continue_mess5|Well. mno_Continue_mess6|Thank you for your service. mno_Continue_mess7|Thank you for your service. mno_Continue_messeng1|Thank you for your service. mno_Continue_messeng2|Thank you for your service. mno_Continue_messeng3|I have my war. menu_lazeras_banking_menu|Here you can deposit stags and earn interest over time, or withdraw any stags already deposited. ^^You currently have {reg6} stags deposited here. mno_give_deposit|Deposit 1000 stags mno_give_deposit_10k|Deposit 10000 stags mno_give_deposit_100k|Deposit 100000 stags mno_take_deposit|Withdraw 1000 stags mno_take_deposit_10k|Withdraw 10000 stags mno_take_deposit_100k|Withdraw 100000 stags mno_take_deposit_all|Withdraw all
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The 100 Greatest Games of All Times? - BigSoccer 100 REAL MADRID 0-2 AJAX AMSTERDAM 22 November 1995, Estadio Santiago Bernabeu, Madrid, Champions League, preliminary round Real coach Jorge Valdano after the game “Ajax is not only the team of the 1990s, they are approaching football utopia.” 99 BLACKPOOL 4-3 BOLTON WANDERERS 2 May 1953, Wembley stadium, London, F.A. Cup final The legendary “Matthews final”. 98 FRANCE 1-1 (5-4 pens) BRAZIL 21 June 1998, Estadio Jalisco, Guadalajara, World Cup quarterfinal The duel of the magic midfields. 97 PARIS ST. GERMAIN 4-1 REAL MADRID 18 March 1993, Parc des Princes, Paris, UEFA-Cup quarterfinal, second leg Paris had lost the first leg 1-3. Frenetically supported by 45,000, Paris led 3-0 until the very last minutewhen Ivan Zamorano scored Real’s supposedly saving goal. But injury time lasted six minutes, enough time for Kamboure to score PSG’s decisive fourth goal. 96 EMPOR ROSTOCK 1-3 VORWA"RTS BERLIN 19 June 1962, Ostseestadion, Rostock, East German Oberliga, matchday 33 The play-off game that decided the East German championship. Berlin’s forward Ju"rgen Noldner before the game predicted that he would score in the 15th and the 75th minute. He then managed to score in the 12th and the 72nd … 95 FC BARCELONA 3-2 FC VALENCIA 17 June 2001, Camp Nou, Barcelona, Primera Division, matchday 38 Rivaldo’s greatest game. 94 GERMANY 16 RUSSIA 0 1 July 1912, Rasunda Stadion, Stockholm, Olympic Football Legend has it that the Czar refused to pay the players’ travel expenses. 93 SPAIN 9-0 AUSTRIA 27 March 1999, Estadio Mestalla, Valencia, European Championship qualifier Spain was under pressure after having lost to Cyprus previously. Then came this game against 1998 World Cup participant Austria. 92 WEST HAM UNITED 0-5 HAKOAH VIENNA 3 September 1923, Upton Park, London, friendly Hakoah became the first continental club side to beat an English side on their own turf. And they did it in style, similar to the Magic Magyars 30 years later. After the game, Walther Bensemann, chief editor of Germany’s “kicker” magazine stated that “the supremacy of English football is beat.” 91 WEST GERMANY 3-2 HOLLAND 14 June 1980, Stadio San Paolo, Naples, European Championship preliminary round Klaus Allofs scored all three West German goals, 20-year-old Bernd Schuster impressed as central midfielder. One of Germany’s best ever performances in a Euro game, being up 3-0 with well-versed attacking football before the Dutch scored two late consolidation goals. 90 KARLSRUHE SC 3 BORUSSIA DORTMUND 3 27 November 1993, Wildparkstadion, Karlsruhe, Bundesliga, matchday 18 After 19 minutes, Dortmund was up 3-0. Then came the best 15 minutes in the history of Russian dribble wizard Sergey Kiryakov, scoring three goals between the 30th and the 45th minute. Probably disgruntled because he failed to score a fourth goal in the second half, Kiryakov crowned his greatest game with a sent-off 15 minutes before time. 89 AUSTRALIA 31-0 AMERICAN SAMOA 11 April 2001, International Sports stadium, Coffs Harbour, World Cup qualifier Archie Thompson set a new record for goals scored in an international game 13. 88 FRANCE 2-1 a.e.t. PORTUGAL 28 June 2000, Stade Roi Baudoin, Brussels, European Championship, semi final Picked because of the tumultuous brawl near the end of the game after referee Benko" gave a penalty for France in extra-time, which were only interrupted by Zidane’s Golden Goal. 87 DENMARK 5-0 YUGOSLAVIA 16 June 1984, Stade de Gerland, Lyon, European Championship, Preliminary round Denmark’s coach Sepp Piontek’s order before the game “Play offensively”. They did just that, which So"ren Lerby as conductor in midfield and Michael Laudrup and Preben Elkjaer-Larsen in attack. Piontek after the game “That we would be that strong I would not have hoped for in my dreams.” 86 INTERNAZIONALE 3-2 AC MILAN 11 December 2005, Stadio Giuseppe Meazza, Milan, Serie A, Matchday 15 Adriano scored Inter’s winner in the 92nd minute with a massive shot, ending one of the best games between these city rivals in recent years. 85 FORTUNA DU"SSELDORF 6-5 BAYERN MUNICH 7 June 1975, Rheinstadion, Du"sseldorf, Bundesliga, matchday 33 Gerd Mu"ller scored three goals between the 38th and 42nd minute, giving Bayern a half-time lead of 4-2 … 84 ARGENTINA 1-1 (6-5 pens) ENGLAND 30 June 1998, Stade Geoffrey-Guichard, St. Etienne, World Cup second round One of the best World Cup games of the 1990s. 83 HAMBURG SV 4-4 JUVENTUS 13 September 2000, Volksparkstadion, Hamburg, Champions League, preliminary round HSV were trailing 1-3 in their newly modernized arena eight minutes before the final whistle. But then the hosts scored three goals, one of them a penalty by goalkeeper Jo"rg Butt, but then Inzaghi scored his third goal seconds before time, securing Juve a point. A Hamburg newspaper wrote the next day “A football game changes the city.” 82 BORUSSIA MO"NCHENGLADBACH 2-8 BAYER LEVERKUSEN 30 October 1998, Bo"kelberg Stadion, Mo"nchengladbach, Bundesliga, matchday 10 Well. 81 BAYER UERDINGEN 2-1 BAYERN MUNICH 26 May 1985, Olympiastadion, Berlin, German Cup final Underdog Uerdingen beat big favorites Bayern in the German Cup final. 80 BAYERN MUNICH 1-1 a.e.t. ATLETICO MADRID 15 May 1974, Heysel stadium, Brussels, European Cup final, first game Bayern’s unlikely hero was center back Hans-Georg ‘Katsche’ Schwarzenbeck who scored the last-second equalizer in the 120th minute with a long range effort. Bayern won the replay two days later 4-0. Schwarzenbeck’s goal was arguably the most important in the history of the club. 80 BAYERN MUNICH 1-1 a.e.t. ATLETICO MADRID 15 May 1974, Heysel stadium, Brussels, European Cup final, first game Bayern’s unlikely hero was center back Hans-Georg ‘Katsche’ Schwarzenbeck who scored the last-second equalizer in the 120th minute with a long range effort. Bayern won the replay two days later 4-0. Schwarzenbeck’s goal was arguably the most important in the history of the club. 79 BAYER LEVERKUSEN 1-2 VfB STUTTGART 16 May 1992, Ulrich-Haberland Stadion, Leverkusen, Bundesliga, matchday 38 The game that decided the Bundesliga championship that year. 78 ENGLAND 1-1 (6-7 pens) GERMANY 25 June 1996, Wembley stadium, London, European Championship semi final Simply one of the best and most exciting games of the 1990s. 77 YUGOSLAVIA 2-4 WEST GERMANY 17 June 1976, Crvena Zvezda, Belgrade, European Championship semi final The Yugoslavs were already up 2-0 against the reigning World Champs but then the Germans started one of their most brilliant comebacks. Debutant Dieter Mu"ller was subbed in seven minutes before the end of regular time and then scored the equalizer 20 seconds later. He went on to score two further goals in extra-time. 76 MEIDERICHER SV 4-3 1. FC KAISERSLAUTERN 18 May 1966, Wedaustadion, Duisburg, German Cup semi final I’m sure this was a pretty good and entertaining game, but among the 100 greatest ever games? Probably not. 75 SPAIN 2-1 SOVIET UNION 21 June 1964, Estadio Santiago Bernabeu, Madrid, European Cup of Nations final The 124,000 that came to watch this game celebrated as if they knew that this would remain Spain’s only international triumph … 74 JUVENTUS 2-2 ROMA 6 May 2001, Stadio delle Alpi, Turin, Serie A, matchday 29 Juve desperately needed a win to keep their chances of winning the scudetto alive. First it all went according to plan with Zidane and del Piero assuring a 2-0 lead, but then Nakata scored for Roma and soon afterwards, in the 90th minute, Montella equalized. Roma were champions. 73 DYNAMO DRESDEN 3-2 LOKOMOTIVE LEIPZIG 28 May 1977, Stadion der Weltjugend, Berlin, East German Cup final Apparently an awesome game. First time I heard about it. 72 ARMINIA BIELEFELD 3-2 TSV 1860 MUNICH 9 May 1981, Alm, Bielefeld, Bundesliga matchday 30 The game that saved Bielefeld from relegation that season. They were down 1-2 at home two minutes before time against direct relegation rivals 1860 Munich, but then scored twice turning the stadium into a madhouse. 71 ROMANIA 3-1 COLOMBIA 19 June 1994, Rose Bowl, Pasadena, World Cup group stage Hagi scored his wonderful goal in this game and finally proved to the world why people were calling him ‘Carpatian Maradona’ back home. 70 FC ST. PAULI 4-3 (a.e.t.) HERTHA BSC 21 December 2005, Millerntor, Hamburg, German Cup, round of last 16 Fairytale games like this show us why we love football. When Pauli scored the lead for the first time in the 109th minute, the old Millerntor stadium trembled so much that the tv cameras almost fell off the roof. 69 VASCO DA GAMA 1-2 SANTOS FC 19 November 1969, Estadio Journalista Mario Filho (a.k.a. Maracana), Rio de Janeiro, Taca de Prata This was the game in which Pele scored his 1,000th goal. Additionally to the historic importance, this was also a pretty good game. 68 ATLETICO MADRID 6-6 ATHLETIC BILBAO 29 January 1950, Estadio del Metropolitano, Madrid, Primera Division, matchday 18 Before Alfredo di Ste fano wrote history for Real Madrid, Moroccan Ben Barek wrote history as the first ‘modern’ playmaker. Barek assisted all six of Atletico’s goals in this classic encounter. 67 NIGERIA 3-2 ARGENTINA 3 August 1996, Sanford stadium, Athens (Georgia), Olympic final The 1996 Olympic tournament is often overlooked, but it was the first major trophy won by an African side. Already the semi final between the “Super Eagles” and Brazil was a hell of a game (4-3). 66 VfB EPPINGEN 2-1 HAMBURG SV 26 October 1974, Kraichgaustadion, Eppingen, German Cup, second round Amateur side beats professional side. Still one of the biggest upsets in German Cup history. 65 BAYERN MUNICH 3-3 VfB STUTTGART 15 November 1988, Olympiastadion, Munich, Bundesliga, matchday 14 Stuttgart was up 3-1 two minutes before time, but Bayern managed to score twice in the last 120 seconds. Neat game. 64 AS MONACO 8-3 DEPORTIVO LA CORUNA 5 November 2003, Stade de Louis II, Monaco, Champions League, preliminary round Deportivo president Augusto Lendoiro only twice attended games of his club in Europe the first time it was a 1-5 debacle at Arsenal, the second this game. Dado Prso scored four goals and it took FC Porto to stop Monaco with Rothen and Giuly in the CL final. 63 HANNOVER 96 5-1 1. FC KAISERSLAUTERN 23 May 1954, Volksparkstadion, Hamburg, German Championship final Only a month before the World Cup final, almost half of the German national team that would beat the Magic Magyars in Bern suffered a historic defeat when they lost 1-5 to unfancied Hannover in the final of the German championship. The Hamburg spectators abused German national team manager Sepp Herberger’s name during the second half, as he was loyal to the five Kaiserslautern players that had so utterly disappointed in this important game (the Walter brothers, Eckel, Liebrich and Kohlmeyer)… 62 VfL BOCHUM 5-6 BAYERN MUNICH 18 September 1976, Ruhrstadion, Bochum, Bundesliga, matchday 6 Lowly-ranked Bochum were up 3-0 at half-time and 4-0 shortly after the break against the reigning European champios Bayern Munich. Then came one of the most stunning comebacks ever, as Bayern scored five goals within 20 minutes, turning the score around. Bochum managed to equalize once more but in the last minute of the game Uli Hoeness scored the decisive 6th goal for Bayern. A more detailed review of that game can be found here. 61 AC MILAN 3-4 FC SAARBRU"CKEN 1 November 1955, Stadio San Siro, Milan, European Cup, first round, first leg Still one of the most sensational results in European Cup history. Saabru"cken from tiny Saarland (then still independent from Germany) with their non-professional players beat the might mighty AC Milan (Schiaffino, Nordahl etc.) at their own ground. More about that game can be read here. 60 BRAZIL 1-1 (4-2 pens) HOLLAND 7 July 1998, Stade Velodrome, Marseille, World Cup semi final Sometimes there are games that did deserve two winners. 120 minutes on the highest level, the crucial factor proved to be Taffarel’s great performance in the Brazil goal and the Dutchmen’s fear of the penalty kick. 59 YUGOSLAVIA 3-4 SPAIN 21 June 2000, Jan-Breydel-Stadion, Bruges, European Championship, group stage A fine win for Spain, who were down 2-3 in the 90th minute but then scored twice in unjury time (which lasted five minutes), equalizing in the 91th minute with the help of a penalty and then scoring the 4-3 in the 95th minute (Alfonso). 58 HAMBURG SV 1-1 BAYERN MUNICH 19 May 2001, AOL-Arena, Hamburg, Bundesliga, matchday 34 You can read what this game was about here. 57 STAHL THALE 4-0 TURBINE ERFURT 3 September 1950, Walter-Ulbricht-Stadion, Berlin, East German Cup final Stahl Thale was a small village club who lone participation in the final was already a sensation. That they went on to beat first division side Erfurt by that result was of course a mega sensation. 56 REAL MADRID 0-3 FC BARCELONA 19 November 2005, Estadio Bernabeu, Madrid, Primera Division, matchday 12 Barca’s triumph in the lion’s den. Not so long ago. 55 DENMARK 2-2 (5-4 pens) HOLLAND 22 June 1992, Nya Ullevi, Gothenburg, European Championship semi final Euro 1992’s most dramatic game with the unfancied Danes eliminating a very good Dutch side. 54 NAPOLI 2-3 MILAN 1 May 1988, Stadio Sao Paolo, Naples, Serie A, matchday 28 One of the most important domestic games in European football history. The great Milan side that would dominate Europe in the following years based its international glory on the Scudetto they won in the last minute after having trailed ruling champs Napoli for most of the season. This game three days before the end of the season was the turning point. Maradona scored with a wonderful free-kick from 15 yards. Milan would have to wait four years before winning the Scudetto again. 53 EINTRACHT FRANKFURT 6-3 SSV REUTLINGEN 25 May 2003, Waldstadion, Frankfurt, Bundesliga II, matchday 34 Last day of the season in the second division. Frankfurt was topping the league one point in front of local rivals Mainz 05. After 60 minutes it all seemed over for Frankfurt as Mainz was up 4-0 in Brunswick, while Eintracht had just conceded the 3-3 equalizer against Reutlingen. But then Frankfurt managed to score three times, sealing promotion in the last minute. 52 BAYERN MUNICH 5-1 FC SCHALKE 04 28 June 1972, Olympiastadion, Munich, Bundesliga, matchday 34 Bayern’s first ever game in the Olympic stadium. 80,000 travelled to see league leaders Bayern take on second-placed Schalke, one point was separating both sides. You can read detailed account of this game here. 51 WEST GERMANY 2-1 HOLLAND 7 July 1974, Olympiastadion, Munich, World Cup final The legendary 1974 World Cup final 50 1. FC KAISERSLAUTERN 3-1 FC BARCELONA 6 November 1991, Fritz-Walter-Stadion, Kaiserslautern, Champions League, second round, second leg This was a brilliant but bitter game by Kaiserslautern. They had lost the first leg 0-2 but were up 3-0 20 seconds before time, at the verge of eliminating huge favorites Barcelona after a really brilliant performance. But then Jose Bakero scored virtually in the last second. Barca later went on to win the Cup. 49 FRANCE 5-0 BELGIUM 16 June 1984, Stade de la Beaujoire, Nantes, European Championship, group stage “Who is going to stop these Frenchmen?” was the headline of German football magazine Kicker the day after this magnificent game by Euro 84 hosts France and their brilliant captain Michel Platini. The congenial midfield duo Platini/Giresse scored four of the five goals. Platini after the game “We are stronger than in 82.” They sure were. 48 VfL WOLFSBURG 5-4 MAINZ 05 11 June 1997, Stadion am Elsterweg, Wolfsburg, Bundesliga II, matchday 34 Another second division promotion thriller, this time a battle between two direct competitors. 47 PORTUGAL 5-3 NORTH KOREA 23 July 1966, Goodison Park, Liverpool, World Cup quarterfinal They don’t make games like this anymore. Watch the goals here. 46 ENGLAND 3-2 CAMEROON 1 July 1990, Stadio San Paolo, Naples, World Cup quarterfinal Classic World Cup encounter between established European force and aspiring newcomer from Africa. 45 ARSENAL 1-2 MANCHESTER UNITED 14 April 1999, Villa Park, Birmingham, F.A. Cup semi final Apparently a great game. 44 REAL MADRID 0-5 FC BARCELONA 17 February 1974, Estadio Bernabeu, Primera Divison, matchday 22 One of the most memorable games in the history of Spanish league football. This “magic Sunday” is still well-remembered in the club annals of Barcelona and claimed to symbolize the breakdown of Franco’s absolutistic dictatorship. 43 BAYERN MUNICH 4-2 FC NUREMBERG 1 May 1982, Waldstadion, Frankfurt, German Cup final Bayern were trailing Bavarian rivals Nuremberg 0-2 at half-time but then staged a great comeback to win 4-2. The picture of bloody Dieter Hoeness at the start of this thread is taken from this game. 42 KARLSRUHE SC 7-0 FC VALENCIA 2 November 1993, Wildparkstadionm Karlsruhe, UEFA-Cup, second round, second leg Excuse me, but this was really an awesome game. 41 IVORY COAST 0-0 (11-10 pens) GHANA 6 January 1992, Stade de L’Amitie , Dakar, African Cup, final The mad penalty shoot-out alone makes this a worthy entry. 40 BORUSSIA MO"NCHENGLADBACH 12-0 BORUSSIA DORTMUND 29 April 1978, Rheinstadion, Du"sseldorf, Bundesliga, matchday 34 39 WEST GERMANY 2-1 HOLLAND 25 June 1990, Stadio Giuseppe Meazza, Milano, World Cup, round of last 16 …or was it Inter vs. AC? When the two arch rivals stepped on the pitch that evening, the duel for many players and spectators had an ever more serious dimension. Brehme, Klinsmann and Mattha"us plying their trade for Internazionale at that time while Gullit, Rijkaard and van Basten kicked for the local rival Milan. Inter won 2-1 in one of the best yet most controversial games in World Cup history. 38 DORTMUND 11-1 BIELEFELD 6 November 1982, Westfalenstadion, Dortmund, Bundesliga, matchday 12 At half-time the score was still 1-1 … 37 LIVERPOOL FC 0-2 ARSENAL FC 26 May 1989, Anfield Road, Liverpool, First Division, matchday 32 The game had been postponed to the end of the season, due to the Hillsborough catastrophe in Sheffield, when 96 Liverpool fans died. Thus it came to a real showdown, Arsenal had to win at least 2-0 at Anfield to win their first title since 1971. Arsenal were up 1-0 seconds before the end of the game, then Michael Thomas scored the all-deciding second in the 92nd minute and Liverpool were toppled. “They kept their powder dry until it really mattered” said the BBC commentary. For Liverpool it was a nightmare. They had lost the championship and -- what hurt far more -- 96 supporters. 36 ARGENTINA 2-1 ENGLAND 22 June 1986, Azteca, Ciudad de Mexico, World Cup, quarterfinal It’s often a fine line between genius and madness. People had Diego Maradona down as a football criminal after he scored with his hand, but six minutes later he proved that he was more than a mere criminal. He was an ingenious criminal. 35 CELTIC 2-1 INTERNAZIONALE 25 May 1967, Estadio Nacional, Lisbon, European Cup final Celtic Simpson - Craig, W.McNeil, J.Clark, Gemmell -- Murdoch, Auld -- Johnstone, Wallace, Chalmers, Lennox Inter Sarti -- Burgnich, Guarneri, Picchi, Facchetti -- Bedin, A.Mazzola, Bicicli -- Domenghini, Cappellini, Corso Outside of Scotland, this European Cup final seems to be quite underrated. Not that it was such a high class game (well, it was), but because eleven low-brow home boys (only outside left Lennox was not born in Glasgow) overpowered a seemingly unbeatable opponent. Inter was at that time the best side in Europe. But blokes like Billy McNeil, Jimmy Johnstone or Tommy Gemmell refuted every cliche about Scottish football by wrestling Inter down with astoundingly civil means. Unforgettable the statement of one Celtic hero “They all looked like filmstars while some of our players had already gaps in their dentures.” And thus the spectators in Lisbon witnessed a collectively sacrificial game by the Celtic XI. Celtic became the first British winners of the European Cup that day. Until now, no other Scottish side has managed to equal the feat of the “Lisbon Lions”. Some color footage 34 VfB STUTTGART 4-4 WERDER BREMEN 28 March 2004, Gottlieb-Daimler-Stadion, Stuttgart, Bundesliga, matchday 26 VfB Hildebrand -- Lahm, Zivkovic, Bordon, Gerber (82 Szabics) -- Meira, Soldo, A.Hleb, Meissner (52 Yakin) - Kuranyi, Streller Werder Reinke -- Stalteri, Ismael, Krstajic, C.Schulz -- Lisztes, F.Baumann, Micoud, Ernst -- Ailton, Klasnic You can find a detailed report here. 33 HOLLAND 2-1 SOVIET UNION 26 June 1988, Olympiastadion, Munich, European Championship final Holland van Breukelen - van Aerle, R.Koeman, Rijkaard, van Tiggelen -- Vanenburg, Wouters, E.Koeman, Muhren -- Gullit, van Basten Soviet Union Dasaev -- Alejnikov, Chidyatullin, Litovchenko, Demianenko -- Zavarov, Gostmanov (69 Baltacha), Rats, Mikhailichenko -- Belanov, Protassov (71 Passulko) Holland in 1988, although less talented and flamboyant than in 1974, both times coached by Rinus Michels, won its first and so far only major trophy. Michels had returned to the place of his bitterest humiliation and at the end celebrated his greatest triumph. The great highlight of this final is of course van Basten’s spectacular volley, arguably the finest goal ever scored in a major international final. 32 VfB STUTTGART 4-3 a.e.t. FORTUNA DU"SSELDORF 16 November 1958, Auestadion, Kassel, German Cup final VfB Sawitzki -- Eisele, Seibold -- Hartl, R.Hoffmann, Weise -- Waldner, Schlienz, Geiger, Blessing, Praxl Fortuna Klose -- Vigna, Juskowiak -- K.Hoffmann, Ja"ger, Mauritz -- Steffen,Wolfframm, Jansen, Derwall, Wo"ske Neat game, apparently. 31 ENGLAND 2-3 a.e.t. WEST GERMANY 14 June 1970, Estadio Guanajuato, Leon, World Cup, quarterfinal England Bonetti -- Newton, Labone, Moore, Cooper -- Ball, R.Charlton, Hurst, Mullery -- F.Lee, Peters West Germany Maier -- Vogts, Schnellinger, Fichtel, Ho"ttges (46 Schulz) -- Seeler, Beckenbauer, Overath -- Libuda (56 Grabowski), G.Mu"ller, Lo"hr Germany wanted to gain revenge for Wembley 66 and that’s exactly what they got here. 30 WERDER BREMEN 5-3 RSC ANDERLECHT 8 December 1993, Weserstadion, Bremen, Champions League, group stage Werder Reck -- Bratseth -- Beiersdorfer, Borowka -- Basler (87 Wiedener), Votava, Herzog (46 Wolter), Eilts, Bode -- Hobsch, Rufer RSC de Wilde -- Emmers, Rutjes, Albert, Crasson -- Zetterberg (83 Kooiman), Walem, Boffin, Versavel -- Haagdoren, Bosman (70 Nilis) The Belgians were leading 3-0 at half-time. They were still leading 3-0 after one hour. Then Rufer scored Bremen’s first goal 25 minutes from time. It looked like a mere consolation goal, nothing more… 29 BRAZIL 1-2 URUGUAY 16 June 1950, Estadio Jornalista Mario Filho (Maracana), Rio de Janeiro, World Cup final game Brazil Barbosa -- Augusto, Juvenal -- Bauer, Danilo, Bigode -- Friaca, Zizinho, Ademir, Jair, Chico Uruguay Maspoli -- M.Gonzales, Tejera -- Gambetta, Varela, Andrade II -- Ghiggia, Perez, Miguez, Schiaffino, Vidal Brazil’s national tragedy. No commentary needed, I think. 28 EINTRACHT FRANKFURT 5-3 KICKERS OFFENBACH 28 May 1959, Olympiastadion, Berlin, German championship final Frankfurt Loy -- Eigenbrodt, Ho"fer -- Stinka, Lutz, Weilba"cher -- Kress, Sztani, Feigenspan, Lindner, Pfaff Offenbach Zimmermann -- Waldmann, Schultheiss -- Keim, Lichtl, Wade -- Kraus, Nuber, Gast, Kaufhold, Preisendo"rfer One of the most deep-rooted rivalries in German club football had its climax when both teams met in the 1959 championship final game in Berlin. For these two clubs, it couldn’t get better than that. It was the ultimate contest for them to determine who was the top dog. After a marvellous game, Eintracht had decided the outcome in their favour but their road to glory was not over yet. A year later they would impress all of Europe and it took a legendary Real Madrid side to stop them from winning the biggest prize of all. 27 BAYERN MUNICH 3-4 HAMBURG SV 24 April 1982, Olympiastadion, Munich, Bundesliga, matchday 29 Bayern Junghans -- Beierlorzer, Weiner, Augenthaler, Horsmann -- Dremmler, Breitner, Du"rnberger, Kraus -- D.Hoeness, K.H.Rummenigge Hamburg Stein -- Kaltz, Hieronymus, D.Jakobs, Groh -- Hartwig, von Heesen, Magath, Wehmeyer -- Hrubesch, Bastrup This was Hamburg’s finest game ever in domestic league history, they were already down 1-3 in Munich to reigning champs Bayern but than managed an inspired comeback in the last 20 minutes that ultimately decided the championship race in Hamburg’s favor. More on that game here. 26 EVERTON FC 4-4 LIVERPOOL FC 20 February 1991, Goodison Park, Liverpool, F.A. Cup, fifth round Everton Southall -- Atteveld, Hinchcliffe, Ratcliffe, Watson -- Keown, Nevin, McDonald, Sharpe -- Newell, Ebrell Liverpool Grobbelaar -- Burrows, Hysen, Nicol, Molby -- Ablett, Beardsley, Staunton, Barnes -- Rush, Venison “The mother of all Merseyside derbies” according to 4-4-2. Four times Liverpool was in the lead, four times Everton managed to equalize. A rollercoaster for the fans. Radio commentator Jimmy Armfield remembers “I was looking around at the Evertonians around me and felt like I was at a funeral, then only few minutes later I felt like I was in a madhouse as Everton had again equalized.” Everton won the second game 1-0. 25 EINTRACHT FRANKFURT 5-1 FC KAISERSLAUTERN 29 May 1999, Waldstadion, Frankfurt, Bundesliga, matchday 34 Frankfurt Nikolov -- Janssen (86 Westerthaler) -- Bindewald, Kutschera, Zampach -- B.Schneider, Schur, Sobotzik, R.Weber -- Yang, Fjo"rtoft K’Lautern Reinke -- Ramzy -- Koch, Schjo"nberg -- Buck, Ratinho, Sforza, Riedl, M.Wagner -- Ro"sler, Marschall This game is only the tip of the iceberg of the Bundesliga’s most thrilling ever relegation finish. Here’s the complete story and time table how things developed during those 90 minutes in various stadia. 24 SWEDEN 2-5 BRAZIL 29 June 1958, Rasunda-Stadium, Stockholm, Sweden, World Cup final Sweden Svensson -- Bergmark, Axbom -- Bo"rjesson, Gustavsson, Parling -- Hamrin, Gren, Simonsson, Liedholm, Skoglund Brazil Gilmar -- D.Santos, Orlando, Bellini, N.Santos -- Zito, Didi -- Garrincha, Vava, Pele , Zagalo The game that founded the Brazilian hegemony in world football and the game that made 17-year old Pele the star of international football. Brazil also ignited a tactical revolution by introducing the 4-2-4 system at the world stage. 23 FC BARCELONA 4-3 (a.e.t.) FORTUNA DU"SSELDORF 16 May 1979, St. Jakobs-Park, Basel, Cup Winners’ Cup final Barca Artola -- Zuviria, Costas (66 Martinez), Migueli, Albaladejo (57 de la Cruz) -- Neeskens, Asensi, Sanchez, Rexach -- Krankl, Carrasco Fortuna Daniel -- Baltes, Zewe, Zimmermann (84 Lund), Ko"hnen -- Schmitz, Bommer, Brei (25 Weikl), Th.Allofs, K.Allofs One of the best ever European Cup finals. 22 REAL MADRID 3-3 MANCHESTER UNITED 15 May 1968, Santiagio Bernabeu, Madrid, European Cup semi final, second leg Real Betancourt -- Zocco, Gonzales, Zunzunegui, Sanchis -- Pirri, Grosso, Velazquez, Perez -- Amancio, Gento United Stepney -- Dunne, Crerand, Foulkes, Brennan -- Stiles, R.Charlton, Sadler -- Best, Kidd, Aston United had won the first leg 1-0 but was trailing 1-3 at half-time in the second leg. The team’s iron will to help Matt Busby finally win the European Cup was the foundation for Manchester’s fairytale comeback in the second half. Bill Foulkes scored his only ever goal in international competition in the second half. 21 CHELSEA FC 4-2 FC BARCELONA 8 March 2005, Stamford Bridge, London, Champions League, round of last 16, second leg Chelsea Cech -- Ferreria (51 Johnson), Carvalho, Terry, Gallas -- Makelele, J.Cole, Lampard, Duff (85 Huth) -- Kezman, Gudjohnsen (79 Tiago) Barca Valdes -- Belletti (84 Giuly), Puyol, Oleguer, van Bronckhorst (46 Sylvinho) -- Xavi, Gerard, Deco, Iniesta (86 Maxi Lopez) -- Ronaldinho, Eto’o You all remember that game. 20 BORUSSIA MO"NCHENGLADBACH 2-1 a.e.t. FC COLOGNE 23 July 1973, Rheinstadion, Du"sseldorf, German Cup final Borussia Kleff -- Vogts, Sieloff, Bonhof, Michallik -- Wimmer, Danner, Kulik (91 Netzer) -- H.Jensen, Rupp (117 Stielike), Heynckes Cologne Welz -- Glowacz (71 Gebauer), Cullmann, Weber, Hein -- Simmet, Flohe, Overath (71 Konopka), H.Neumann - Kapellmann, Lo"hr This is the greatest Cup final in German football history, a game packed with plenty of opportunities and action, fast-paced, technical and dramatic, as Gu"nter Netzer, the great star of German football in those years, was benched by his coach Hennes Weisweiler because Netzer had announced his departure from Mo"nchengladbach to join Real Madrid just a few days earlier. At half-time Weisweiler told Netzer that he’d play in the second half, but Netzer refused. The score was still 1-1 after 90 minutes when Netzer decided that it was now time for him to enter the pitch for extra-time, he informed his coach coolly by saying nothing else than “now I’m playing”. Two minutes after subbing himself into the game, Netzer scored the game-winning goal with a left-footed strike that is still the stuff of legend in Germany. You can watch the first 6 minutes of that extra-time in this youtube video http //www.youtube.com/watch?v=SuxcFq_e6fg 19 SUNDERLAND FC 1-0 LEEDS UNITED 5 May 1973, Wembley stadium, London, F.A. Cup final SFC Montgomery -- Malone, Horswill, Watson, Guthrie -- Kerr, Pitt, Hughes, Porterfield -- Halom, Tueart Leeds Harvey -- Reaney, Hunter, Cherry, Madeley -- Bremner, Giles -- Lorimer, Clarke, M.Jones, E.Gray (75 Yorath) Second division side Sunderland were one of the biggest ever outsiders in any F.A. Cup final. Hardly has there ever been a more overwhelming favourite than Leeds in that game. Sunderland’s keeper Jimmy Montgomery pulled off one of the most amazing double saves in the history of the sport. You can check that here 18 BORUSSIA MO"NCHENGLADBACH 5-4 (a.e.t.) WERDER BREMEN 1 May 1984, Bo"kelberg Stadion, Mo"nchengladbach, German Cup semi final Gladbach Sude -- Ringels, Bruns, Hannes, Frontzeck -- Herlovsen, Mattha"us, Rahn, W.Scha"fer (82 Borowka) -- Mill, Lienen (82 Criens) Werder Burdenski -- Schaaf, Fichtel, Siegmann, Otten -- Gruber (17 Kamp, 77 Ordenewitz), Sidka, Mo"hlmann, N.Meier -- Reinders, Neubarth One amazing semi final. The sequence of goals went like this 1-0 40th, 1-1 42nd, 2-1 44th, 3-1 76th, 3-2 77th, 3-3 80th, 3-4 82nd, 4-4 90th, 5-4 107th. The other semi final in the 1983-84 German Cup is also featured in this countdown, it was even more amazing. 17 ENGLAND 4-2 (a.e.t.) WEST GERMANY 30 July 1966, Wembley stadium, London, World Cup final Eng Banks -- Cohen, J.Charlton, R.Moore, Wilson -- Stiles, R.Charlton, Peters, Ball -- Hurst, Hunt Ger Tilkowski -- Ho"ttges, Schulz, Weber, Schnellinger -- Haller, Beckenbauer, Overath -- Held, Seeler, Emmerich Simply one of the most legendary games in all of football history. 16 WEST GERMANY 3-3 (a.e.t., 5-4 pens.) FRANCE 8 July 1982, Estadio Sanchez Pizjuan, Sevilla, World Cup semi final Ger Schumacher -- Kaltz, Stielike, K.H.Fo"rster, Briegel (96 Rummenigge) -- Dremmler, B.Fo"rster, Breitner, Magath (73 Hrubesch) -- Fischer, Littbarski France Ettori -- Amoros, Tresor, Janvion, Bossis -- Giresse, Tigana, Platini, Genghini (51 Battiston, 61 Lopez) -- Rocheteau, Six One fat, massive World Cup semi final. This game really had it all. Will we ever see games like this in our lifetime again? http //www.youtube.com/watch?v=cax70ChDBWU 15 CHARLTON ATHLETIC 7-6 HUDDERSFIELD TOWN 6 21 December 1957, The Valley, Charlton, F.A. Cup third round Charlton Duff -- Edwards, Townsend -- Hewie, Ufton, Kiernan -- Lucas, Ryan, Leary, Summers Town Kennon -- Conwell, Wilson -- K.Taylor, Connor, McGarry -- Ledger, Howard, Bain, Massie, Simpson The game everyone has been waiting for ..... more details here. 14 1. FC KAISERSLAUTERN 7-4 BAYERN MUNICH 20 October 1973, Betzenberg Stadion, Kaiserslautern, Bundesliga, matchday 12 K’Lautern Elting -- Huber, Diehl, Schwager, Fuchs -- Bitz, Toppmo"ller, Laumen -- Pirrung, Sandberg, Ackermann Bayern Maier -- Hansen, Beckenbauer, Schwarzenbeck, Du"rnberger -- Roth, Zobel. U.Hoeness -- W.Hoffman, G.Mu"ller, Gersdorff All details can be found here. 13 ENGLAND 3-6 HUNGARY 25 November 1953, Wembley stadium, London, friendly Eng Merrick -- Ramsey, Eckersley -- Wright, H.Johnston, Dickinson -- Matthews, E.Taylor, Mortensen, Sewell, Robb Hungary Grosics (78 Geller) -- Buzansky, Lantos -- Bozsik, Lorant, Zakarias -- Budai, Kocsis, Hidegkuti, Puskas, Czibor The game that shook the football world! More details 12 HOLLAND 2-3 CZECH REPUBLIC 19 June 2004, Aveiro Municipal, Aveiro, European Championship, group stage Holland van der Sar -- Bouma, Heitinga, Stam, van Bronckhorst -- van der Meyde (77 Reiziger), Seedorf (85 van der Vaart), Davids, Cocu -- van Nistelrooy, Robbem (58 Bosvelt) Czechs Cech -- Jankulovski, Ujfalusi, Jiranek, Grygera (25 Smicer) -- Poborsky, Galasek (62 Heinz), Rosicky, Nedved -- Koller (75 Rozenahl), Baros The stunning 2004 Euro game. 11 ENGLAND 1-3 WEST GERMANY 29 April 1972, Wembley stadium, London, European Championship quarterfinal, first leg Eng Banks -- Madeley, R.Moore, Hunter, Hughes -- Bell, Ball, Hurst (57 Marsh), Peters -- Chivers, F.Lee Ger Maier -- Ho"ttges, Beckenbauer, Schwarzenbeck, Breitner -- Wimmer, Netzer, U.Hoeness -- Grabowski, G.Mu"ller, Held Up until this game, Germany had never been able to beat England at Wembley. It didn’t look like they could pull it off this time, as Germany’s most important players, those from Bayern Munich, were going through a crisis, having lost 1-5 at Cologne, 0-3 at Duisburg and 0-2 at Rangers in the weeks before this game. Then quite a number of important players of other clubs were missing due to injury, like Berti Vogts, Jupp Heynckes and Karl-Heinz Schnellinger. Thus overall there were very little hopes in Germany regarding this tie with England. One can imagine the joy and bliss felt throughout Germany while watching Germany unexpectedly take England apart in their own sacred Wembley stadium. 10 MANCHESTER UNITED 2-1 BAYERN MUNICH 26 May 1999, Nou Camp, Barcelona, Champions League final United Schmeichel -- G.Neville, Johnson, Stam, Irwin -- Beckham, Butt, Scholes, Blomquist (67 Sheringham), Giggs -- Yorke, A.Cole (81 Solskjaer) Bayern Kahn -- Mattha"us (80 Fink) -- Babbel, Linke, Kuffour -- Basler (89 Salihamidzic), Effenberg, Jeremies, Tarnat -- Jancker, Zickler (71 Scholl) Gregoriak is offline 9 ITALY 3-2 BRAZIL 5 July 1982, Estadio Sarria, Barcelona, World Cup second round Ita Zoff -- Gentile, Scirea, Collovati (34 Bergomi), Cabrini -- Tardelli (75 Marini), Antognoni, Oriali, Conti -- Graziani, Rossi Bra Valdir Peres -- Leandro, Oscar, Luizinho, Junior -- Cerezo, Socrates, Falcao, Zico -- Serginho (69 Paulo Isidoro), Eder High quality game, big hero Paolo Rossi, fallen superstars of Brazil. 8 REAL MADRID 7-3 EINTRACHT FRANKFURT 18 May 1960, Hampden Park, Glasgow, European Cup final Real Dominguez -- Marquitos, Pachin -- Vidal, Santamaria, Zarrago -- Canario, del Sol, di Ste fano, Puskas, Gento Eintracht Loy -- Lutz, Hofer -- Weilba"cher, Eigenbrodt, Stinka -- Kress, Lindner, Stein, Pfaff, Meier 134,000 spectators watched in awe how Real Madrid took apart a talented Eintracht side that had beaten Rangers 12-4 on aggregate in the semi final. The greatest European Cup final of all? The compilers of this countdown don’t think so… 7 LIVERPOOL FC 5-4 (a.e.t.) DEPORTIVO ALAVES 16 May 2001, Westfalenstadion, Dortmund, UEFA Cup final LFC Westerveld -- Babbel, Henchoz (56 Smicer), Hyypia", Carragher -- Gerrard, Hamann, McAllister, Murphy -- Heskey (65 Fowler), Owen (79 Berger) Alaves Herrera -- Contra, Eggen (23 Ivan Alonso), Karmona, Geli -- Tomic, Desio, Tellez, Astudilo (46 Magno Mocelin) -- Cruyff, Javi Moreno (65 Pablo) Remarkable score, considering that Liverpool had a very good defense that year, hardly ever conceding more than two goals. LFC were up 2-0 pretty fast and then possibly underestimated the Spaniards. They managed the equalizer in the 89th minute (4-4) and then even scored a goal in extra-time, which would have decided the game, but it was not given due to off-side. Then Alaves collected two sent-offs and Liverpool scored the golden 5-4 goal. In fact, it was Alaves that scored Liverpool’s goal. A heart-breaking own-goal! 6 WEST GERMANY 3-2 HUNGARY 4 July 1954, Wankdorf-Stadion, Bern, World Cup final Ger Turek -- Posipal, Kohlmeyer -- Eckel, Liebrich, Mai -- Rahn, Morlock, O.Walter, F.Walter, Scha"fer Hun Grosics -- Lantos, Buzansky -- Bozsik, Lorant, Zakarias -- Czibor, Kocsis, Hidegkuti, Puskas, M.Toth The most legendary game in German football history and one of the biggest upsets in World Cup history. 5 BORUSSIA MO"NCHENGLADBACH 7-1 INTERNAZIONALE 20 October 1971, Bo"kelberg, Mo"nchengladbach, European Cup second round, first leg B.M.G. Kleff -- Vogts, L.Mu"ller, Sieloff, Bleidick -- Bonhof, Netzer (83 Wittkamp), Kulik -- Wimmer, Heynckes, Le Fevre Inter Vieri (46 Bordon) -- Oriali, Giubertoni, Burgnich, Facchetti -- Fabbian, Bedin, A.Mazzola, Corso -- Boninsegna (28 Ghio), Jair A game not counted by UEFA due to a can thrown at Boninsegna by a Gladbach fan. If it had counted, it would have gone down as one of the greatest examples of offensive football crushing defensive football. Arguably the greatest performance by a German club side in a European game. The brilliant Gu"nter Netzer at the peak of his powers in command of a magnificently brilliant Mo"nchengladbach side. What a great game a European Cup final between Cruyff’s Ajax Amsterdam and Netzer’s Mo"nchengladbach could have been, but instead the catenaccio masters of Internazionale made it to the 1972 European Cup final where they were without a chance against Ajax. Mo"nchengladbach would have been a far more worthy opponent for Ajax and I’m pretty sure the two sides could have produced one of the finest spectacles of offensive football in the history of the sport. Too bad they never met. 4 FC SCHALKE 6-6 (a.e.t.) BAYERN MUNICH 2 May 1984, Parkstadion, Gelsenkirchen, German Cup semi final S.04 Junghans -- Kruse, Dietz, M.Jakobs, Schipper -- Opitz (106 Berge), Dierssen, Thon, Abramczik (73 Clute-Simon) -- Stichler, K.Ta"uber Bayern Pfaff -- Beierlorzer, Augenthaler, Grobe (109 Kraus), Pflu"gler -- Du"rnberger (77 D.Hoeness), Lerby, Mathy, Nachtweih -- K.H.Rummenigge, M.Rummenigge FC Schalke 04 was a second division side at the time of this legendary game. This game made young Olaf Thon an overnight sensation. This boy had just celebrated his 18th birthday the night before and would be the big star of this game, scoring not one, not two, but three goals against the overwhelming favorites from Munich. Just check the goal sequence to see what a brilliant match this was to be at 0-1 K.H.Rummenigge 3 0-2 Mathy 12 1-2 Kruse 13 2-2 Thon 19 2-3 M.Rummenigge 20 3-3 Thon 61 4-3 Stichler 72 4-4 M.Rummenigge 80 4-5 D.Hoeness 112 5-5 Dietz 115 5-6 D.Hoeness 118 6-6 Thon 120 What an utterly amazing game this was in front of 70,000 boiling spectators (it is available on tape for anyone interested). The tie had to be repeated, this time in Munich, Bayern won 3-2. 3 ITALY 4-3 (a.e.t.) WEST GERMANY 17 June 1970, Estadio Azteca, Mexico City, World Cup semi final Ita Albertosi -- Burgnich, Cera, Rosato (91 Poletti), Bertini, Facchetti -- Domenghini, de Sisti, A.Mazzola (46 Rivera) -- Boninsegna, Riva Ger Maier -- Vogts, Schnellinger, Schulz, Patzke (66 Held) -- Seeler, Beckenbauer, Overath -- Grabowski, G.Mu"ller, Lo"hr (52 Libuda) I assume most everyone checking out this thread has seen this game anyway, so no need for me write anything. 2 LIVERPOOL FC 3-3 (a.e.t.) AC MILAN 25 May 2005, Atatu"rk Stadium, Istanbul, Champions League Final LFC Dudek -- Finnan (46 Hamann), Traore, Hyypia", Carragher -- Riise, Gerrard, Luis Garcia, Xabi Alonso -- Kewell (23 Smicer), Baros (85 Cisse ) Milan Dida -- Cafu , Stam, Nesta, Maldini -- Seedorf (85 Serginho), Gattuso (112 Rui Costa), Pirlo, Kaka -- Shevchenko, Crespo (85 Tomasson) Still fresh in everyone’s memory I guess? 1 BAYER UERDINGEN 7-3 DYNAMO DRESDEN 19 March 1986, Grotenburg Kampfbahn, Krefeld, Cup Winners Cup quarterfinal, second leg Uerd. Vollack - Herget - Da"mgen, W Funkel - Buttgereit, Bommer, Feilzer, F Funkel, Raschid (52 Klinger) - Gudmundsson (72 Loontiens), Scha"fer Dynamo Jakubowski (46 Ramme) - Do"rner - Trautmann, Doschner - Minge, Ha"fner, Stubner, M Sammer (28 Gu"tschow), Pilz - Kirsten, Lippmann So here it is, the number one game of all time, according to "11 Freunde". Bayer Uerdingen won the German Cup in a 1985 upset against Bayern Munich. Here they were facing East German Cup winners Dynamo Dresden. Uerdingen had lost the first leg 0-2 at Dresden. At half-time of the second leg, Dynamo was up 3-1, or 5-1 on aggregate. Uerdingen now only needed to score five goals in the second 45 minutes to advance to the semi final. There were no signs early in the second half that such a miracle was about to happen. After one hour, the aggr. score was still 1-5. But then Bayer Uerdingen exploded. What followed were the greatest 30 minutes of all time? Maybe! 0-1 Minge 1 1-1 W Funkel 13 1-2 Lippmann 36 1-3 Bommer 41 own goal 2-3 W Funkel 58 penalty 3-3 Minge 62 own goal 4-3 Scha"fer 66 5-3 Klinger 78 6-3 W Funkel 81 penalty 7-3 Scha"fer 86
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ウルトラマン Fighting Evolution Rebirth 【うるとらまん ふぁいてぃんぐえぼりゅーしょん りばーす】 ジャンル 対戦格闘 対応機種 プレイステーション2 発売元 バンプレスト 開発元 メトロ 発売日 2005年10月22日 価格 7,140円 レーティング CERO 全年齢対象 廉価版 バンプレストベスト2007年7月19日/2,940円 判定 なし ポイント ムービー長すぎ技・キャラ減少「転生」を目指した意欲はよし偉大すぎた前作の威光 ウルトラマンシリーズ 概要 登場キャラクター システム 評価点 問題点 賛否両論点 総評 余談 概要 特撮番組『ウルトラマン』シリーズに登場するキャラクターを使った3D格闘ゲームシリーズの第4作だが、『4』ではなく『リバース(転生)』というタイトルになっている。 これは、「『3』の発展型」としてではなく、別の方向性を追及したソフトである事を意味している。 『3』は『2』の発展型であり、原作でのバトルや光線技の忠実な再現を目指していたが、本作では「ゲームならではのダイナミックな表現」をメインに据えている。 スタッフインタビューでは「原作の忠実な再現は前作で行き着いてしまった」と語られている。 登場キャラクター 太字はシリーズ新規参戦キャラ ウルトラヒーロー 初代マン、セブン、タロウ、ティガ、ガイア(V2)、アグル(V2)、コスモス 怪獣キャラ ブルトン、ゴモラ、改造ゴモラ、レッドキング、改造レッドキング、ジェロニモン、バルタン星人、メフィラス星人、エレキング、改造エレキング、タイラント、改造タイラント、改造タイラントII、キリエロイド、カオスキリエロイド、ワロガ、カオスワロガ、カオスロイドU、カオスロイドS、カオスロイドT、ネオカオスダークネス(C)、幻影ウルトラマンアグル(2Pアグル) 敵専用キャラ ネオカオスダークネス(A、B)、ネオカオスダークネスII(A、B) システム システムは『3』を踏襲し、シリーズ共通のストーリーモード、バトルモード、VSモードがある。『3』の項目も参照されたし。 ウルトラモード(ストーリーモード)の内容は完全オリジナルであり、初代『ウルトラマン』に登場したライバル怪獣・宇宙人と『コスモス』のカオスヘッダーが軸になったシナリオとなっていて、後述のオリジナルキャラの存在や全体的に暗い雰囲気のムービーやゲーム画面も相まって独特の作風を作りだしている。システムも前作までとは色々と異なっている。 ネビュラコンボ 特定の攻撃を敵に当てると発動。画面左上にボタンが出現し、そのボタンが光るタイミングに合わせて入力すると、連続攻撃が繰り出せる。更にボタン入力がすべて成功すると、一定時間パワーアップする。 2D格闘ゲームでいうチェーンコンボのようなもので、ネビュラコンボが発動している間、敵はガードも反撃もできない。 ストレングスモード ○ボタンのチャージアタック(従来でいうふっとばし攻撃)同士がかち合うと発動。取っ組み合いになり、○ボタンの連打勝負となる。勝利すると、チャージアタックでの強烈な一撃を食らわせることができ、大ダメージを与えられる。 なお、ごく一部のキャラクターでは発生しない。 つかみの仕様変更 ×ボタンでつかむのは変わらないが、つかんだ後は○・×・□・△ボタンの4択に派生するようになった。概ね○と△ボタンで2種類の投げ、□ボタンでつかみ打撃、×ボタンで相手を押し倒してのマウントポジションに移行するようになっているが、キャラクターによっては投げが1種類で代わりにつかみ打撃が2種類あったり、そもそも派生択自体が少ないこともある。なお前作同様、つかまれた側は相手と同じボタンを入力することで振りほどきが可能。 前作と比べ、つかみ後の放置派生は削除されている。この一方で本作では通常つかみからマウントポジション、あるいはダッシュつかみから投げや打撃に移行することが可能となった。 ×ボタンでのマウントポジション成立後は追加入力で攻撃回数が増えるが、相手もボタン連打で抵抗が可能。また、本作では攻撃が終了すると食らった側が相手をダイナミックに弾き飛ばし、互いにダウンからの起き上がりで仕切り直すようになっている。 必殺技の仕様変更 ふらふらゲージは廃止され、R1ボタンでゲージを溜めるとゲージ数に応じて必殺技を発動できる仕様になった。その際に相手は同じボタンを選択することで技の回避が可能。前作とは違い、ゲージさえあればいつでも使えるようになった。 ふらふらゲージに代わるものとして、「スタミナ」を導入。敵の攻撃を受けることで減少していき、最低になるとダッシュが不可能になったり、必殺技が防げなくなるなどのペナルティが課される。 ゲージを最高まで溜めた際、一撃必殺技が使用可能になる。文字通り一撃で敵を倒せる上防御不可能だが、ゲージが貯まるまで時間がかかってしまう。 ライフゲージが0になると、常にスタミナが最低になる上、相手のゲージが常時MAXになる。 この状態になるともはや勝負は付いたも同然。『3』のように逆転できる可能性は全く無い。 チュートリアル ウルトラマンを操作しながらゴモラを相手に基本操作や必殺技等の使い方を練習できる。 ステージ 高層ビル群、怪獣島、火山口付近、水力発電所、夜の街、鍾乳洞、火山口付近、コンビナート、空港土地、小惑星、南極、異空間、ウルトラタワー、ウルトラの国、プラズマスパークと全部で15種類ある。(*1) 大破壊モード メフィラス星人の作った仮想都市をゴモラで破壊するゲーム。すべてのウルトラモードをクリアすると出現。 フィールドは大まかに奥・中・手前3つのラインで構成されており、奥と手前に建物が存在する。 ゲームが始まると、一部の建物にカーソルが表示され、これを破壊することで得点が加算される。カーソルは時間経過により、黄(得点中)→白(得点低)→赤(得点高)と色が変化していく。赤を狙うよりも黄色の状態で多く壊した方が高得点になりやすい。 操作方法は他のモードとは大きく異なり、↑↓ボタンで前後移動、←→ボタンでそれぞれの向きに旋回する。攻撃は、□で近距離攻撃、△で突進攻撃、○でその場で一回転攻撃の3種類が使用できる。 各モード切替時に任意、もしくはオートでセーブが可能。 評価点 シリーズ初出の怪獣が多数追加 ブルトンなどのマイナー怪獣やメフィラス星人、ジェロニモン、キリエロイドなどメジャーなライバルキャラを追加したことは評価された。 ゲームオリジナルキャラの登場 FEシリーズ初となるゲームオリジナルキャラ、改造怪獣、カオス宇宙人、カオスロイドが登場。 改造後のデザインは元の怪獣や宇宙人の戦力を更に引き延ばしたような見た目で大胆なリニューアルが施されている。それに伴って新規必殺技やモーションが多く盛り込まれており、1ゲームとしても評価できる作り込みである。 改造ゴモラは尻尾が伸縮自在、レッドキングは腕部がマグマを帯びて肥大化しているなど。改造タイラントに至っては更に多くの怪獣と合体して四足歩行と化し、元の2倍以上の大きさにまで強化され混沌とした外見になっている。 TVシリーズ『ウルトラギャラクシー大怪獣バトル』や『ウルトラマンX』などで強化形態として登場したEXゴモラとEXレッドキング、およびアーケード用カードゲーム『大怪獣バトル』に登場したネオカオスダークネス、EXエレキング、EXタイラント、EXタイラント(デスボーン)は、本作に登場したオリジナル怪獣が初出である。 二次創作から実写作品に逆輸入されたウルトラシリーズとしては稀有な存在となった。特にEXゴモラは『大怪獣バトル』において主人公が操る最強怪獣として登場するという破格の待遇となっている。 各カオスロイドは初代マン・セブン・タロウを元にカオスヘッダーが作りだしたコピー体。各種アクションも概ね元キャラに通ずるが、全体的に悪役らしい脱力感や荒々しい動作でアレンジされており、「悪のウルトラマン」感が強く感じられる。 カオスロイドSはウルトラキー、カオスロイドTはウルトラベルと原作でも印象的な活躍を見せたトンデモアイテムを抱えて戦う。特にカオスロイドSは見た目こそセブンだがウルトラキーを抱えたまま戦うためか、攻撃モーションはほとんど共有していない。これらのアイテムを用いた必殺技演出も必見。 後にカオスロイド達も、ライブステージや映画『ウルトラマンギンガ 劇場スペシャル ウルトラ怪獣☆ヒーロー大乱戦!』などに逆輸入(*2)された。なお、本作での顔付きは全面赤目なのに対し、実物の着ぐるみは元になったウルトラマンの色替えのため黒目がついている。 グラフィック、モーションの進化 グラフィックが好評だった『3』からさらに良好になっている。 怪獣達は先に述べた改造体をはじめとして総じて凶悪な外見のものが目立つ。一方でウルトラマン達のグラフィックも質感が強化され、筋肉の陰影が強調されるなどよりマッチョな体格になったため、並び立っても全く引けを取らない。 モーションは前作の60fpsから30fpsになった。しかし元々TVでのウルトラマンはヌルヌル動いているわけではないため不評は少なく、30fpsになったためよりダイナミックな表現となった。 挙動については、実際の動きを忠実に再現していた前作及び『2』から微妙に変化してスピーディでゲーム的な見栄えが良いものに変化し、細かい動きも増えた。 これに関連してウルトラシリーズの1つの醍醐味であるステージ破壊の表現がさらに細かくなり、車など小物の増加や窓ガラスの割れといったものが追加された。 相手をふっとばしたりダウンさせたり、各必殺技やネビュラコンボを決めれば、背景のビル街も容赦なく崩壊していく。これらは後述の動作のアレンジと相まって高い爽快感と迫力を演出している。 圧倒的なゲーム的演出 本作を語る上で欠かせないのは、『リバース(転生)』を名乗るに相応しい既存のウルトラマンのイメージを大胆に打ち壊すド派手な演出の数々である。それを表しているのは必殺技で、ほぼ全てダイナミックな演出に変化しており、従来のウルトラマンにはない圧倒的な迫力を見せている。 演出のアレンジに伴い、原作にはない動作やゲームオリジナルのSEが組み込まれている部分もあるが、概ね違和感なくド迫力の雰囲気と絵面のダイナミックさに上手く拍車をかけている。 たとえば初代マンの必殺技「スペシウム光線」は元々溜めポーズがなく後輩たちと比べると少し地味なものであったのだが、本作では「しゃがみながら腕にエネルギーを溜め→勢いよく両腕を振り払い立ち→勢いよく構え→発射(同時に反動で後退し、その衝撃で周りの建物や地形が崩壊する)→敵の大爆発と共にキノコ雲が発生」とダイナミックな演出に。 本作のスペシウム光線は、後発の『グレイトバトル フルブラスト』や『ウルトラマン フュージョンファイト!』でも似た演出を見ることができ、後の作品に少なからず影響を与えているのが窺える。 また、初代マンにはウルトラモード終盤のある戦闘シーンでしかできない隠し必殺技が存在し、そちらの演出も高く評価されている(*3)。 セブンのワイドショットも照射範囲が相手以上の面積に拡大、タロウのウルトラダイナマイトの爆発は火柱ならぬ炎柱が巻き起こると強烈。 なお、ウルトラダイナマイトにもウルトラモード限定の演出が存在しており、こちらも迫力満点。同時にボタン連打を要求されるため、映像を眺める余裕がないのが惜しいところ。 ガイアに至ってはスプリーム・ヴァージョンへの変身そのものが必殺技となっており、その際には筋肉がダイナミックに隆起する演出が入る。 対する怪獣達の必殺技も凄まじく、相手を無惨に刺し貫いたり、画面を埋め尽くすほどに分身して集中砲火を浴びせたりするほか、隕石を引きずり落として一帯を消し飛ばしたり、挙句の果てに惑星破壊をやってのけるものもいたりとバリエーションは様々。ある意味ウルトラマン以上にやりたい放題しているため、必見である。 前作では七色のシルエット演出が中途半端な出来であったタロウのストリウム光線も、本作では劇中さながらのエフェクトがかかるようになり、原作再現によって迫力が増した部分もある。 この他、前述のネビュラコンボは原作でも見られたアクションをよりダイナミックに昇華した演出を取り入れている。完走すれば一方的な攻撃演出からの自キャラのパワーアップとなる流れも相まって、対戦ゲームならではの高い爽快感を両立している。 その他良点、前作からの改良点 前作のコスモスは基本形であるルナモードが扱いづらく、さらに劇場版準拠のためにコロナモードに変身できないなど不遇だったのだが、今作ではルナモードが扱い易くなり、コロナモードへの変身も出来るようになった。エクリプスモードも、スタミナが減少するなどのハンデは設けられていない。この仕様上、劇場版限定のフューチャーモードは削除されている(*4)。 ルナモードは、攻撃はできるものの威力が極めて低い上スキが大きいが、敵の攻撃をコマンドでかわす事でスタミナを大幅に削ることができる防御向きのモード。コロナモードは攻撃重視のモードで、素早い動きで扱いやすく必殺技の威力も高い。基本的にはこのモードで攻めることになる。エクリプスモードはコロナモードの上位互換に近い性能で、特殊攻撃やネビュラコンボはこの形態でのみ使用可能。ただし必殺技がレベル2(一撃必殺技)のコズミューム光線しかなく、決め手に欠ける。 ルナモードの必殺技であるフルムーンレクトの演出も強化。前作では無効化する敵もいたが、本作では仕様上勝利確定。さらに当てる相手によって演出が変化する。ウルトラヒーローの場合は最後に握手を交わして戦闘終了し、改造怪獣やカオス化した宇宙人は元の姿に戻った後どこかへ去っていき、それを見送ったコスモスが頷く(*5)、という形になる。これらの場合、ライフゲージは0にならずそのまま残る。 ただし、タイラントや後述の幻影アグルなど一部の敵はフルムーンレクトを受けると跡形もなく消滅し(*6)、ライフゲージも0になる。 本作のティガは、レベル3の最強技がマルチタイプのゼペリオン光線となっている。前作では(ゲームバランスの都合からか)パワータイプのデラシウム光流に劣る仕様であったが、劇中設定ではゼペリオン光線の方が威力は上であり、結果的に原作を再現した形となった。 スカイタイプのランバルト光弾も、本作では名前通りの光弾タイプの再現に。スカイタイプらしく上空へ飛翔してから発動し、一振りで5連射するというアレンジと相まって迫力抜群。 パワータイプには投げ技のモーションに「ウルトラヘッドクラッシャー」が採用されている。前作では必殺技であったため事実上の格下げを受けた形ではあるが、つかみから派生する上での違和感はなく、他タイプとの差別化という点でも悪くない工夫と言えるだろう。 また、前作で指摘されていた目の色も修正され、劇中に近い色合いになっている。 タロウの「アー!」というボイスも収録されており、原作で印象的であったこの掛け声を採用しているのはウルトラマンゲームの中でもかなり貴重である。 単なる色違いであるが、2P限定カラーとしてV2仕様の幻影ウルトラマンアグル(*7)が使用できる。 ゲーム中ではブルトンが作り出した幻影として登場する。 問題点 前作は異常な内容の充実度から「神ゲー」と呼ばれ、一時プレミア化していた程だったが、本作はそれに何かと比較され、辛辣な意見が寄せられた。 使用できるキャラ数が37体(ヒーロー16、怪獣21)から28体(ヒーロー7、怪獣11、改造怪獣10)に減少。しかもジャックやエース、ダイナといった主人公格が削除。 必殺技も、原作で1度しか出なかったマイナー技まで使えていたものが、1キャラ最大3種まで減少。特殊攻撃も各1種類となり、防衛チームの援護攻撃も削除。技の選定についても、タイプ毎に必殺技1種が固定された上、特殊攻撃もタイプ(モード)チェンジで埋まっているティガ・コスモスなどには寂しいものがある。 昭和ウルトラマンからの選定が初代マン・セブン・タロウのみなのは『1』と同一であり、ある意味原点回帰と言えなくもないが、ナンバーを重ねるごとにキャラ数が着実に増加しており広範囲のファンを網羅していた前作までと比べるとパワーダウンしているのは否めない。 オリジナルキャラにしても新規モーションが盛り込まれているとはいえ、一部の必殺技で元のキャラの技を使い回しているキャラが多く水増しと感じてしまう。 特にカオスキリエロイドとカオスワロガの二体はほぼ元キャラのモーションの流用である。 リプレイ・タッグ・カスタム・ビューの各モードが失われた。 ジャンプ攻撃の改悪。「ジャンプ中に攻撃」では何も起こらず、ジャンプボタンと攻撃ボタンを同時に押さないと出せない。 対戦中にステージ端まで追い込むと、カメラが回り込んでキャラの位置が左右で入れ替わる時がある。位置が入れ替わると方向キーの入力も反転するため、前後移動が暴発したり、キーと同時押しで繰り出す攻撃や前述のジャンプ攻撃の入力ミスなどが起こり得る。 幸い、つかみ技やネビュラコンボなどの入力中には発生しない。 ネビュラコンボの難易度がキャラによって大きくばらつきがある上タイミングが取りにくい。バルタン星人に至っては避け攻撃から移行するが避け攻撃自体の難易度が高いので練習もしにくい。 必殺技は派手でダイナミックな表現にアレンジされているのだが、やや冗長気味。 長いものでは1分近くにもなるほど。 一撃必殺技で相手にとどめを刺した場合、相手の体力が0になった瞬間BGMが止んで無音になる。演出が派手なほど無音時間も長めになるため、やや盛り上がりに欠ける。 もっとも、比較的演出の短いレベル1やレベル2の技を使えばいい話なので、回避できない事はない。 ティガのファイティングポーズが、何故かマルチタイプのもので統一されてしまった。前作ではマルチ・パワー・スカイタイプでそれぞれ手の構えが異なり、細かく再現されていたのだが。 また、ガイアはウルトラモードのブルトン戦のムービーにてV2時のファイティングポーズをとるのだが、事前にスプリーム・ヴァージョンになっていてもV2時の構えになる。ただの演出ミスだが、ある意味珍しい光景ではある。 この他では各カオスロイドも、一部アクション中に元となったウルトラマン達のファイティングポーズを取ることがある。コピー体という設定を考えれば、こちらはそこまで違和感はないが。 キリエロイドの特徴的な声「キリキリキリ」が無い。バルタンの「フォフォフォ」にあたるものなので入れてもらいたかった。 『ウルトラマンガイア』の怪獣が1体も登場しない。 『ガイア』の怪獣は他の作品に比べると少々ややこしい設定(*8)で扱い辛いのかもしれないが、今作の怪獣はジェロニモンによって蘇ったという設定なので出そうと思えば出すことはできたはずである。 代わりということなのか、ブルトンとの戦いでクインメザードやガンQを彷彿とさせる描写(*9)がある。 一応、「南極」ステージの背景にはガンQをはじめ前作に登場した怪獣が多数映ってはいるものの、あくまで背景止まりである。 「鍾乳洞」ステージの制約が多い。 天井の低い洞窟内という構造のためか、同ステージのみ使用可能なキャラが非常に少なく、さらにティガ・スカイタイプの「ランバルト光弾」などの一部必殺技は発動すら不可能。実質キリエロイド系専用のステージと化している。 にもかかわらず、後述のウルトラモードの鍾乳洞ステージ戦ではティガを操作させられる。スカイタイプ涙目 そもそもウルトラマン達や怪獣がジャンプできるほどの広大な鍾乳洞が存在する、というのもやや不自然ではあるが…。 ウルトラモードが初見殺し。 各ステージで、まず防衛隊の隊長と隊員による、長ったらしいナレーション入りのデモが入る。この会話がやたらと説明的で、聞いているとダレてくる。 しかもこのデモは、そのステージを1度クリアするまではスキップできない。つまりステージ中で敗北すると、また最初から見直さなければならない。 1面の敵は、オーソドックスな怪獣…ではなく、クセの強い特殊タイプのブルトン。更に戦闘中に「空間歪曲」というイベントが起こり、攻撃が当たらなくなる。 「それは空間歪曲だ!攻撃が当たらなくなるぞ!」「スペシウム光線も避けられちゃうんですか?どうやって戦うんだ、ウルトラマーン!」という会話が入るが、こういう時に限ってヒント無し。 投げ技を食らわすと歪曲は解除される。その際「そうか、投げか!強い衝撃で歪曲が消えたんだ」ともっともらしい説明が入るが、攻撃が当たらなくなっているのになぜ投げだけ当たるのかがそもそもわからない。1面からこれである…。 ちなみになんとかゲージを溜めてスペシウム光線を撃つと、本当に避けられる。ここ以外では、幻影アグルがガイアSVのフォトンストリームを防御する場面も存在しており、本作最強の光線技すら捻じ曲げて対処してしまう絵面はかなり衝撃的。 その後は比較的オーソドックスな面が続くが、時々ブルトンの様なややこしい局面が出てくる。前作はステージ開始時にプレイのヒントが表示されていたのだが。 ゴモラ戦ではムービー明け早々何の予告もなくボタン連打(上記のストレングスモード)を要求される。 改造ゴモラ戦では「×ボタンで改造ゴモラを国連軍の攻撃から庇え」という指示をされるが、この動作から発展してあるプレイに繋げなければクリア出来ないため、場合によっては折角庇った改造ゴモラの必殺技を受けて敗北してしまう。 改造タイラントII戦については、ある方法を取らない限り改造タイラントIIが延々と復活する。 クリア後の評価基準も前作のような「原作通りの行動を取ると評価点が上がる」というシステムがなく、純粋に残り体力や残り時間で換算されるため中々高評価を取りにくい。その代わりとしてか特定条件を満たすと開放される「ミッションポイント」というシステムがあるのだが、一部はかなり難易度が高い上に仕様にも問題がある(後述)。 最終面は他の面より遥かに多く連戦をこなさなければならないため、難易度が極端に高くなっている。 「ミッションポイント」の仕様。 ウルトラモードのエピソード中で特定の行動を取ると開放され、ポイントが貯まっていく。一定数貯めることでポイント数に応じた隠しキャラとステージを開放できるのだが…。 初回プレイ時には解禁できず、解禁できるのはクリアした後。更に条件を満たすことに失敗してもポーズ画面からリトライできないため、失敗するとステージの始めからやり直しとなる。 やり直しに関しても、ミニゲームを含めて即座にリトライする機能がなく、いちいち長いローディングを挟む必要があるなど手間のかかる仕様となっている。 一部のミッションも条件が分かりづらかったり難易度が異様に高かったりする。 例を挙げると、「特定の技を規定数ヒットさせる」「移動せずに敵を倒す」といった比較的簡単or分かりやすいものは良いとして、「戦闘前のミニゲームをノーミスでクリアする」「小さくなった状態でタイムアップする」といったものが特に難しい。前者は難易度をイージーにしても全く簡単にならず、後者も後者で敵が特定の必殺技を出すのを待たなければならない。なお、タイムアップ寸前に出してくれるかどうかは運であり、小さくなる効果が出るかも運次第である。 しかも最後の隠しキャラである「ウルトラモードの黒幕」の解禁条件の一つが「ミッションポイントを全て達成すること」である。前述の通り難易度の高いミッションが多いので解禁は非常に難しく、残念ながら救済措置も存在しない。 キャラクター間のバランスについては前作同様微妙な部類で、対人戦においてはバランスブレイカーと言わざるを得ないキャラが多数いる。 ティガやアグルV2などの一部キャラはネビュラコンボ中に相手を打ち上げるアクションがあるため、ネビュラコンボを完走せずに途中で止めた方が必殺技ゲージを溜めやすい、なんてことも。この辺りは1種の駆け引きとも言えるが…。 賛否両論点 原作のアクションを無視した動きをするキャラが非常に多い(特に必殺技に顕著)。 FEシリーズでは避けては通れない課題であったが、今回はもう開き直ったレベル。ただし『リバース(転生)』を銘打ったこのゲームに従来通りの表現を求めるのは野暮ともいえる。 タロウの「ブレスレットランサー」や、コスモス(コロナ)の「プロミネンスボール」など、一部の必殺技は前作までに再現されていなかったものが初めて採用されている。しかし使用頻度の低い技より、より活躍の多かった技を採用してほしかったという声も。 アグルはV2がデフォルトとなったため、それに伴いアグルブレードではなくアグルセイバーが正式に採用され、ゲームオリジナルながら「カウンターアグルセイバー」なる必殺技も獲得している。そのついでなのか、バリア技も「アグルセイバーを高速回転させて防ぐ技(*10)」になっていたりする。 改造怪獣のデザイン、特に「第1期ウルトラシリーズ」のキャラクターのリ・デザインには保守的な層から否定的な意見があった。 しかし近年では映像作品への逆輸入や同じコンセプトの怪獣(EXゼットンなど)が増えた為か受け入れられつつある。 ウルトラマンの体に物が突き刺さる、跡形もなく燃え尽きるなどショッキングな表現が多い。特に『異形の怪獣』での改造エレキングの内臓の表現はトラウマもの。 前述したとおり全体的なゲームデザインがかなりダークな雰囲気のためこれも方向転換の一環と思われる。 登場シーンの省略 前作の評価点であったハイクオリティな登場シーンが省略されており、本作では戦闘開始時にステージ内へ対戦する2キャラが同時に映り込む形式となった。 省略自体は残念な点であるが、対戦開始時のテンポが向上しているほか、本作のシリアスな雰囲気とそぐわないのでやむを得ない部分ではある。 ウルトラモードのストーリー構成や演出の都合上、対戦モード以外で登場シーンを挿入する箇所がないのも、省略の理由としては大きいだろうか。 BGMについて セブン・タロウの戦闘BGMは、主題歌を独自にアレンジしたものが収録されている。これらはいずれもダイナミックにアレンジされており、良い意味で原曲とのギャップが凄まじい出来栄えで、本作のシリアスな雰囲気ともマッチしており評価が高い。 初代マン・タロウは優勢時に同様のアレンジBGMが流れる。こちらは優勢時らしい軽快かつ勇ましい曲調でアレンジされている。 ガイアV2の状態で優勢になると、主題歌の「ウルトラマンガイア!」のインスト版が流れる。前作では各作品の主題歌の中で唯一収録されていなかったため、この点も大きく評価された。ただし、代わりに前作にあった戦闘BGMは未収録となっている。 ただしティガやコスモスのBGMは前作から据え置きで、こちらも一部の楽曲が未収録になっている。上記のガイアも含めて前作から削除されたBGMがいくつかあることや、登場作品が絞られていることから曲数そのものは減ってしまっている。 ウルトラモードの構成 総じて初代マン・セブン・タロウとコスモスの出番が多い反面、ティガ・ガイア・アグルの扱いが悪い。 コスモスは最終的には事実上の主役扱いの活躍を遂げ、初代マン・セブン・タロウもそれぞれメインエピソードや操作機会が複数用意されている。ここに関しては、本作の参戦怪獣やカオスヘッダーといった要素に合わせた配役であるため違和感はない。 一方でティガ・ガイア・アグルは、本作ではウルトラモード内での操作機会そのものが少ない。メインとなるエピソードは1回ずつしかなく、後はラスボス戦の前座としてまとめて負けバトルをやらされるのみである。 前作のウルトラモードにて『ティガ』『ガイア』の再現エピソードが充実していたことの反動ともとれるが、もう少し見せ場を用意して欲しかったところ。 また、オリジナルキャラではあるが「カオスロイド」の扱いもいまひとつ。 カオスロイドはCMに登場したり特典ソフビになっていたりと事前情報では存在を強くアピールされていたが、実際の扱いは「ラスボスの一話前に3人まとめて出てきて、それぞれ1回で倒されて全滅する」というあんまりなもの。 3人で光の国を壊滅させたというインパクトのある実績や、ほとんどが新規モーションで派手で凝ったアクションが用意されているなど、キャラゲーとしてはかなり頑張った方であるのは間違い無い。こちらもティガ達と同じく、もう少し登場時間や捻りが欲しかったというところか。 総評 前作と比べればボリューム不足と言われ、単品で見ると難易度が高くストレスが溜まるという、けっして成功したとは言えない実験作であった。 やはり前作が神がかりすぎたのが祟ったのであろう。 しかし、単体で見ればウルトラモードの難易度は高いもののゲームとして遊べない出来ではなく、一新された鮮烈なビジュアルと強烈な演出からは、新たな地平を見出そうというスタッフの気合いを感じられる一作である。 余談 本作の予約特典として、「カオスロイドU」の公式ソフビ人形が付属していた。この手の限定商品の例に漏れず、現在はプレミアが付いている模様である。なお、他のカオスロイドのソフビは残念ながら商品化されていない。 本作発売の翌年、FEシリーズ初の携帯機作品である『Fighting Evolution 0』がPSPで発売された。 こちらは『3』以前のシステムに回帰しており、本作の路線は継承されなかった。ただし、タロウの通常攻撃で風切り音が鳴る演出など、本作の要素も部分的に取り入れられてはいる。